******************************************************************************* Final Fantasy VII: Complete Game Walkthrough Copyright 2003-2004, Apathetic Aardvark Email: Jason@lelando.net All rights reserved Version Chocobo 03/19/2004 ******************************************************************************* Index/Table of Contents ******************************************************************************* Walkthrough........................................................i Subquests, Characters, Other.......................................ii Limit Breaks & Ultimate Weapons....................................iii Items..............................................................iv Accessories........................................................v Armor..............................................................vi Weapons............................................................vii Materia & Magic....................................................viii Enemies............................................................ix Frequently asked questions.........................................x Disclaimer.........................................................xi Version History....................................................xii Credits............................................................xiii ******************************************************************************* i) Walkthrough ******************************************************************************* Section i - Table of contents use control-f for fast searching using the hotkey system. ^XXX^ 1. Midgar Reactor #1 ^001^ 2. Sector 7 ^002^ 3. Midgar Reactor #5 ^003^ 4. Meeting Aeris ^004^ 5. Sector 5 Slums ^005^ 6. Sector 6 ^006^ 7. Wall Market ^007^ 8. Sewers / Train Graveyard/ Pillar ^008^ 9. Searching for Aeris ^009^ 10. Shinra Building / The Escape ^010^ 11. World Map / Kalm ^011^ 12. Chocobo Farm/Mythril Mines ^012^ 13. Parading Along ^013^ 14. Boat Ride / Costa Del Sol ^014^ 15. Corel ^015^ 16. Gold Saucer / Desert Prison ^016^ 17. [optional] getting things in the buggy ^017^ 18. Gongaga ^018^ 19. Cosmo Canyon / Cave of Gi ^019^ 20. Nibelheim ^020^ 21. Nibel Mountains ^021^ 22. Rocket Town ^022^ 23. Key stone 24. [optional] going around in tiny bronco ^024^ 25. The Temple of the Ancients ^025^ 26. Forgotten Capital ^026^ 27. Corral Valley /Icicle ^027^ 28. Snowfields ^028^ 29. Gaea's Cliff ^029^ 30. Whirlwind Maze ^030^ 31. Escape from the Shinra ^031^ 32. [optional] going around in the Highwind ^032^ 33. Mideel ^033^ 34. Huge Materia 1 & 2 ^034^ 35. Cloud's Past ^035^ 36. More Fun in the Highwind ^036^ 37. Junon Reactor Raid ^037^ 38. Fun in the Sub ^038^ 39. Journey to the Stars ^039^ 40. A plan ^040^ 41. Weapon Attack! ^041^ 42. [optional] Ultimate Weapon ^042^ 43. [optional] Ancient Forest ^043^ 44. Down with the Shinra ^044^ 45. Northern Crater, Part I ^045^ 46. [optional] Final Optional Areas ^046^ 47. Northern Crater, Part II ^047^ ------------------------------------------------------------------------------- ^001^ Midgar Reactor #1 ------------------------------------------------------------------------------- Items in this area: Potion, Potion, Phoenix Down, Potion, Restore Materia, Potion Items won from Bosses in the area: Assault Gun. Bosses: Guard Scorpion Tips in this area: Many of the enemies here are mechanical. They are in most cases weak to lighting attacks. Cloud is equipped with a bolt materia, be sure to use it against stronger enemies. After selecting 'new game' you will view an FMV which will end with a train pulling up to some buildings. After a short sequence ex-soldier will jump off of the train. The first thing you'll want to do is hit the select button to bring up the 'finger' and give you arrows to where you're going. This will help with many navigational details of the game. Search the body of the dead guard and for a potion. Start by walking towards the door to your north. You will be attacked by two MP A's. Just hold down circle to attack without losing any time, as you will not be in any danger of dieing. After the battle search this guard for another potion. Continue to the door and walk in. On the new screen, approach the three characters there. Their names are Biggs, Wedge, and Jessie. After a short dialogue you will be prompted to enter a name. Pick whatever name you like and proceed [I will call him Cloud]. More dialogue will appear after. You will now be prompted to choose a name for the avalanche leader [I will call him Barret]. Once you've picked his name, Cloud will look up and run forward a few steps. Go right your first chance and follow that path around and out the door. You may wish to put Barret in the back row at this point as most of his weapons have long range. You'll now be on a catwalk with has a T shaped intersection. Head up and go into the reactor. Run up the stairs and Barret will have a short word with Cloud. When you get control of Cloud, talk to Biggs, he will open the door. Jessie will open the next door when you talk to her. Now, don't follow her just yet, instead, take the path to the lower right. Inside a chest you will find a Phoenix Down. Go back to Jessie and talk to her again. She will open the door to an elevator. Push the button in the elevator and you will see yet another conversation. When you regain control of Cloud, exit the elevator to your left. Just a bit down and to the left there is a giant staircase which leads to an even larger staircase. Take them all the way to the bottom and exit into the door. You will see Jessie just across a slight jump. Don't fret, you need not do anything other than walk a few steps to the right. Cloud will cross the jump and you will now have to talk to Jessie. She will tell you how to get onto a ladder. Walk [or hold x and run] to the ladder and hit circle to climb down. Run straight down. You will see a blue thing in front of Jessie. It is a potion, get it. Now head right down the stairs and run to the long ladder. Climb down the ladder. Head to your lower right to exit the screen. You will now see Cloud on a pipe in a small tangle of pipes. Simply run down the pipe to yet another long ladder. Climb down this ladder. At the bottom you will see an odd shaped, heavily colored object. That is a save point. If you don't know how to use one, read the instruction manual. Save your game then continue walking down the catwalk. You will enter a new screen. Grab the green object which is blocking your path. It is a restore materia. Don't try to equip it yet, you can't. Continue going up. Barret will pop out and another talk will take place. Before you can do anything you will be attacked by the Guard Scorpion. ***** Guard Scorpion ***** Level: 12 HP: 800 MP: 0 EXP: 100 AP: 10 GIL: 100 Win: Assault Gun Weakness: Lightning This battle is very easy. As you might expect being the first boss of the game. Have Cloud cast bolt while Barret attacks. Use Limit breaks if you get them during the battle. The Guard Scorpion will use his first turns search scoping your characters and attacking them with his rifle or his tail. After awhile his tail will raise. Do *NOT* attack while the tail is up. You will trigger a counter attack which will do about 75 damage to both Cloud and Barret. Just sit back and wait. After awhile it will go back down. Go back to beating him down again. He will eventually die leaving an assault gun for Barret. Equip it fast. A timer will now appear on your screen. You now have ten minutes go get out of this reactor. Go back the way you came in. When you get to Jessie, talk to her. You'll have to free her ankle from the impending doom of it getting stuck in a catwalk. Proceed back to the elevator and press the button. Exit the elevator. Have Jessie open the first door. Biggs will open the second one. Now, exit the reactor and some story line will take place. When you regain Control of Cloud, run up the same set of stairs Barret did. You will bump into a flower girl. At this point, you will be asked some questions by her. Your choices will effect what character will participate in a certain event with Cloud later. If you wish to know the results of all choices made for this event, please refer to section ii, subsection 19. This new screen contains a potion on the left side, just below the center of the screen. After getting it, just exit the screen to the bottom. Walk down a few steps and you'll be yelled at. Soldiers are after you! You will get chased by several different groups. You can choose not to fight any of them, but the battles are easy so you may as well get the free experience. After a while Cloud will get backed up over a tunnel. Another storyline event will take place. After all of the story, you will regain control of Cloud. Exit the screen from the bottom and watch a few more events. When you get control again, run down and talk to Jessie. A short event will take place, when it ends, you'll be asked another question. This is the first variable in a very special event which will happen later in the game. If you want information on this, please scroll down to Section ii, sub section 19. If you don't want the game to be spoiled, don't do what I just said. Pick whatever you want and walk towards Barret. He'll talk some as well. After a bit you'll get off the train and enter.... ------------------------------------------------------------------------------- ^002^ Sector 7 ------------------------------------------------------------------------------- Items in this area: 1500 Gil, Ether, All Materia Tips in this area: Many guides will prompt you to get a bunch of materia. In all honesty, you won't need to. It does you no good until then anyway. You already have an Ice, lightning and a restore. If you feel the urge to get another restore, feel free to, but you might as well save your supply of gil. Ascii Map: _______________________________________________ | | [ 1 ] | [ House ] | [ ] | | [ 2 ] | [7th Heaven] | [ ] | | | | [ 3 ] [ 4 ] | [Materia] [ Weapon ] | [ Shop ] [ Item ] | ______________________________________________| Walk down to Barret, he'll tell you all to go to the hideout. Since you most likely have very little money at this point, do as he says. Walk to the left and exit. You may go up and save your game if you'd like. If not, keep going left. You'll see a short event. When you gain control of Cloud, run to and talk to Barret. Enter the Bar. Some more talk will take place. Choose whatever you want to her questions. You can now name her [I will call her Tifa]. Do whatever you want with the flower as well. When you regain control again, try to leave the bar. You won't be able to, more story will occur. When you again regain control, take hit circle on the pinball machine and you will be taken into the basement. Walk towards Barret for another chat. When you get Cloud back again, walk up about three steps and Tifa will come down starting another talk [arg!] Use the circle button to take the Pinball machine back up. Walk towards the door to exit the building. You will be stopped again by Tifa. Answer whatever you want to her questions. Continue one with the long story sequence. Eventually Barret will enter the screen. He'll get start talking too. He'll give you 1500 Gil. You will now take a mandatory nap. When you wake up, take the pinball machine upstairs. If you talk to Tifa, you will be given a few humorous choices. When you're ready, talk to Barret. He will ask you about Materia. If you choose the first choice you'll be shown how the materia system works. If you choose the bottom choice the game will just proceed. Either way, you'll now be able to equip and remove materia from your party. Once all the talk ends, exit the bar. It is now time to explore. Now that you have some money, go to the materia shop and purchase materia if you need too. I personally wouldn't, as you have all of them except for fire, which you'll be getting soon with a decent amount of AP already on it. You can get some curative items here as well. --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Fire | 600 Ice | 600 Lightning | 600 Restore | 750 Continue on to the Item Shop. There are two clerks on the first floor. The one to the top sells Weapons. You'll want to upgrade to Iron Bangles now. A few grenades also come in handy, though they are not by any means necessary. --------------------------------- Item | Cost | --------------------------------- Iron Bangle | 160 Assault Gun | 350 Grenade | 80 The other clerk is just walking around in the middle area. He owns an 'inn' for lack of a better term. You will get three choices of what to pay, but unless you pay ten gil, you won't get to sleep in his 'inn' which is on the third floor of this building. Since you just rested in the bar, there is no reason to again. Walk up the stairs to the second floor. Enter the door here. This room is the beginners hall. Its occupants will tell you various things about the game and simple strategies. You don't have to talk to them if you do not want to. Walk a step to the lower right a few steps. See the little blue ball. Get it. It is an all materia. After getting it a chest will fall from the sky, open it and get an Ether. As you may have noticed upon entering, a save point will be in the room as well. Anyway, when you're done in there, exit the room. If you choose to sleep at the 'inn', climb the ladder and enter the room. Cloud will take a nap. If not, or when you wake up, exit this building and make your way back to the train which you came to sector seven on. ------------------------------------------------------------------------------- ^003^ Midgar Reactor #5 ------------------------------------------------------------------------------- Items in this area: Phoenix Down, Hi-Potion Ether, Potion, Ether Items won from Bosses in the area: Titan Bangle Bosses: Air Buster When you get control of Cloud, walk down to Tifa, an alarm will go off. You need to avoid the security sweep the alarm signifies. To do so, just make your way car to car. You'll have fifteen seconds to do the first car. In the back right corner of this car a man will give you a phoenix down. Fifteen more seconds for the second car, the last guy on the left of this car will give you a hi-potion if you talk to him and choose 'yeah'. In the third car, as you run one way, a man will run by and steal 100 gil. You can let him take it and continue or go get it back. To get it back, run up to the man and talk to him a few times. When you get the chance choose 'busted' and he will return your money. Hurry though there are only eighteen seconds to do this car. The fourth car is a straight run as well giving you twenty seconds. Finally you will reach a car that is safe. Talk to Tifa a few times and when everyone stops talking, talk to her again. Your party will now jump off of the train. You'll land in a subway tunnel. If you run down, you can run down for a very long time before finally being told you're going the wrong way. You will also come to a door with a seemingly endless stream of enemies which you'll never make it through. You may want to avoid doing this, instead, run to the next screen up. You'll come to a laser fence. Obviously you're not going to go through this. Just to the left of the fence though, against the way, there's a 'damn tiny hole'. Tell your party to 'go down'. Grab the ether in this area and climb down the ladder. Climb down the ladder on the next screen as well. You