THE DIGITAL CAPSULE IS A PROJECT BASED ON THE NEWBORN IDEA OF SPACES SPECIALLY DESIGNED TO MEET THE NEED OF OUR ERA FOR COMPUTER ORIENTED DOMESTIC ENTERTAINMENT.INTERACTIVE COMPUTER GAMES, DIGITAL TECHNOLOGY MOVIES AND SOUND, THE INTERNET AND WORLD WIDE WEB, HAVE CREATED NEW EXPECTATIONS NOT ONLY IN THE FIELD OF TECHNOLOGICAL INFRASTRUCTURE BUT ALSO IN THAT OF THE ARCHITECTURE DESIGNED TO HOST THEM
THE PROJECT AIMS IN CREATING THE ARCHITECTURAL SPACE THAT CAN ACCELERATE THE DIGITAL EXPERIENCE, GENERATING THE EMOTION OF A NON-LOCAL, TRANSFORMABLE AND FLUID SPACE

THE DESCENT FROM THE LIVING AREA OF THE HOUSE TO THE CAPSULE THROUGH THE SLOPPING CURVED CORRIDOR TRANSFORMS THE PROCESS OF THE APPROACH AND ENTRANCE TO A DRAMATIC PRELUDE TO THE FORTHCOMING EXPERIENCE, ALLOWING AT THE SAME TIME TO CATCH GLIMPSES OF THE CAPSULE SURROUNDINGS AND GENERATE THE FEELING OF A FREE MOVEMENT IN THE SPACE BETWEEN AIR AND GROUND. THUS THE ELEMENT OF THE CORRIDOR RELATES TO THE VERY ESSENCE OF THE CAPSULE, AS A GENERATOR OF SPACE EXPERIENCE

The capsule is the minimal volume that can serve the various programmatic needs of a space equipped with media technology, image projection, three-dimensional sound systems, computers, control units and the mechanical platform for simulation purposes. The space is positioned under the ground were the absence of locality and light, serve both the program and the conception of the space designed to transfer you to other places and offer you new experiences. The curved surfaces of the approach corridor and the capsules' roof, are conceived as a part of a natural or a virtual environment rather than the stable environment of the buildings' volume