will be taken to a screen with three large ladders and Wedge sitting at a table. Take the ladder closest to Wedge [even though the other one near him leads to the same room]. In the next room you'll see Jessie. A few steps to her right will be a potion [again]. Exit the screen in the lower left side ladder. As you climb down you may notice a save point. Go towards it, get the tent on your way to it. Save if you want to and climb the ladder by Biggs. Take a few steps to the right and enjoy the slide down a pipe into another reactor. This has almost the exact same layout as the previous one. From where you land after falling off of the pipe, go down and then left through the door way. From here, it is identical to the previous reactor. Go down towards the reactor core and set the bomb. There will not be a timer this time. Make your way back up to the room you slid down the pipes in. Take the long staircases up this time. Enter the elevator, push the button, go up, exit the elevator. Hey, a new looking room! Grab the Ether from the chest just a few steps up from the rooms entrance. Enter the alcove to the left. There are three terminals here. Your goal is to get Cloud to hit his terminal when Tifa & Barret hit theirs. Use the confirm [circle] button to do so. The timing is always the same, just under 1.5 seconds after the dialogue box leaves your screen. Once all three have hit the terminal together, a door to the right will open. There is a save point where the white striped lines meet up. Use it. When you're done, go to the left along the white stripe and then up and out of the room. Walk up until the intersection. Another event will take place and then you will have to fight... ***** Air Buster ***** Level: 15 HP: 1200 MP: 0 EXP: 180 AP: 16 GIL: 150 Win: Titan Bangle Weakness: Lightning Air Buster packs more of a punch than the Guard Scorpion did. You will have one considerable advantage though, you'll attack him from both sides. If you are fortunate enough to have a few limit breaks ready and hit him from the back you'll be able to do considerable damage, even more if it scores a critical blow. His main attack, Big Bomber, will do about 100 damage to one character. While this attack is powerful, he will run out of ammo and go to Energy Ball as a main attack. It's a lot weaker, only doing about 30 damage. At first if you attack him, he will counter attack for nearly 80 damage as well, even if attack from the rear. After awhile though, his turn function will break and he will counter with his rear gun for only 40 damage. When you defeat him another scene will happen. There will be a question or two on what Cloud should reply with, again, answer whatever you want. Another scene will happen ending with Cloud waking in a church next to the flower girl. ------------------------------------------------------------------------------- ^004^ Meeting Aeris ------------------------------------------------------------------------------- She'll ask a lot of questions too, pick whatever you want, as usual. After a long while you'll get to name her [I will call her Aeris]. You will see a man enter the church. Walk towards him. Aeris will scream for you to come back. More talking will continue. When it's all over, Cloud and Aeris will run to the back of the church and start climbing stairs. You will be pursued. Eventually poor Aeris will lose her footing and fall to the ground, Cloud will have to protect her, from way up in the rafters. At this point, you can stop every attack by pushing one of the four barrels on your screen down on top of the soldiers. Alternatively, you can just have Aeris fight them all. If you care, the order of barrels in terms of a clock's face are; 9 o'clock, 12 o'clock, and finally 3 o'clock. Afterwards, just exit the church on the only diagonal beam. Aeris will talk with you for a moment. Make you way over the piles of trash until you exit out onto what appears to be a road. Head left and save at the save point. After saving, proceed left through the 'door'. On the new screen, a few steps left, you'll come across a fork in the road. Take the upper path and you'll enter the.... ------------------------------------------------------------------------------- ^005^ Sector 5 Slums ------------------------------------------------------------------------------- Items in this area: Cover Materia, Ether, Potion, Phoenix Down Turtles Paradise Flyer No.1 Ascii Map: _______________________________________________ | | | [Weapons Shop: 6] | | [exit: 7]| | | [Pipe: 2] | [House: 5] | [entrance: 1] | [Item Shop: 4] | [Materia Shop: 3] | | | ______________________________________________| First things first. Run from the entrance of this area to the exit. In this area there is a lone house. In these 'slums' you may want to think of this as a mansion. This is Aeris's House. Run right beyond her house into the Garden. In the lower circle of the garden you will find a Cover Materia and an Ether. Now return and enter Aeris's house. A lengthy talk will ensue. Once you get control of Cloud, talk to Elmyra and then run upstairs. Aeris will have a few more words with you and then it is off to bed! When you wake up, check between the Desk and the Bed for a Potion and a Phoenix Down. Your goal is to sneak out without Aeris noticing. A few important notes. Do NOT run. Also try to avoid walking too close to her room, the floor will creek and you will be busted. Once you make it down the stairs, you can re-start running. Go back into the town itself. The Weapon shop [6] is the only building above you, go there first. --------------------------------- Item | Cost | --------------------------------- Titan Bangle | 280 Grenade | 80 When you've gotten everything you need from there, Head out and down to the House [5] Go up the stairs in the back off the room. On the next floor, you will see a few papers taped to the wall. Look at them, you'll find a Turtles Paradise flyer [1 of 6]. You will also see a dresser in the room. You may open the top and bottom drawers, but they're both empty. If you talk to the kid sleeping on the bed in this room, he'll murmur a hint to you. Return to the dresser and select the new option. You'll now have the option of taking 5 gil if you'd like. If you don't take it, much later in the game you can search this very same drawer for a turbo ether, which will be about as common as gil by that point in the game. Exit the House and take a short few step jog to the item shop [4]. Buy what ever supplies you need. --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Tent | 500 When you're done there you can head to the materia shop [3]. However, there are not any new items here. --------------------------------- Item | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Restore | 750 Finally, you can go look at the guy in the pipe [2]. This serves no purpose nor does it help you understand the game at this point. But later on, much later on, this will be meaningful to you. When you're done with all of this, exit at the entrance [1] and head back to the fork in the road, taking the path which you did not take last time [Since the game pushes you out a bit you essentially go left]. Low and behold, while you've been out shopping Aeris got in front of you! Actually, she would have been waiting anyway. Talk to her and continue to the left. ------------------------------------------------------------------------------- ^006^ Sector 6 ------------------------------------------------------------------------------- Items in this area: None! You'll see a very messed up whatever it is supposed to be when you enter. Go up the boarded bridge and across the next long straight bridge. You'll now see a crumbled red object heading to a lower level. Go down it. [Note: you need to go down it from the south side of it]. Continue south through a pipe, and then left. You'll now see a narrow thin board heading back up to another elevated part of the road, walk up it. Walk down another wooden ramp and exit upward to the next screen. You've arrived at Six Flags: Great Slum America. Aeris will talk to you upon entering. She'll then walk up and stare at a slide, talk to her so you can go play on the slide too! After some more talking, a large double door will open from behind and you will see a familiar face going for a ride on a carriage. Aeris will run off to follow it, go follow her. ------------------------------------------------------------------------------- ^007^ Wall Market ------------------------------------------------------------------------------- Items In This Area: Ether, Phoenix Down, Hyper. Several Key items for a 'date' scene. Ascii Map: [Note: This map is flipped 90 degrees] [1] is where you enter and [2] is to your left, [3] is to your right. _______________________________________________________________________________ [2] [7] | [13] | [1] [9]|[11] | [5] [6] | [16] | [4] | | [8] | | | [12] [14] | [S] | | [3] | [15] | -------------------------------------------|----------------------------------| | | | | NOTHING | NOTHING | [10] | | | | | | ______________|____________________________|__________________________________| Sorry for the odd map, but the size of this sector makes it difficult to make one. First, a shop listing since you won't be able to buy things at all times while in this town. The item shop [5] is actually not labeled 'item', the one next to it is. They sell. --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Echo Screen | 100 Eye Drop | 50 Hyper | 100 Tranquilizer | 100 Hi-Potion | 300 Tent | 500 The Materia shop [8] will not sell anything to you this time through here. The Weapon Shop [14] sells: --------------------------------- Item | Cost | --------------------------------- Mythril Rod | 370 Metal Knuckle | 320 Assault Gun | 350 Titan Bangle | 280 Mythril Armlet | 350 Let's get to business. Head to the screen on the right [3] and talk to the fattest guy there. When given the choice, ask about Tifa. He'll tell you the Don wants to see her. Head back to the main part of town and head all the way up exiting the screen at [9]. On the next screen, head all the way up again exiting into [16]. Talk to the man at the top of this screen. Cloud & Aeris will think of a way to get around their problem. As much as I hate to spoil any part of a game, I'm going to have to here. Later in this town, The Don is going to pick one of Cloud, Tifa, or Aeris for his date. Since the methods of getting each are different, I'll explain them all. Tifa: If you just want to do this as quickly as possible, you'll get Tifa. Exit the screen you're on and head back down to the first screen. Enter the clothing store on this screen [7]. Talk to the person behind the counter. You will be told the clothing maker is basically a drunk. You'll need to get him from the bar. Exit the screen up [9] and head to the bar [13]. The clothing maker is sitting closest to the door. After a while he'll ask what kind of a dress you want. If you choose; Something that feels clean, you will get a cotton dress. Something that feels soft and is shiny, you will get a satin dress. Something that feels soft and shimmers, you will get the silk dress. Just choose the options for the silk dress, you can still get all three of the characters. Exit the bar and head back to the clothing store [7]. Cloud will now try it on. Alas, Cloud has no wig! You'll have to go to the gym [12] to get a wig. If you just want Tifa to get picked, go on and do this now. If you want someone else, do not go here yet. Aeris: In addition to the Dress you have a wig you'll get later, you'll need two other special items. Let's Start with some Cologne. Head to the restaurant [6]. Order the today's special (this will cost 70 gil). When you have sampled it, say 'it was alright' you will be given a pharmacy coupon. Leave the restaurant and head to the pharmacy [5]. Use the coupon to buy a digestive. Leave here and return to the bar. Against the far wall is a rest room. A person in there will need the digestive. In exchange you will receive Sexy Cologne. Alternatively, you can get just 'cologne' or 'flower cologne' for the other two types of 'medicine'. Now, you'll need one more good item to have Aeris picked, so let's make it a fun one eh? Head back to the main screen and talk to the man pacing from [3] towards [5]. He'll give you a membership to the Honey Bee Inn. Now, go to the next screen to the right [3] and enter the Honey Bee Inn [10]. There are six doors in this place. The on you came from, one straight above you, which leads to a 'prep room' for the girls. The two to your right are mostly just for plot, the Queens Room and the Lovers Room. If you peek into the lovers room, you can see a mini-stuffed animal jumping. He may look familiar, if not, he sure will later. The Queens room has an event which I will not spoil. Anyway, you're going to want to get the item from either the Lower-left or upper-left rooms. The gift from the lower left is 'bikini briefs'. The gift from the upper-left is 'lingerie'. The events in the lower-left room are more humorous though, so I suggest that one [you can only do one]. You can also have the girls in the top room put some make-up on you [if you want Cloud to be picked]. Also, to get the lingerie, you must choose the BOTTOM option when Mukki asks you. After that, head to the Gym [12] and get the blonde wig. Cloud: The only additional thing you'll need is a Tiara, the best one of course. Head to the Materia Shop [8] and talk to the guy. He'll ask you to get something from a vending machine in the Inn. When he's done talking, head to the Inn [2] and pay the 10 gil to sleep for the night. In the middle of the night Cloud will go to the machine. Buy the 200 gil one. Return to the materia shop and trade it for a Diamond Tiara. Alternatively, if you had bought the one for 100 gil you'd get a Ruby Tiara and if you had bought the one for 50 gil you would have gotten a Glass Tiara. At any rate, you're ready to go to the Gym [12] as well. At the Gym: I strongly recommend you Save your game [S] before going in if you are trying to get Aeris or Cloud to be picked. When you get to the gym, Big Bro will challenge you to squats. The outcome determines what Wig you'll get: If you lose, you get 'wig' If you tie, you get 'brown wig' If you win, you get 'blonde wig' Big Bro has no set number, but often does about 15-17 squats. You'll want the blonde wig for Aeris or Cloud to be picked. Once you have a wig, head back to the clothing shop and get dressed. Aeris will also get some temporary attire. When you're all done, head back to the Don's place [16]. You'll be permitted to enter this time. Once the man behind the counter tells you not to wander around, go ahead up the stairs and into the room on the left. Run down the large staircase and approach Tifa. Your party will start to talk. When you get a chance to move Cloud, grab the ether behind Tifa and then talk to her. Eventually you'll all be summoned upstairs. Enter the middle room and attempt to walk around the desk on either side. You'll line up, it's time to see who Don picked! If Don picks Cloud, you'll be prompted to answer a bunch of questions. Your choices will only effect a scene later in the game which almost all multiple choice questions do. Other than that, there is a hyper behind the headboard of the Don's bed. If he doesn't pick Cloud, you'll be placed as only Cloud into a separate room. There is a Phoenix down to the far right in this room. The creeps will all follow you around telling you how hot you are. Talk to Scotch [he's in green] after talking to everyone else. Cloud will reveal his true secret, he's a man! You'll get attacked twice, both fights are very easy though. Once you beat them, exit this room and run towards the left room. If he picked Aeris to date Tifa will meet you and you'll go to the main room. If he picked Tifa, then you will have to run down the steps to watch Aeris evade the lackeys. Either way return to the middle room and exit it from the back and you'll be in Don's bedroom. Your party will extort some information from Don. When you get control of Cloud, go behind Don's headboard for a 'hyper' Then try to leave the room. Before long, you'll find yourself in the... ------------------------------------------------------------------------------- ^008^ Sewers/Train Graveyard/Pillar ------------------------------------------------------------------------------- Items in this area: Potion, Hi-Potion, Hi-Potion, Echo Screen, Potion, Potion, Potion, Ether, Hi-Potion Items won from Bosses in the area: Phoenix Down Tips for this area: remember to equip Tifa with new weapons, armor, and materia if you have them. In the Train Graveyard section you can steal Ethers from the 'Deenglows'. This is a great way to fatten your wallet next chance you shop. Also, in the second screen of the Train Graveyard, you can encounter Eligors, you can steal Striking Staffs from them. This weapon won't be sold in stores for a VERY long time. Bosses: Aps, Reno You'll wake up in the sewers. Which ever one of Aeris or Tifa you talk to first will give them affection points [for the event later]. Also, before you talk to the second of the two, head up the small stairs near the bottom of the screen and follow them around for a potion. Go back and talk to the other Party member and get ready for: ***** Aps ***** Level: 18 HP: 1800 MP: 0 EXP: 240 AP: 22 GIL: 253 Win: Phoenix Down Weakness: None While Aps does have a damaging attack, it hurts him to use it. In fact, if you do nothing but heal, you'll win the battle. His waves will come from behind him twice, then will hit you from behind [twice as strong]. He will repeat this wave pattern. In addition, he has a lick attack which will cause sadness, but it almost always targets Aeris. He also has a tail attack which will do medium damage to one target. This area is quite linear, just climb up the ladder and walk around to the next ladder. Climb down, walk a few steps to the stairs and walk up. Get the steal materia. Equip it right away on the person who has the most dexterity [Cloud]. Continue straight towards the open vent. Choose 'let's jump down'. This next screen is linear as well, run right, down the stairs, left, up the ladder, then right and up the ladder. You'll come out of a man hole in a train graveyard. Save at the save point and use a tent there if needed. When you're done with that, enter the train car and run through it until you can exit to the left. Go to the tan barrel and get a Hi-Potion. Work your way back to the save point. Climb up the ladder attached to the back of the first train. Grab the Hi-Potion. Continue straight to the next car. Run down the bent metal to the ground level. Run to the tan barrel above you and receive an echo screen. Run around the train you were on top of before and enter the train to its right. Get the Potion there and exit this train from the right side. Climb up the ladder to the right, run up to the next ladder and then back down to the main floor. Enter the train on your right, run up to the next car and exit it on the left. Grab the potion and exit upwards to the next screen. On this screen, run around the train to your left and all the way down for a potion. Run around the train which is on your left again [different train]. Inside there barrel is an ether [thank god it's not a potion]. Head back up and go all the way to the right. There are three trains which are different colors than the others. They're positioned: ______________________________ | ========= | // | // | // | // ======== | | _____________________________| Jump in the lower one first, it will push the diagonal one out of the way. Then run up to the upper train, it will move against a catwalk. Cloud will hop out of the train, climb the ladder to the train on your right. Keep going right and get the Hi-Potion. Go left a few steps and hop over to the top of the train you most recently moved. Run left until you come to a ladder, climb down and then head left off of the screen. This screen should look familiar to you. Head left back towards sector seven. What's this?!? The battle music?! Some short story will happen. When you get to move Cloud again, save your game at the save point and then start your long ascent to the top of the pillar. Oh, you may wish to give Aeris's Materia to someone else since she won't be joining you for a long while now. When you get to the top, talk to Barret, a short event will ensue and you will fight... ***** Reno ***** Level: [19?] HP: 1000 MP: 0 EXP: 290 AP: 22 GIL: 500 Win: Ether Weakness: None Half: Lightning This may be the toughest boss battle you've fought yet, but that isn't saying much. Reno has a pyramid attack which will prevent one character from doing anything while in it. To remove it, simply attack that character and the pyramid will suffer damage and go away. His other attacks consist of an Electro-Mag rod which does around sixty damage and occasionally uses [paralyze] on a party member. Otherwise he'll just slap you with his rod doing about fifty damage. Just beat on him, his low hp makes this a quick battle. A quick event will happen, before long, you'll find yourself in... ------------------------------------------------------------------------------- ^009^ Searching for Aeris ------------------------------------------------------------------------------- Items in this area: Sense Materia ...The playground! Barret will whine for a bit, eventually Cloud will walk off on his own into sector six. Take a few steps, Barret and Tifa will rejoin you. Go back into the playground and get the Sense materia. Now, head back to Aeris's house. A large chunk of story will take place. When it is over, head back to the wall market [yes, yes, traversing sector six in the process] When you return to the wall market you'll have a few new options. For one, the materia shop now sells stuff! You may want to get things from the item shop, this is the last time you'll be able to buy things in a LONG while. --------------------------------- Item | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Restore | 750 Cover | 1000 When you are ready, head to the weapon shop. Talk to the vendor way to the left. He will sell you some batteries. Leave the shop and exit this screen from the TOP RIGHT, as you'll recall this was a dead end before, but now you will be able to climb a wire. Talk to the little kid at the bottom of it and up you go. Since climbing ladders, wires, etc takes forever in this game, you might want something funny to read so... "Who's the most liked guy at a nudist camp?" Give up? Ok, "The Guy who can carry two coffees and a dozen donuts!" If you don't get the joke, you're not thinking right. Anyway, by now you will have exited the screen. Head up a bit more, then left, now down a bit and over to the right. There is a thing which looks like a giant plug. Run up to it and use a battery. The propeller above will start to spin. When it stops you will be able to cross it. Cross it and head to the bent tracks. Climb up them to what looks like a toll booth, put the battery inside and it will go up. Walk up the toll booth. Climb up the wire and you will see a swinging wire. You need to jump at the right time to get to it. It's hard to explain, but it does make a 'squeak' sound. Just after the sound begins, jump, you should make it. If not, Cloud will say if you were too early or too late. When you get to the other side, climb up this wire off of the screen. The big wire will split with the little wire. If you elect to take the little wire, you will go up for a moment and then back down, being dropped off at another place where you can use a battery. If you do use it, you'll get an ether. You will need to go DOWN the left wire and you'll be back to the swinging bar. Do what you did before and this time take the thin wire which goes up instead of the thin wire which goes down. You will now find yourself in front of... ------------------------------------------------------------------------------- ^010^ Shinra Building / The Escape ------------------------------------------------------------------------------- Items in this Area: Elixir, Turtles Paradise Flyer No. 2, Elemental Materia, All Materia, Star Pendant, Four Slots, Phoenix Down, Ether, Poison Materia, Enemy Skill Materia, Potion, Potion Items won from Bosses in the area: Talisman, Mythril Armlet, Protect Vest, Guard Source, Star Pendant. Tips in this Area: After beating the Sample: HO512, run around on the 67th floor and steal Carbon Bangles from 'Moth Slashers' and Hardedges from 'Soldier: 3rd'. It has been noted this can be done before fighting the sample and also on the 68th and 69th floors. Bosses: Sample: HO512, Hundred Gunner, Heli Gunner, Rufus, Motor Ball ...The Dreaded 70 floor Shinra building. You will have the option to bust in or sneak in around back. Sneaking in will result in no battles, an Elixir, and about fifteen minutes of your dying thumbs time. Breaking in takes less time, and you can get something special too. Whichever you choose, save your game just outside of the front doors. Since there's no need to tell someone how to walk up the stairs, I'll focus on the breaking in of the building. When you walk in, you'll be attacked. After the battle run straight to the back of this room. Make sure to look at the Second Turtles Paradise Flyer on the wall and then enter the elevator. As you ride up the elevator, it will stop now and then allowing you to get attacked. After a while you'll make it to the 59th floor of the building. If you took the stairs, you'll meet at this point as well. Run to the lower right side of the room and you will be attacked. Once you win the battle, you will get a keycard to the 60th floor. From this point onward, you will need a key card to access every floor. Go into the elevator and select the 60th floor. This floor is easy. All you need to is slip past the four guards who march in sequence. Run into the room on your left and Barret will explain this to you. If you fail to slip by them, you'll have to battle them. If you fail four times, and win the battles, Barret will just tell you how dumb you are and you'll be free to continue. You're now on the 61st floor, with no keycard! As dumb luck would have it, the door is broken so you can just walk in. Head to the left and find a man walking toward he right in a grey suit. Talk to him and choose '.....' He will give you the keycard to floor 62. Head up to floor 62. You'll notice the libraries of books on your way in. Talk to Hart, the man standing in the hallway. Then just walk into the mayors office and talk to mayor Domino. You need to get his password for the Keycard 65. While you can just choose all the choices straight down the list, you're not likely to get it on the first try for a special prize [Elemental Materia]. There are two good methods to getting this password. The first is simple, go back outside and save your game AFTER telling him you need more time. Now you can just find out what the password is and load your game again guessing that one. The other option is to play the mini game. Normally you would have to spend a fortune having Hart give you clues, instead, I'll just tell you how to play. There are four library rooms. Each one is marked on the outside of what type of books are inside. Inside each room, one book which does not belong there is in fact there. Each book has a number with it. When you find the out of place book, take note of the number. Now, count that many letters into the books name. For example, if the book name is 'Cloud Rules' and the number is '04' the letter would be 'u'. Spaces do NOT count. When you do this for every room, you will have four letters. Arrange them in an order which make a word which is on Domino's choice list. The choices are: BEST, KING, ORBS, BOMB, MAKO, and HOJO. Return to him and choose the correct word and get your prize. It is now time to go to the 63rd floor. Keep in mind B's and O's are very common in multiple words, but some letters like E or J only appear in one. Run to the room with the computer terminal [one room under the stairs]. You will be allowed to open three doors to get all the prizes which you want. Head to the back right corner of this floor. Run left and open the first door that you come too. Head left again until you come to another door. Do NOT unlock this one, instead, open the other door at this intersection [it is below you]. You'll now be able to run into a normal room and grab the prize [coupon A]. In this small room, head into the ventilation shaft. Inside of the shaft, head down, right and then up at the first chance you get. When you get out of the shaft, grab the prize [coupon B]. Exit this room by heading down and make a left. Use your final door key too unlock the door in front of the very middle room. Grab the prize in there [coupon C] and head back the way you came to the computer terminal. Exchange your coupons for an: all materia, star pendant, and four slots. Now take the stairs to the 64th floor. This floor has a bunch of lockers which you can open which hold an ether and a phoenix down. There are also some vending machines in the gym area, choose to bang on them as they can be somewhat beneficial later. You can rest and save your game in the lower left room of thisfloor too. When you're ready, walk up the stairs to the 65th floor. This Floor is a bit weird. When you place one of the 'Midgar parts' into the model of Midgar, one of the other chests in the room will open. There are two chests in the bottom left room, two in the middle left room, and one in the top right room. There's also one in the middle right room, but we will ignore it for now. The first chest you'll want to open is the bottom chest in the middle left room. When you have the Midgar Parts, run to the room with the model. There are five pieces which need Midgar Parts placed. Put this set of parts in the place which is at about 10 O'clock on a clock face. You'll hear another chest open. Go to the lower left room, open the lower chest there and return to the model room placing these parts in the opening near 11 O'clock on a clock face. Now head to the top right room, get the Midgar Parts and return to the model yet again. Place them in the hole at 2 O'clock in the model. Open the chest which remains in the middle left room, place them in the model at 4 O'clock and get the final parts and place them at 5 O'clock. The chest by the stairwell will now open giving you a Key Card 66. Walk up the stairs to the 66th floor. Run all the way to the top left room. Yes, it is a bathroom. Head into the toilet stall. Walk up to the toilet and elect to climb up into the vents. Press the DOWN arrow to crawl towards the front of the screen. You will now get to see a conference with the Shinra executives. Once it is over, press the UP arrow to head back to the toilet. Run back towards the stairs. You will see Hojo drifting alone, behind everyone. Follow him up the stairs to the 67th floor. The doors he passes through will remain open. Run all the way to the left side of this screen and approach Hojo. Another event will take place. When you get control of Cloud again, exit using the top of this screen. Head right towards the Save point. Open the treasure chest, it has a Poison Materia. Now save your game. Head left a few steps and go up the elevator. Approach the position where Hojo is standing and you will see some more story events. Name the new character whatever you want too. Also, send oFf either one of Tifa and Barret. I tend to keep Tifa with me. Eventually, you will be attacked. ***** Sample: HO512 ***** Level: 19 HP: 1000 MP: 120 EXP: 300 AP: 30 GIL: 250 Win: Talisman Weakness: None ***** Sample: HO512 opt [There are three of them] ***** Level: 7 HP: 300 MP: 48 Don't bother killing the little opts, he can just revive them. While they may be annoying, the only do about 60 damage with their spells. The main boss is in the back row, just pound him with spells [NOT Poison]. He will poison your party as well. Use the Star Pendant you got earlier to protect one of your members. This fight is rather easy, you shouldn't have any problems. Your party will have another nice talk, cute eh? After the talk make sure to get the Enemy Skill Materia, there is no sense in equipping it yet though, as you can't get any enemy skills until you reach the world map. Exit the Screen towards the bottom and run up the ramp towards the assistant of Hojo. He will give you another key card. Run back down and get the 2 potions. Also, remember to steal some Carbon Bangles and a Hardedge from this floor. Run down the ramp and through the door on the right and collect two more potions. Head over to the stairs and walk down to the 66th floor. Head to the elevators on this floor. Go into it and use the controls to travel to a different floor. A long bit of story will occur. When you get control of Cloud, answer Tifa with either choice. Walk up to the door and talk to whom ever you want. Aeris is the only person you MUST talk to. Once you're done, get some rest. When you awaken, the door will be open, run out and check the guard. Return to Tifa and wake her. Follow her and talk to her. Then head into Barret and Red XIII's cell. They will run to the downed guard as well. Go talk to Tifa now. Red XIII will run off ahead. Run left towards Red XIII. Now we have a very easy task. Follow the blood! When you get to floor 69, save your game. Continue up to floor 70. An event will take place, several in fact. Run out to the balcony when the time is right for another event. Everyone but Cloud will run back down. Tifa will stop on the 69th floor. Equip the others well. You will be fighting an enemy who can not be reached by attacks other than Barrets and Red XIII's Limit breaks. Make sure to have magic on so you can deal damage. Run to the nearest elevator and try to use the control panel. Time to fight... ***** Hundred Gunner ***** Level: 18 HP: 1600 MP: 0 Weakness: Lightning Pound Hundred Gunner with everything you have. His attacks are very weak for the first several rounds. Try to kill him before he uses the sensor cannon. If you can, have Barrets weapon have elemental and lightning paired together. Have Aeris and Red XIII toss grenades or cast spells at him. IF Red gets a limit break, use it. When he dies, you will get no break before... ***** Heli Gunner ***** Level: 19 HP: 1000 MP: 0 EXP: 250 AP: 25 GIL: 200 Win: Mythril Armlet Weakness: Lightning, Wind [you know, for all of those wind attacks you can have at this point in the game] This part of the fight is a bit tougher. Heli has less HP, but attacks for more damage and more often. His C cannon often tosses on a status effect like sleep or poison. You still shouldn't have much of a problem using the same strategy as you did for Hundred Gunner. The scene will be shifted back to Cloud, you will be given the opportunity to remove everyone else’s gear [materia and accessories]. This next battle is also easy. I tend to set Cloud up with: Poison=elemental Restore ***** Rufus ***** Level: 21 HP: 500 MP: 0 EXP: ?? AP: ?? GIL: ?? Win: Protect Vest, Guard Source Weakness: None ***** Dark Nation ***** Level: 18 HP: 140 MP: 80 Weakness: none Dark Nation will put a Barrier and MBarrier on Rufus and itself for the first four turns. If you can kill it before the second turn, it will make your life a bunch easier. Once it is out of the way, just beat on Rufus with poison or your weapon which will do poison damage with the materia set up I use. After the battle, run Cloud down to Tifa. You may want to save your game at this point, but I always forget too. They will talk shortly and a nifty bunch of events will take place. Eventually you will get instructions for a mini game. Before you do that, select your party. I use Cloud, Aeris, and Tifa for this fight. Whomever you choose, put people who are normally in the back row in the FRONT row. Also, use elemental=lightning in a weapon OR elemental=fire in an armor. Get your party ready and start the mini game. Use Square and Circle to swing Cloud's sword in the concurrent directions. Any damage you take will be taken from your HP at the start of the next battle, try not to get too banged up. At the end of the road you'll get to fight... ***** Motor Ball ***** Level: 19 HP: 2600 MP: 120 EXP: 440 AP: 45 GIL: 350 Win: Star Pendant Weakness: Lightning Half: Fire At the start of this battle, tap both r1 and l1 together, this will negate the extra damage from the back attack as you'll turn around before he hits you. His Twin Burner attack will do close to 90 damage to your whole party. After a few of those he will unleash rolling fire which will do close to two hundred damage to your party! Be sure to heal with either healing wind or just cure. While he has a lot of HP, he does take damage rather quickly so don't fret over that. Again, this boss shouldn't be a real threat. Once the battle is over your party will talk. Once they're done, attempt to leave Midgar. You'll be asked to make a party, pick whomever you wish. Walk out and you will be on the... ------------------------------------------------------------------------------- ^011^ World Map / Kalm ------------------------------------------------------------------------------- Items in this Area: Ether, Ether, Peacemaker, Guard Source, Ether, Megalixir Bosses: None ...World Map. A few notes on the world map. You can save your game and use tents at any point on the map. Anyway, run around and get in a few random battles. You can learn an enemy skill, Matra Magic, from the Custom Sweepers. Also, you can steal Atomic Scissors for Barret from them. When you're ready, go northeast to Kalm, it looks like two houses on cobblestone from the world map. Ascii Map: ______________________________________________ | | [4] [5] [8] | [3] | [9] | | [6] [10]| [2] | | | [7] | [1] | | | | ______________________________________________| Upon entering, your active party will run into the Inn. Don't follow them for the time being. Here's a low down of what the buildings in this town have. [1] - Exit of town, you can't use this! [2] - Inn, ignore until everywhere else is explored. [3] - Ether [4] - Ether, Second floor in cabinet next to the left bed. [5] - Peacemaker, back of house up the winding staircase. Guard Source, Second floor in cabinet to the left of the little girl. [6] - nothing [7] - Ether, Hidden compartment which is under the stair case [8] - Item Shop: --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Eye Drop | 50 Hyper | 100 Tranquilizer | 100 Tent | 500 [9] [10] - These Buildings are connected. [9] is a materia shop which sells --------------------------------- Item | Cost | --------------------------------- Earth | 1500 Poison | 1500 Steal | 1200 Sense | 1000 Heal | 1500 [10] is a weapon shops which sells: --------------------------------- Item | Cost | --------------------------------- Mythril Saber | 1000 Cannon Ball | 950 Mythril Claw | 750 Full Metal Staff | 800 Mythril Armlet | 350 When you're done getting all of this, head back to the Inn [2]. Go to the second floor. Aeris will yell at you. Carefully walk forward and to the left to go behind the stairs where you can see a cabinet. Examine the cabinet a few times and Cloud will get pissed and kick it. You’ll receive a Megalixir for your troubles. Get near everyone else and get prepared for a VERY long sequence. The Grey haired man is Sephiroth. You will talk for what seems like ever, you'll eventually get in a battle. No matter what you do, Sephiroth will kick the monsters ass. This will be the case for any battles you get in during this section of the game. You will not arrive in a town named Nibelheim. I'm not going to draw a map for it at this time since there are only three buildings of interest. Run straight into the town as Cloud. When Sephiroth goes into the Inn, head into Tifa's house. It is the largest building on the right side of the town. Walk up the stairs and into her room [it has the piano]. Check her cabinet and get the item there. Walk to the piano. Elect to play it, or jam on it. Say you remember and play the following buttons: x, square, triangle, r1+triangle, r1+square, x, square, triangle, r1+x, circle, x, square, x Cloud will make a comment. You may also read a letter on her desk. You may now exit into the inn. In case you forgot it is the building nearest the entrance of town. Talk to Sephiroth, when he asks, go to sleep. When you wake up, talk to Sephiroth again. Some events will take place. When you get control of Cloud you'll be at the base of a wooden bridge, run across the bridge. More events will happen. When you get control again, head right/up. This path is very linear. Enter the cave when you get there. This screen is also linear, just head up along the right hand side. Exit to the next screen and you will be greeted with another event. On the next screen, walk into the reactor. Follow Sephiroth to the reactor core. Run up and talk to him. He'll ask you to hit a valve, run down to where he was standing and hit the confirm button there. Then head over and talk to Sephiroth, again. He'll move back a step, talk to him again, then look inside of the glass. Some long events will happen now. Eventually it will break back to the inn room. You will be able to save at this point if you desire. Don't bother unless you fear the power in your house is going to go out, just keep talking. When you leave the Inn [Nibelheim], you will head into the Shinra Mansion. Go up the stairs to your right and exit to the room to the right. There is a hidden stair case [not really as you can see it with select] behind some brick in this area. Go through it and head down the winding staircase. Run through the halls down here until you come across Sephiroth in some sort of library. He'll mumble on about stuff and tell you he needs time to thing about things. Leave the room. More events will take place. You'll wake up in the left side of the mansion. Run downstairs to the library again. Head towards the back of the room. A talk will ensue. Sephiroth will leave the room! Run all the way outside back into town. Something big will happen. Run towards the center of town. Zangan will have you check out the house most left on the RIGHT side of the town. Some more story will happen. Eventually, you will find yourself back in the reactor. Head towards the core [labeled JENOVA]. On your way a few small events will happen. Once inside some major events will happen. You'll now be back in Kalm. With your story done, you may now continue on your journey. Before you leave the Inn, you will be given a PHS, it will allow you to switch your members anywhere you can save [some exceptions]. Leave the town and head southeast to the... ------------------------------------------------------------------------------- ^012^ Chocobo Farm / Mythril Mines ------------------------------------------------------------------------------- Items in this Area: Choco/Mog Materia, Ether, Tent, Long Range Materia, Mind Source, Elixir, Hi-Potion. Tips: You can pick up enemy skill L4 suicide from Muu's outside of the farm, Chocobuckle from chocobos, Beta from the Midgar Zolom [highly unlikely at this stage in the game] and flamethrower from Arc Dragons in the Mythril Mines. Also, you can steal Grand Glove [for Tifa] from Madouges in the left rooms of the Mythril Mines. Bosses: Midgar Zolom [though he's not really a boss] Once you get to the Chocobo Farm, and it is a LONG walk, head on inside. You will see four chocobos inside of a pen. Talk to the one on the left side of the pen. Reply with 'wark'. An event will take place and you will be given the Choco/Mog materia. Walk into the house. You can sleep in the bedroom here for a small price if you so desire. Talk to Choco Bill, say yes to his first question. He'll ramble on for a little while. He'll tell you to talk to Billy. Billy is in the barn building. Talk to Billy and say you want a chocobo. If you want to learn how to get chocobos, choose the top three choices of his next question, if you just want to get the Chocobo Lure Materia, choose not interested. You may buy some greens now if you need too. Personally, I would just buy two mimett greens. These will get you everything you'll ever need later in the game. --------------------------------- Item | Cost | --------------------------------- Mimett Greens | 1500 Curiel Greens | 1000 Pahsana Greens | 800 Tantal Greens | 400 Krakka Greens | 250 Gysahl Greens | 100 You may now leave the chocobo farm. Now, this next party can be very tricky. You'll need to cross the marsh without getting attacked by the Midgar Zolom. I suppose you COULD let him attack you. If you some how manage to kill it at this point in the game [yes it can be done] then you'll be able to just run across if you do it quickly. Instead, we have three options, try whichever one you want. 1. Do what the game intended for people to do, catch a chocobo and ride it across the marsh. [takes a long time :( ] 2. Run Across the Marsh. Save after a few steps. Reload your game, repeat until you get across [safe yet time consuming] 3. Stand on the grass area which jags out and faces the cave on the other end. Wait until the Zolom is WELL to your left in the corner down there. Run as straight as you can. If done perfectly, you'll beat him by about two steps. [not so safe but can be the fastest] Which ever way you choose is up to you [I always use 3]. When you get across you'll see something somewhat disturbing. Exit that screen down and now enter the cave. You'll be in the Mythril Mines. Head right onto the next screen. Head up the 'stairs' and get the ether sitting in the middle. Continue up and get the chest containing a tent. Head back down the stairs and climb up the vine on the left side of the screen. Get the Long Range Materia and head back down the vine and left to the screen you came in on. Head left a bit and then down. Get the Mind Source from the lower right alcove. Head left, up, and then exit the screen from the left. You'll encounter a short event. After the event, head into the room above you. Get the Elixir from the chest and the Hi-Potion from the north end of the room. Leave this room and climb the vine in the next room. Exit to your left and you'll be back on the world map. ------------------------------------------------------------------------------- ^013^ Parading Along ------------------------------------------------------------------------------- Items in this Area: Yuffie*, Shiva Materia, one of [grenade, 6 potions, 6 ether and 5000gil], Enemy Skill Materia, Luck Source, Mind Source, 1/35 soldier, Guard Source, Power Source, Speed Source, 1/35 soldier. One of [silver glasses hp plus materia, force stealer] Items won from Bosses in the area: Power Wrist Tips: Get Yuffie! Also, the forests here are one of the best place to learn limit breaks in the entire game. Large enemy groups, decent damage. Bosses: Bottomswell First head to Fort Condor. In case you failed to guess, it is the large rock with a BIRD on the top. Go inside and talk to the man, choose 'we'll help you' and follow him inside. Talk to the old at the table. Choose 'alright' and now you may use Fort Condor as your home. There are seventeen battles here during the game, you only need to do the last one. Other ones will get you some good prizes though. Anyway, if you want to do the battles, head upstairs to the left and talk to the guy by the window, and read how to play. I'll write up the details on this later. Anyway, you can use the beds downstairs as a free inn. You can shop from the two vendors on the upper right as well. They sell: --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Hyper | 100 Tranquilizer | 100 Tent | 500 --------------------------------- Item | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Restore | 750 When you're done here, exit out to the world map and fight in the forests. You'll sometimes encounter a Ninja. When you beat her, an event will take place. Do EXACTLY what I say now or you're going to have some serious money stolen from you. First, do NOT bring up the menu at ANY point during this. Walk to the ninja and talk to her. Choose "Not interested" Walk to her again, Choose "......petrified" Choose "Wait a second!" Choose "......That's right." Choose "......Let's hurry on." Here's exactly what she'll take and when [Thanks Feu Feu!] 1st question : the only thing you can do after that is enter the menu. When you quit the menu, Yuffie is gone and has stolen 200 gil from you. Whenever you enter the menu, this will happen. 2nd question : Yuffie goes away and bumps into one character. 500 gil is stolen. 3rd and 4th question : if you make a mistake, Yuffie leaves but steals nothing 5th question : she runs away and steals 700 gil from you. By the way, you can talk to your party safely. And you can also leave the screen without talking to Yuffie. You'll now be prompted to name her [I will call her Yuffie]. She has a throw materia on her if you care to remove it right away. Anyway, you can level in this forest if you'd like or start getting to Junon. To reach Junon, head west north west. There are only five places to go, so I'm not going to make a map. The first house on the right is an item shop. They sell: --------------------------------- Item | Cost | --------------------------------- Mythril Armlet | 350 Potion | 50 Phoenix Down | 300 Grenade | 80 Tent | 500 Anyway, the main path forks, head down and down the stairs. You'll be on the shore of the ocean. I little girl will be playing with a dolphin. A scene will follow and you will be attacked. ***** Bottomswell ***** Level: 23 HP: 2500 MP: 100 EXP: 550 AP: 52 GIL: 1000 Win: Power Wrist Weakness: Wind Bottomswell has a few notable attacks. One attack will put a party member into a bubble which will subtract 1/32 of that characters max hp per unit of time. This is very bad since that character also can not perform actions at that time. You'll need to hit the bubble with a spell to remove it. His tail attack is rather weak, it shouldn't be a problem. When he dies, he'll use a Tidal wave which can do around 110 damage to members in the front row, half to members in the back row. Once the boss is beaten you'll need to perform CPR. Just walk up to her, hit square. You'll hear Cloud breathe. On the 9th breath, hit square again and you'll release. Repeat this four times. On the fifth time you'll have put enough air into the girl to revive her. You'll be allowed to use the house on the left side of town as a free inn. Do so. You'll wake up after some events to a new theme. Run to the largest house in the entire town for a short event. You'll get the Shiva materia. Follow the girl back out to the shoreline. You will get a whistle. It's time to go up top. Use the whistle [press square]. Now, this is very important. Do NOT move once you can blow the whistle. You'll miss the platform the first time, but on the second time you will land right on it! Walk left and climb up. There will be a short cut scene and you'll see something awesome. Run down, on the next screen, you'll see a tiny square on an elevated platform run towards it and press it. A large elevator will go down, run inside of the door at the bottom of the screen. You'll be dragged into a locker room. Run to the half open locker and put on the Shinra Uniform. They'll show you how to look pretty, choose 'all clear'. Exit the room, you'll see a cut scene, now run down and save your game. Exit this screen by using the lower left door and watch the small cut scene and follow the rest of the soldiers. Now this part of the parade is really annoying. Your Live TV Ratings will give you a prize once you’re done. You can get either a grenade, 6 potions, 6 ethers, and 5000 gil. As near as I can tell, when you get in formation, hit circle to raise your 'point'. You'll be out of sync with everyone else, but you'll still get the increased %'s. At some suggestions, just hammer the circle button and you will rack up the %'s whether you are in sync with everyone else or not. Another cut scene will occur and you will be back in the locker room. The trusty Shinra troops will now teach you how to do a special dance for the president. You'll get to show them your victory pose though. Finally you'll be allowed to exit this room and roam the city free. Due to the linear layout of this city we're going to refer to everything by door number since my map would look like a straight line ^_^. You may save your game at the same save point as you did before, then exit the lower left door again and you'll see the town. First Building [there is a fat man standing in the door way, talk to him and he will move] --------------------------------- Item | Cost | --------------------------------- Sense | 1000 Seal | 3000 Restore | 750 Heal | 1500 Revive | 3000 The next building is actually a hallway. The man on the main floor sells: --------------------------------- Item | Cost | --------------------------------- Hardedge | 1500 Grand Glove | 1200 Atomic Scissors | 1400 Striking Staff | 1300 Diamond Pin | 1300 Boomerang | 1400 You can go to the basement of this building, you'll see Rude the Turk, but he won't know who you are in that stylish Shinra Uniform. The Third door --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Antidote | 80 Eye Drop | 50 Echo Screen | 100 Hyper | 100 Tranquilizer | 100 Tent | 500 Finally the fourth door on this screen. Head into the main room and talk to the Shinra Guard. Follow him to the basement. This is the intermediate training hall. More importantly, in the lower right, another enemy skill materia is sitting. Grab that and head back up to the main floor. Take the large stairs up to the second floor. The small room on the left holds a 1/35 soldier, Mind Source, and Luck Source. Go up to the third floor. In the right room, you can get a Guard source. A power source is sitting in the left room. Head back down the streets and continue left to the next screen. Head up and left to the next screen. This screen currently has no value, just head up and left. At several points later in the game, there is stuff to do here. Head left on the next screen. You'll finally come to a second screen of buildings. The first door has Elena and Reno sitting at the bar, nothing useful. The second door is an inn. It also has a save point. If you head up the stairs, the second floor is also a materia shop, they sell [Thanks Defcon999 and Feu Feu]: --------------------------------- Item | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Earth | 1500 Poison | 1500 The top floor is the accessory shop. --------------------------------- Item | Cost | --------------------------------- Silver Glasses | 3000 Headband | 3000 Exit and enter the next building. Head on the right path and follow it around to a Speed Source. Head down a bit and up the stairs. There’s another 1/35 soldier here. Leave this building and head into the final building. --------------------------------- Item | Cost | --------------------------------- Mythril Saber | 1000 Cannon Ball | 950 Mythril Claw | 750 Full Metal Staff | 800 Mythril Clip | 800 Finally head up and left and you will be in position to dance for the president of Shinra! Cool huh? You get ten points for every completed move if in sync with the other soldiers. Turning does not give you points, but you must be in the proper turn position to get credit. The final move will land you thirty points. Make certain you turn with them before that. The Prizes are 0-50 points: Silver Glasses 60-90 points: HP Plus Materia 100-??? points: Force Stealer Get the points for whatever you need and then following the event, run onto the Shinra boat. ------------------------------------------------------------------------------- ^014^ Shinra Boat / Costa Del Sol ------------------------------------------------------------------------------- Items in this area: Ether, All Materia, Wind Slash , Ifrit Materia, Fire Ring, Motor Drive, Power Source. Items won from Bosses in the area: White Cape Tips: Steal Shinra Betas from Marines. Bosses: Jenova-Birth You'll see the sleek boat leave the port. Eventually the camera will pan in and you will be on the boat. If you've gotten Yuffie, you'll not be able to get the all materia right away, don't worry though, you'll be able to later. Get the chest to your left for an ether. Talk to everyone you see, since most of them are in your party. Once you've chatted with Aeris and Yuffie head up the stairs. On the main deck, talk to the soldier on top of the look out platform [Tifa] and then head left and talk to the soldier who is having trouble walking [Red] Go back down the stairs, talk to Aeris. Head back up the stairs and head all the way to the left. You'll see Rufus and Heidegger talking. Talk to Barret. After some time an event will happen, your party will converge on the main deck. At this point you get to select who you want to use. Also, the one ship member remaining will sell items and you can rest at him. --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 You can save your game where Red XIII was hiding out before. When you're ready, head down the stairs. Get the All Materia which Yuffie was in front of before and head through the door to the engine room of the ship. Climb the ladder to your left, run around to the right of the top platform and get the Wind Slash.Head back down the ladder and talk to the man at the controls. An event will happen and you will be confronted by: ***** Jenova Birth ***** Level: 25 HP: 4000 MP: 110 EXP: 680 AP: 64 GIL: 800 Win: White Cape Weakness: none Absorbs: Poison Get ready for a fun one. Jenova has a tail laser. She also attacks with W-laser and casts stop which you can't really protect against at this point. Just unload with physical attacks and limit breaks. Most magic, other than poison, does alright as well. When you've beaten her, some story will occur, make sure to get the Ifrit materia BEFORE leaving this room. The ship will now dock at Costa Del Sol. Get off of the boat and play along with the sequence of events. Eventually you will be able to leave the screen to the right. An event will happen, after the event you'll be able to run around Costa Del Sol! Once again I'll avoid making a map since there are almost no buildings here. Run over the bridge and into the building labeled 'Costa del sol'. Make your way into the basement and get the Fire Ring, Motor Drive and Power Source. Leave this building and head down the stairs. Oh, as a side note, you can buy this building for 300,000 gil from the man sleeping on the bed. Head into the bar, talk to the man in the lower left corner, he'll sell you armor. --------------------------------- Item | Cost | --------------------------------- Platinum Bangle | 1800 Carbon Bangle | 800 Four Slots | 1300 Molotov | 840 Head out of here. There is a small door by Red XIII who's against the wall, you can go in there and see a very odd scene. You can also kick Red XIII with the soccer ball. If Yuffie is not in your party, you can buy materia from her! If she is in it, you just buy it from an old man. --------------------------------- Item | Cost | --------------------------------- Heal | 1500 Revive | 3000 Restore | 750 Seal | 3000 Fire | 600 Ice | 600 Lightning | 600 If you head into the inn, you can see Barret on the phone with Marlene. To the right of the inn there is an item shop tent. You can get: --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Soft | 150 Antidote | 80 Eye Drop | 50 Hyper | 100 Tranquilizer | 100 Tent | 500 You can now head right and down to the beach. You'll see Hojo there, he has recently left the Shinra. Anyway, when you're all done, head back to the bridge you walked over earlier and head under it, you'll be back on the world map. As Hojo said, you'll want to head west, do so until you reach a cave and enter it. ------------------------------------------------------------------------------- ^015^ Corel ------------------------------------------------------------------------------- Items in this Area: Wizard Staff, W-Machine Gun, Star Pendant, Turbo Ether, Transform Materia, 10 phoenix downs, Power Source, Tent, Mind Source Tips: Steal from Bombs! Bosses: None Well this first screen is easy, just run in the straight line to the next one. Once again, run in a straight line. Now you'll see a reactor, head down the stairs and then exit this screen from the bottom. Head right across this screen to the next one. Run and save your game at the save point if you so desire. Continue to your right. There are some weak spots in the track in which you will fall through. DO NOT do what Cloud says and try to jump them, instead, fall in. Hold either the left or right arrow and hit circle as fast as you can. If done fast enough, when you climb back up you'll get an item. Do it for both the left and right side and you'll get a Wizard Staff and a Star Pendant. Once you've gotten them both you can do what Cloud says on future falls. Anyway, head up when the tracks first split and get the W Machine Gun in the chest. Head back down to the split and take the lower tracks. You'll soon arrive at a 4 direction split. Head up and left to get a Turbo Ether and a Transform Materia. Now head back and take the upper right path. Run all the way along this path until you come to a shed. Run inside and flip the switch. Run out of the shed and down until you hear some birds, climb up the wall. You can take the items in the nest. You'll have to fight an easy battle and you will get 10 Phoenix downs. Once you've done this, head back to the 4 way split and head on the lower right path. Run all the way across this screen as well. Follow the track which curves down and around to the lower left. Inside of the room it contains are a Power Source, Tent, Mind Source. Head back out and back to the main track. Head right until you reach a huge bridge. Walk across it and you'll be in the town of North Corel. Walk into town and some story will happen. Feel free to shop around here, but there isn't much to get. You'll want to have a MINIMUM of THREE THOUSAND gil for the next area of the game. The three vendors are all behind counters on the main stretch. They sell: --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Tent | 500 --------------------------------- Item | Cost | --------------------------------- Transform | 5000 Maiden's Kiss | 150 Cornucopia | 150 Soft | 150 Hyper | 100 Tranquilizer | 100 --------------------------------- Item | Cost | --------------------------------- Carbon Bangle | 800 Force Stealer | 2200 Molotov | 400 When you're ready, go to the far left and you'll see an air tram. Get in the tram and you'll go to your next location. First you'll have to view some long story sequences though. ------------------------------------------------------------------------------- ^016^ Gold Saucer / Desert Prison ------------------------------------------------------------------------------- Items in this Area: Ramuh Materia, Turtles Paradise Flyer No. 3 Items won from Bosses in the area: Silver Armlet Tips: Make sure to get Laser and Matra-magic one your way to Dyne. You can shop a the Ghost Square, but it is just an item shop so I won't list the items. The Turtles Paradise flyer No. 3 is here as well. Steal x-potions from Bull Motors. Also, the man in the prison pub will sell you potions, phoenix downs, and tents for their usual prices [Thanks Defcon!] Bosses: Dyne Try to enter the Gold Saucer, you won't be able to, you need to get a ticket. If you can afford the life time pass, go ahead and get it. You'll be here a lot throughout the game. If not, just get the one time pass. Enter now, your party will have another talk with Barret, he'll run off. The Gold Saucer has its own form of transportation. Just jump in the tunnel with the label which matches your destination and you will be there. To advance, Head to the Wonder Square area. You'll get a new party member now. I will call him Cait Sith. There are a lot of games and goodies to get in the Gold Saucer, but they aren't going to be listed in this section, please see section ii for a Gold Saucer fun guide. Go to the battle square now. An event will take place. Before long you will be in the Desert Prison. By the way, if you remove Cait Sith from your party, be sure to take his Transform [with 7000 ap already] and manipulate materias off of him. There's a hole in this screen which you can climb down to a chest which can not be opened. Leave this screen down instead and run into the first house on the right. You can save your game before this if you want. Barret will come in and another story sequence will happen. Barret is now going to be in your party for a while. Leave the house and exit this screen heading up. Go into the fence entrance on the left which was blocked previously. Exit the screen. Head right on this next screen. On a screen which looks like a mound of trash head towards the top but DO NOT exit yet. Put the following materia on Barret he is going to have to fight a boss battle alone. Restore, elemental paired to fire in his armor. Now head up, a short event will transpire and now the boss fight. ***** Dyne ***** Level: 23 HP: 1200 MP: 20 EXP: 600 AP: 55 GIL: 750 Win: Silver Armlet Weakness: none Dyne has three attacks, Needle Gun, S-Mine, and Molotov. The latter two are both fire attacks, which you'll be partially if not completely protected from. Just pound him with limits or use poison attacks on him. He doesn't have much life and should go down easily. He sometimes does a Molotov cocktail as his final attack as well. Be wary of it. After the battle there will be several scenes going on. Eventually you'll be in an elevator. Learn how to race chocobos and you'll end up in the Jockey room. In this room is the Ramuh Materia. This is your ONLY CHANCE to get the materia in the entire game. Be certain you do so. After a while you'll be called out to race your chocobo. Here's a quick tip, hold down r1, r2, l1, l2 while you race, your chocobo will lose stamina at about 1/6th the regular rate making it a whole lot easier to sprint large portions of the course and win the race with ease. When you win you'll be a free man, if not you'll just have to try again with a better chocobo. You'll be placed on the world map in a new form of transportation when you win. ------------------------------------------------------------------------------- ^017^ Optional Things which you can do in the Buggy around the World ------------------------------------------------------------------------------- If you don't want to do any of this, you don't have to. Simply cross the river to the south and head to Gongaga. Items in this Area: Mythril, Bolt Ring Enemy Skills in this area: Aqualung, Big Guard, Beta, White Wind Bosses: Midgar Zolom if you didn't already get Beta. First drive the buggy across the southwestern river and run up and down that beach. You'll encounter Beach Plugs. Manipulate them for Big guard. Now drive the buggy into the Desert by the Gold Saucer, drive around in here and you'll get into a fight with Harpy. He will use Aqualung on you. Now drive across the northeast river, and drive the buggy into Costa Del Sol. Run to the dock area and get on the boat to Junon. When you get to Junon, talk to the man directing the air traffic and ask for a ride outside. You will now be in your buggy on the world map. Ride along and get into a battle with Zemzelett. Manipulate it and learn White wind. Ride back to the Mythril mines and fight the Midgar Zolom. You should be able to beat him now. The exp, ap, and gil bite, but Beta is one of the best enemy skills in the game. Now head back through the Mythril mines and cross the river to the north. There is a cave there. Inside is a sleeping man. He'll tell you various things like how many battles you have fought. If the last two numbers of battles fought are the same, you will get a prize. If the numbers are even, you get a Bolt Ring, if they are odd, you get Mythril. Get one of each and now drive the buggy back to Junon. Talk to the Shinra guard in front of the elevator. Pay to go up. Save your game. You can head back to the boat now or you may go to the narrow screen which I said would come into use later. There is an alarm in this area. If you turn it on you can fight random battles in here. The battles are somewhat hard but give great EXP, AP, and Gil for this point in the game. The alarm is flashing red and will make a siren noise while pulled. You can gain several levels here very quickly if you need to. Here's what you can fight here. ***** Slalom ***** Level: 37 HP: 1600 MP: 30 EXP: 700 AP: 70 GIL: 1500 ***** Death Machine ***** Level: 35 HP: 2500 MP: 150 EXP: 900 AP: 80 GIL: 1200 Anyway, once you're satisfied head to the boat and sail back to Costa Del Sol and leave town to your buggy. Remember the coasts where you got big guard? Go back that way and then head south west a few seconds and you'll be able to see the ruined reactor of... ------------------------------------------------------------------------------- ^018^ Gongaga ------------------------------------------------------------------------------- Items in this Area: Titan Materia, Death Blow Materia, X-Potion, White M-Phone, Items won from Bosses in the area: Fairy tale, X-potion Bosses: Reno & Rude Walk into Gongaga and you will over hear Reno and Rude talking. It's mildly amusing too. Eventually they'll notice you and you'll be attacked. ***** Reno ***** Level: 22 HP: 2000 MP: 80 Weakness: none ***** Rude ***** Level: 23 HP: 2000 MP: 135 Weakness: none EXP: 1380 AP: 130 GIL: 3500 Win: Fairy Tale, X-Potion [this X-Potion is NOT always dropped, the Fairy Tale is] Oddly Reno isn't resistant to lightning this time. Anyway, they're both pretty damn weak. In fact, once you beat one of them, the other will just stand there and do nothing. You'll be standing at a fork, run up. On the next screen, run up. You'll now be near a ruined reactor. Run up and trigger the event. When the Shinra leave walk to the reactor and reach inside. You'll get the Titan Materia. Head back down and out to the fork in the paths. Take the fork left this time. On the next screen there will be another fork. Head left and get the deathblow materia. Go back to the fork and head up. You will now enter the town. This town has only five enterable buildings. So again I won't bother to make a map. Go in the one to the lower right first. A scene will take place. This scene seems rather unimportant now, but trust me, you'll be glad you saw this a bit later. Talk to Aeris and Tifa if you want [this will give a great deal of points to them for a future scene] So whomever you like best, maybe just talk to that one. Anyway. The house on the right just above the one you were in is an item shop. He man sells --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Tent | 500 Maiden's Kiss | 150 Cornucopia | 150 Soft | 150 Hyper | 100 Tranquilizer | 100 The House in the top right corner has a chest with a White M-Phone. The one on the top left has an X-potion in the chest. It is also the local in. The only remaining house sells both Weapon and Accessories. The bottom floor sells the accessories and materia. --------------------------------- Item | Cost | --------------------------------- Headband | 3000 Silver Glasses | 3000 Star Pendant | 4000 Talisman | 4000 White Cape | 5000 Fury Ring | 5000 Mystify | 6000 Time | 6000 Heal | 1500 Transform | 5000 Climb up the pole in the this room to reach the weapons shop. He sells nothing very good. --------------------------------- Item | Cost | --------------------------------- Hardedge | 1500 Grand Glove | 1200 Atomic Scissors | 1400 Striking Staff | 1300 Diamond Pin | 1300 Boomerang | 1400 Impaler | 600 Shrivel | 500 Molotov | 400 When you're all done here, back to the world map. Follow the river until you can cross. Then go through the mountain path. Eventually you will reach a town, if you attempt to go past it your buggy will break. Since you're stuck here, it's time to enter... ------------------------------------------------------------------------------- ^019^ Cosmo Canyon / Cave of Gi ------------------------------------------------------------------------------- Items in this Area: Turtles Paradise Flyers No. 4 and 5, Elixir Added Affect Materia, Black M-Phone, Ether, X-Potion, Fairy Ring, Turbo Ether, Gravity Materia Items won from Bosses in the area: Wizer Staff Bosses: Gi Nattak Enter the gate and Red XIII will jump out in front. Walk up and follow him, you will be asked a question, pick 'no'. Now, run all the way to the top right we're going shopping. Climb the ladder and you'll be in an item shop. --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Tent | 500 Maiden's Kiss | 150 Cornucopia | 150 Soft | 150 Hyper | 100 Tranquilizer | 100 Go back down and enter the building below you and a bit to the left. Go up the stairs and left a bit. There's a flyer on the wall, it is Turtles Paradise No. 5. You can also rest at the inn up here. In the room with many beds you can get an elixir from the object which looks like a couch. Leave this building, ignore the next ladder and head up the steps to the far left. Talk to Red XIII. He'll run upstairs more. Enter the door to our right. This is the Weapons Shop. There is a save point here, as well as the Turtles Paradise No. 4 flyer. --------------------------------- Item | Cost | --------------------------------- Butterfly Edge | 2800 Tiger Fang | 2500 Heavy Vulcan | 2700 Prism Staff | 2600 Silver Barrette | 2500 Pinwheel | 2600 Green M-Phone | 2400 Silver Armlet | 1300 Buy what you need and go up the stairs and go left. Walk around to the next floor up and enter the door. Enter the first door on your right, this is the materia shop. --------------------------------- Item | Cost | --------------------------------- MP Plus | 8000 HP Plus | 8000 Mystify | 6000 Transform | 5000 Now leave this room and climb the large ladder to the left. Enter the only building up here. There will be a lengthy chat. You'll now need to get some other party members. If you find any one member you can make your whole party. The nearest member is Cait Sith. Climb down the ladder and enter the room on the far right. Talk to him, make a party, then return up to Bugenhagens House. A very long event is going to happen now, but it's pretty cool so no complaints from me. Leave the house and head down to the camp fire on the ground level. Talk to: Barret, Aeris, Tifa and finally Red XIII. Lots of events will happen here. Eventually, head up towards the materia store. There is a barricaded door that Bugenhagen will open. Enter it, climb down a whole lot of ropes and head right. Run into the first hole and choose 'break it loose'. Run right to the second hole and do the same. Run up and left into a third hole. Break this one open as well. I really don't think this next party matters, but you may as well break open ever other hole in here. When you're done, exit up to the next screen. Head up until the fork and go left. When you get to the off colored ground, WALK. Head down. Grab the Added Affect Materia. Head back up. Go right and when you reach the initial fork in the road, head up. When you reach another fork. Go right. You'll hit another fork, go down the stairs. Run down the left path and get the Black M-Phone. Run back to the bottom of the stairs and go right. Head up when you can. Get the ether. Run back to the stairs again, up them and continue straight up to the next screen. This screen has five tunnels you can enter into. We'll call the one farthest to the left A and the one closest to you and the right side E. Enter D. Run up and you'll get attacked by a stinger. Continue up hanging to the right and get the X-potion. Go all the way back to the five tunnel entrances again. This time take B. After you get attacked by the Stinger head up two steps and go left. Head down. The Pointer finger may help now. There is a chest to the right over here, but you need to control yourself well enough to get it. Inside is a Fairy Ring. Run back up to where you fought the previous stinger and head up more. You'll get to fight, another stinger! Walk up a few steps, don't exit this screen yet. There is a secret walk way to your left. Find it, open the chest, and get the turbo ether inside. Now exit to the top. A small event will occur and it's now time to fight... ***** Gi Nattak ***** Level: 29 HP: 5500 MP: 200 EXP: 1400 AP: 150 GIL: 3000 Win: Wizer Staff Weakness: Curative and Holy This boss is just a long fight. His physical attacks can hurt you for a good deal as well. Protection from fire would be nice too. Hell, if you don’t want to bother, use an x-potion on him and he'll die ^_^ After the battle, get the Gravity Materia then head up for a sad event. You will all be around the campfire again, except for Red XIII. It's time to leave Cosmo Canyon. A short and happy event will happen. Head out to the world map and get back in your buggy. Head north across the river and to the town of... ------------------------------------------------------------------------------- ^020^ Nibelheim ------------------------------------------------------------------------------- Items in this area: Luck Source, Elixir, Turbo Ether, Platinum First, Luck Source, Silver M-Phone, Twin Viper, Enemy Launcher, Cosmo Memory*, Odin Materia, Key to the Basement, Magic Source, Destruct Materia * = Victory prize Bosses: Lost Number Didn't this place burn down? More on this later in the game! Being as there are only six buildings in this town, and you know what three of them are, I'll cheap my way out of another ASCII map. Enter the inn, go to the back room and talk to the man with the black cape, he'll give you a Luck Source. Leave the inn and head into the item shop which is right next door. In the back right of this building is another man with a black cape, talk to him and get an Elixir. The items you can buy here are: --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Tent | 500 Now go into Tifa's house. Head to the back of the first floor and talk to the black caped man, you'll get a turbo ether. Head upstairs and to the bedroom which is straight ahead. The black caped man there will give you a Platinum Fist. Leave Tifas House and go to the house in the lower right corner. Head up to the second floor. Talk to the smaller black caped man and get a Luck Source. Finally, head to the Shinra Mansion. There's plenty of stuff in here too. Exit to the right and follow the hall around to get a Silver M=Phone. Go back into the main lobby and head up, go right and then above one room to get the Twin Viper. Head back to the lobby again and go up the stairs. Take a left when you get up them. Head left again and get the treasure chest. Inside is an Enemy Launcher. Now, go back into the hallway and into the room above. There is a safe. I warn you now, if you haven't saved in a while, you may want to, there is a boss inside and he can really give a beating. You will have twenty seconds to open the safe. The combination is Right - 36 Left - 10 Right - 59 Right - 97 If you overshoot a number, your combination will fail. Upon opening it you are going to be attacked by... ***** Lost Number ***** Level: 35 HP: 7000 MP: 300 EXP: 2000 AP: 80 GIL: 2000 Win: Cosmo Memory Weakness: none He hits hard and often. The best strategy is to get the 'stop' status on him using any method you can. Cross Slash, Choco/mog, added effect=time. Any of these will make the battle a lot easier. When he is stopped, just blast away at him. If you elect not to do this, about half way through the battle he will rip one of his two colors left. The Red one will be a caster and will be very resistant to magic. The Purple one will attack like you won't believe and even your best attacks will do little damage. Once you've beaten him, grab the Odin Materia on the ground. Also, reach INTO the safe to get the key to the basement. Once you have all of this leave the room and head right. Keep heading right until you can't. Head up and get the chest in the room for a Magic Source. Head down and enter the hidden stair well. Go down the stairs. Run down and exit this screen. On the next screen rather than going left and into the lab area again, head up and use the key you just got on the door. Open the casket in the middle of the room. Tell him about Sephiroth. He'll close his casket, open it again and ask who he is. Once the chatting is done, exit this room and head to the right. Run towards the back by all of the books and you will encounter Sephiroth. He'll deliver a quick message and toss the Destruct Materia at you, please remember to get it. Once you have gotten it, try to leave the basement, Vincent will now join you. Leave the mansion and head out to the world map using the BACK exit of Nibelheim. Once on the world map there is only one possible place to go and it is... ------------------------------------------------------------------------------- ^021^ Nibel Mountains ------------------------------------------------------------------------------- Items in this area: Rune Blade, Plus Barrette, Powersoul, All Materia, Elixir, Elemental Materia, Sniper CR, Counter Attack Materia Items won from Bosses in the area: Jem Ring Tips: Steal Gold Armlets from Dragons Bosses: Materia Keeper The path is linear when you enter. At the first fork, head up and follow it around for a Rune Blade. Then go back to the fork and head left. Just before you reach the bridge you can go up. Now, this gets almost impossible to navigate, but after a while you'll be able to go down and be on the other path that I'm sure you can see. Eventually, you'll come to another path switch, you should be able to see something glowing on the top of the mountain, that is the item you're going for, it is a Plus Barrette. Make your way back to the bridge [just figure it out because the directions to get back there are about as vague as the ones getting up this mountain were] and cross it. In this next room, run to the ladder which is half down and Kick the rest of it down. You may wish to save your game after that plus barrette fiasco. At any rate, head back up to the top of this room and enter pipe number 2. You'll fall down and get a Powersoul. Head back up to the top of this room and enter pipe to the LEFT of number 4. You'll get an all materia. Head a few steps right and you'll jump back to the main level. No need to fight the boss yet, take the exit right next to him. You'll be on a ledge on the outside, walk up to it and you'll jump off. Enter the cave right next to you now [going left will lead to a dead end after a very long time]. Walk up and keep hanging left. You will eventually hit a secret passage and be in the middle of the room. Head up into the 'cave' and run more to your left and then down. You'll come out by a chest which contains an Elixir. Get back on the original path of this cave and head up and out of the door. This screen ought to look familiar. The mako did condense into an elemental materia which you could [and should] get. Continue up and you'll be in another cave. Go right first, when that dead ends make a left and get the Sniper CR from the chest. Now head as far as you can to the right and curve down, exit to the outside. Go left and wind your way around until you come to the reactor. There's nothing inside, so just loop around back until you come back to the room with all of the pipes. Climb down to the main floor, save your game. I can't stress this enough now, make sure to put on your enemy skill materias! Walk up to the monster and hit confirm [circle]. You will start a battle with the legendary... ***** Materia Keeper ***** Level: 38 HP: 8400 MP: 300 EXP: 3000 AP: 200 GIL: 2400 Win: Jem Ring Weakness: none Absorbs: Fire Do NOT leave this battle without getting Trine. You will regret it for quite a long while. Trine will hit your party for about 550 points of damage. His horn attack will do a couple hundred damage. The hell combo is the nasty one, capable of doing over 1000 points of damage if you're in the front row. Just pound away on him. As he nears death he'll start using cure2 for about 1,000hp back. If you need the extra damage, use Odin. Limit breaks rule against him and you should be getting plenty of them. Bolt rings or elemental=lightning on the armor will help too. After you defeat him, get the counter attack materia which lies where he used to be. Run past where he was standing and walk around the ledge. You'll be on the world map now. Follow the mountains around and soon you'll see your next destination... ------------------------------------------------------------------------------- ^022^ Rocket Town ------------------------------------------------------------------------------- Items in this area: Yoshiyuki, Power Source, Drill Arm Items won from Bosses in the area: Edincoat Bosses: Palmer When you enter your party will gaze up and look at the rocket. Enter the building on your left. It is a weapon/accessory shop. --------------------------------- Item | Cost | --------------------------------- Shotgun | 3100 Gold Armlet | 2000 Power Wrist | 7500 Protect Vest | 3500 Earring | 7500 Talisman | 4000 Leave this shop. The building on your right is an inn. The building to the far left is of no interest. However, the building with an old man outside is. First, talk to the old man and look at the rocket with him, you'll receive Yoshiyuki. Now, enter the building he's in front of. This is the item shop and they sell: --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 Barrier | 10000 Exit | 10000 Time | 6000 Now head to the house to the far right. In the side room is a Power Source. Exit and go to the only house you haven't been in yet. One of the room has a Drill Arm. Exit the back door of the house. An event will occur. Now head to the rocket and meet the Captain, you can name him whatever you want [I will call him Cid] Ask him about the rocket. Once he's done, head back to his home [it is the one which had the plane in the back yard] and talk to Shera. Cid will barge in and a long event will follow. A few more small events will happen as well. Once Cid leaves the front door, follow him and watch the event. Shera will come get you saying that Palmer is trying to steal Tiny Bronco, you'll have to run back there and fight him. ***** Palmer ***** Level: 38 HP: 6000 MP: 240 EXP: 1800 AP: 98 GIL: 5000 Win: Edincoat Weakness: none Just beat him around, his mako gun does about 450 damage. This is a really easy fight. Once it's over a damn good cut scene with some catchy music will happen. Before long you'll have a new vehicle sitting out on the ocean for you. Tiny Bronco can move in shallow water only though. If you don't mind having Aeris in your party during some optional areas, just keep reading ahead. If you do not want her in your party, go to section ^024^ and then come back to section ^023^. If you don't want any optional stuff just keep reading and skip ^024^ when you get to it. ------------------------------------------------------------------------------- ^023^ Key Stone ------------------------------------------------------------------------------- Items in this Area: Gold Armlet, Great Gospel, Key Stone, [possibly a prize from Dio depending on how well you do in the battle arena], Elixir Bosses: None You'll need to learn the routes Tiny Bronco can take, but get to the river between Cosmo Canyon and Nibelheim. Follow it to the shores near a house. Enter the house, the man will talk about the key to the Temple of the Ancients saying he just sold it to a man. He sold it to Dio, the owner of the Gold Saucer. If you have Mythril, you can trade it to this man as well. Choose the Large Box if you want a Gold armlet. If you want the better choice, Great Gospel, choose the small box which is on the second floor built into a wall. Now, head to North Corel and take the tram into the Gold Saucer. Go straight to the battle square and enter the showroom to the right. Walk up to the green object, which is the keystone. Dio will give you a chance to get it. You will have to fight for him. There are eight battles, even if you run right away, he'll give you the key stone [what a sucker]. The better you do though, the better prize you'll get. At this point it is unlikely you'll win every battle, but should you, you will get a protect vest and a choco feather. Once you have the keystone head back towards the tram. There's a problem though, the tram is out of order. Cait Sith Will hook you up with a Hotel room in the Ghost Square. Your party will talk for a while and then you will go to bed. It is now time for a bonding scene. Whoever you get, well, just watch the story which will go on all by itself for quite some time. Once you get done with a ride, you'll come out and see Cait Sith, he has taken something! Follow him, he'll go to the Battle Square, then the speed square, then to the Wonder Square and finally to the Chocobo Square. He'll toss the item to the Shinra, there will be another short scene. Eventually you will awaken as Cloud in your hotel room. Check the cabinet for an elixir. If you didn't get Turtle's Paradise No. 3, now is a really good time to do so. Head back to Tiny Bronco now. ------------------------------------------------------------------------------- ^024^ [Optional] Going around in Tiny Bronco ------------------------------------------------------------------------------- Items in this Area: Kjata Materia, Magic Shuriken, Hairpin, MP Absorb Materia, Turtles Paradise Flyer No. 6, Swift Bolt, Elixir, Dragoon Lance, HP Absorb Materia, 1 of every source, Megalixir, Leviathan Materia Items won from Bosses in the area: Peace Ring, X-Potion, Turbo Ether, Ice Ring, Elixir, All Creation Bosses: Rapps, Gorkii, Shake, Chekhov, Staniv, Godo First you'll want to get Tiny Bronco to the North Continent and get off at the only beach you can. Run up to the Bone Village. You can buy some supplies from the man in the 'house' while you're here. --------------------------------- Item | Cost | --------------------------------- Diamond Bangle | 3200 Rune Armlet | 3700 Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 Head right and climb up the ladder. Exit this screen and then head north and exit the following one. One this screen you'll notice a red dot moving along. It is the Kjata Materia, grab it and head back to Tiny Bronco, you can't go any farther in this area right now. Now head to the western most continent [the skinny one] Get off at the only available beach and head up the mountain. An event will happen if you have gotten Yuffie. I suggest you save before you do this since you can not return from this area until it is completed and the boss you will eventually fight can be insanely difficult. Anyway, the event will happen and you'll be on the south end of the continent, without materia. You'll need to head to the town on the north end of this island. Once there, enter the town. Head left across the first two bridges and then up across a third. Head to the upper left and exit the screen. Go into the building on your right. Go up and enter the room on your left. Use the secret passage to the left side of this room to take you to a chest which holds a Magic Shuriken. Head back to the main hall and go right. Enter the room on the right of the next screen and use the passageway on the right side of this room to take you to a chest holding a Hairpin. Head back to the hall and go up to the next room. Speak with the man laying there and eventually Yuffie will pop out. She will run off, head back to the first screen, cross the first bridge and go to the only building on this little island. You'll meet up with some old 'friends'. After the scene, head up the bridge you most recently crossed into the building straight across from it. This is an item shop, they sell: but this isn't why you're here... --------------------------------- Item | Cost | --------------------------------- Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 Fire Veil | 800 Swift Bolt | 800 Choco Feather | 10000 Now you'll be able to open the chest, an MP Absorb materia is inside, but Yuffie will steal it from you! She'll run off, head to the building closest to the entrance of town. She is behind the wall thingy which people go behind to change clothes. She'll run off again. Cross the first two bridges heading left again and you'll see a pot move. Your party will scatter to block the bridges. Strike the pot a few times with Cloud, finally, you will catch Yuffie. A short scene will happen. Yuffie will take you to her house and tell you how to get the materia back after a long sob story. Press the lever as instructed.... ...Your party will become trapped in a cage! You were fooled! Hit the lever again to pull the cage back up, before leaving this basement, head right a few steps and examine the final Turtles Paradise Flyer on the wall. Head out of her house and go to across all three bridges to the screen way off to the upper left again. This time, enter the gates to the left, ring the bell, and enter the door it makes. You'll run into yet another old friend. This one has Yuffie and Elena being held hostage. You'll need to follow him. You'll get attacked as well, which may be bad since you have no materia still :P. Also, get the two chests in this room which hold a Swift Bolt and an Elixir. Head up the stairs. After a short event you'll get attacked. Leave this building by backtracking or just going forward. When you try to head off of the screen you'll run into Reno and Rude, they will assist you for now. Head to the big statues in the back of town. Go right at the first split. Go straight in the second area. Head up now. You will enter a room with a lot of flames. The only thing you can get right now is a Dragoon Lance. Exit this room after that and head straight down. Some story will occur, It is time for a really bad ass boss fight. ***** Rapps ***** Level: 39 HP: 6000 MP: 300 EXP: 3200 AP: 33 [for all that materia you're holding....] GIL: 20000 Win: Peace Ring This fight is just nasty. If you have Barret in your party, make sure to use mind blow to eliminate all of the MP on Rapps, which will stop him from casting Aero3 which does around 1300 damage to a character. His physical attack is no joke either, but it won't kill you as fast. Multiple hitting limit breaks are your best offense against him too. When you win you'll get loads of stuff. There will be some more story line, Yuffie will give your materia back for real this time. It will almost always be put on the wrong person though, so you'll have to sort it all over again. Once you get it on, run around the Wutai area and the beaches to get the enemy skills Magic Hammer and Death Force. Once you have magic hammer at least, re-enter Wutai. First head to the door which is located somewhat below Yuffie's house. Go in the room and walk up the steps. Head towards the front of the house [press down]. Open the chest for an HP Absorb materia. Head back out to town and go across the first bridge and into the building there. It is the weapons shop and they finally have some things in stock! --------------------------------- Item | Cost | --------------------------------- Murasame | 6500 Diamond Knuckle | 5800 Chainsaw | 6300 Aurora Rod | 5800 Gold Barrette | 6000 Slash Lance | 6500 Blue M-Phone | 5500 Razor Ring | 6000 Shortbarrel | 6400 Head out and cross the next bridge. Read the sign outside of Turtle's Paradise and then go in and talk to the bartender. You should get one of every source and a Megalixir if you've seen them all. Now, head up across the next bridge. You have a big decision to make. There is a second quest only Yuffie can do here. She can do this one at any point during the game. If she does it now you will get a lot of money, some good items, and a decent summon. The catch is, if you do it now, you will NEVER get all the enemy skills on the fourth eventual enemy skill materia. You will still get them all on up to three materias, but not the fourth. Since you can't have four people in your party anyway, I tend to go on with it now, but if you don't want to skip to section ^025^ and come back later. If you elected to, head to the upper left exit of this screen and head to the tall building. Yuffie must be in your party. Equip her with the best items you have because she is going to have to do five solo fights. Floor One: ***** Gorkii ***** Level: 30 HP: 3000 MP: 150 EXP: 1500 AP: 50 GIL: 0 Win: X-Potion Weakness: Wind Nullifies: Gravity He will use Barrier and Regen so his HP will seem a lot more than 3000, one of the Harder Pagoda fights. Floor Two: ***** Shake ***** Level: 32 HP: 4000 MP: 180 EXP: 2200 AP: 50 GIL: 0 Win: Turbo Ether Weakness: none Easiest battle of them all. His attacks do little damage. Just watch out for rage bomber. Floor Three: ***** Chekhov ***** Level: 34 HP: 5000 MP: 210 EXP: 2900 AP: 50 GIL: 0 Win: Ice Ring Weakness: none Nullifies: Gravity Another easy one, I'm not even sure if he has an offensive attack other than absorb which takes very little life. Floor Four: ***** Staniv ***** Level: 36 HP: 6000 MP: 240 EXP: 3600 AP: 50 GIL: 0 Win: Elixir Weakness: None Nullifies: Gravity This one is easy, he'll just use his normal attack a lot. Floor Five: ***** Godo ***** Level: 41 HP: 10000 MP: 1000 EXP: 5000 AP: 60 GIL: 40000 Win: All Creation Weakness: none Gravity DOES work on him. When you get him low on life, he will use cure2 which will give him a ton of life back. Use magic hammer to deplete his MP so this is not an issue. His offensive combos are quite weak and he will often heal you if you're injured badly [not always] Once all of this is done, you will also get the Leviathan Materia. You will now need to walk all the way back to Tiny Bronco. Sail it along the southern shallow waters back towards the first continent. Eventually, not too far from Fort Condor and Junon, run into an island holding... ------------------------------------------------------------------------------- ^025^ The Temple of the Ancients ------------------------------------------------------------------------------- Items in this Area: Trident, Mind Source, Silver Rifle, Turbo Ether, Rocket Punch, Luck Plus Materia, Morph Materia, Nail Bat, Megalixir, Trumpet Shell, Ribbon, Princess Guard, Work Glove, Bahamut Materia Items won from Bosses in the area: Dragon Armlet, Gigas Armlet Bosses: Red Dragon, Demons Gate As you walk into the Temple Aeris will stop a few times to pray towards it. As you make your way in, there will be a story event. Eventually, you'll be given the choice to put the keystone in the altar, do it. You'll be transported down into the temple itself. This area is essentially a maze. Of course they would have to build it three dimensional to negate any use a two dimensional map could have, thus, I will be giving directions here. Run right, then up, pass the stairs going up as they lead to a dead end. Make a right at the next turn and head down these stairs. Enter the little door to the right which comes out to another little door about two steps away. Climb down the vines which are right there. Walk under the large staircase from the floors above and open the chest for a Trident. Head down the stairs below you and climb up the vines at the end of this path. You'll note a door you can not enter at the top of this area. This door is of importance as you will be back here later. Run past the door and up the stairs. Climb the vines right above the stairs. Get the Mind Source at the top of the vines and head down the small staircase and enter the door to the left side of this area. There is a chest with a silver rifle in here. You can talk to the sage here as well. He will allow you to save your game, rest and buy supplies. --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Maiden's Kiss | 150 Tent | 500 When you're done, leave this room and head up the stairs on the right. Climb back down the vines you went up before. Now, head left [sorta down too] and to through a really tiny tunnel picking up the Turbo Ether at the end of it. Head down [slightly right] for a few steps and go down the very long staircase. Jog up and to the left and head down another staircase. See the vines just a bit farther down [and of course left], climb down those and open the nearby chest. It has a rocket punch inside. Go down the stairs below you, head right and climb the vines. The sage will go into another door, do not follow him at this time. Instead, go up the stairs to your right and through the tunnel. Once you see that you're not moving any more, head right down the small stair case and climb up the vines on the nearest wall. At the top left corner of this roof, you'll see a purple materia, it is the Luck Plus materia. Once you have gotten it, go back to the room you just saw the sage go in. There will be a lot of rock like objects rolling down the path. You'll notice that Cloud will be able to fit himself in an opening on each rock. Make your way heading right ducking into these little openings. If you mess up, you'll be rolled back to the start of this room. Once you make it to the half way point, the screen will flash, if you get hit now you'll only be rolled this far backwards. Also, grab the yellow materia here. It is the morph materia. Now resume your run to the right. When you get to the end the rocks will stop and your party will go witness and event back in the middle area of this room. Once the event ends, run to the right again. The sage will be here now, you can rest or save here. Exit to the bottom and enter a room that is a giant clock. Always use 'move it myself' the spinning is rather annoying. Anyway, if you walk across a hand while the second hand comes over near you, Cloud will fall a long way and you will be attacked by some quite tough enemies. Do this right away [trust me]. After the fight, get the chest for a Nail Bat. You will come out of that door I pointed out earlier, which means, yes, you need to talk all the way back to the clock room. Just scroll up for directions I'm not going to repeat them. When you make it back, Move the Clock again by yourself, here's what is at each of the numbers. I - battle II - dead end III - battle IIII - Princess Guard V - Ribbon VI - This is your eventual goal, but do this after you get all of the items you want to get VII - Trumpet Shell VIII- Megalixir IX - Dead end X - This is where you came in from XI - dead end XII - Ignore this room for now, you'll see it more later Once you're ready, move into door VI. You will see the Sage lock a door. He will run off. Run left until you get the option to jump down. Jump down to the bottom floor and open the chest for a Work Glove. There are nine doors on this screen that are in use. If he goes in a door, in order to catch him you must come in the door where his door would exit. Here are the doors and a listing: 1 2 3 4 5 6 7 8 9 In | Out ŻŻŻŻŻŻŻŻ 1 | 4 2 | 7 3 | 9 4 | 2 5 | 6 6 | 3 7 | 8 8 | 5 9 | 1 Once you have caught him, make your way back up and enter the newly opened door. Some story will happen, in fact, a lot will, all you need to do is keep walking to the right. A lot of events will happen, eventually you will find yourself in a battle with the fearsome.... ***** Red Dragon ***** Level: 39 HP: 6800 MP: 300 EXP: 3500 AP: 200 GIL: 1000 Win: Dragon Armlet Weakness: None Nullifies: Gravity Absorbs: Fire This can be a very challenging battle, especially if you have a weak Aeris. His beam attack is an Ice attack which is going to be doing around 840 damage per shot to you. Some Ice damage reduction will go a long way in this one. Bio2 and Bio3 [doubt you have this] will tear him a new one if you use them. Aqualung is also quite potent. GRAB THE BAHAMUT MATERIA THAT FELL. Ok, now run right towards the floating model of the temple. Play along with the story line shaking it and such. When the scene is completed, head back left and out. You will want to save your game now. Exit to the far right and you will be back in the clock room. Since there is only one choice of where to go, head to XII. Walk up to the door and Cloud will try to knock on it. It is time to fight... ***** Demons Gate ***** Level: 45 HP: 10000 MP: 400 EXP: 3800 AP: 220 GIL: 4000 Win: Gigas Armlet Weakness: None He has a great magical defense. Don't even bother casting a spell unless it has the ability to pierce [such as the Bahamut materia you just picked up]. Since you'll only get to cast it once, open up with it, should do about 2200 damage give or take depending on your level and magic attack. After this physical attacks galore. He is capable of dealing huge amounts of damage which should charge your limits up in a hurry while emptying your HP bars. He can also use a petrify attack which is bad news but it is VERY rare to see. If you're still having trouble, remove all green and most red materia so you'll get those precious HPs and some Strength points back. A long stretch of story will happen, before long you'll wake up in Gongaga. Provided you don't want to go win some things from the Gold Saucer your next destination is... ------------------------------------------------------------------------------- ^026^ Forgotten Capital / City of the Ancients ------------------------------------------------------------------------------- Items in this area: Lunar Harp, Kjata Materia [if you didn't before], Water Ring, Magic Source, Aurora Armlet, Guard Source, Elixir, Enemy Skill Materia, Comet Materia Items won from Bosses in the area: Wizard Bracelet Bosses: Jenova-LIFE First you'll need to head to the bone village. Walk up to the guy who sold you things before. Ask him to dig, specify the lunar harp as treasure. If you want to save a few hundred gil, I'll tell you where to dig for it. See where the smoke is coming out of the building on the lower floor? Head up to the upper floor, position Cloud so he is 'behind' the smoke and dig. You should get it. If for whatever reason you don't, just use the diggers to point for you. Exit the back of this area and head up for two screens. If you didn't get it before, Kjata will be on the second screen. On the next screen, hang right, go under the tree trunk and get a Water Ring. Go back to the fork and go left. Continue on this path to the next screen which also has only one possible way to go. Continue on and you'll be on the world map looking at an oddly shaped area. Head inside. This is the Forgotten Capital. At your first chance, head left. Head left again at the next fork. You can save in here if you'd like. More importantly, on the second floor is a chest holding a Magic Source. Leave this building from either exit and keep heading right on the main path. Eventually you'll come to a two level room. Go down to the lower level and run all the way right for an Aurora Armlet. Leave this building and go all the way back to the first fork in this area. Head right this time. Go right at the next split and enter the building here. On the top floor of this building is a chest containing a Guard Source. Leave this building and go the upper path of the most recent fork. Enter the nearest building on this path. Head straight to the right for an elixir inside of a chest. Head back left a bit and climb the ladder. If you walk right your party will want to rest. Choose No. Continue in this direction and pick up the Enemy Skill Materia hidden behind the top bed. Now head back down and hit the confirm button at the bottom bed and elect to rest. Some story will happen. Leave this room and head back to the first fork you came across, head up this time. Enter the only building you can and circle ALL THE WAY up to get the Comet Materia, then head down about one 'floor' and enter the blue walk way to the right [it's on the left hand side of the screen though]. Head down the huge stairs and take note of the wonderful artwork here. When you emerge on the next screen, save your game. Head left and eventually Cloud will see Aeris. Start jumping him across the pedestals to get near her. An event will occur, before long, you will be in a battle. ***** Jenova-LIFE ***** Level: 50 HP: 10000 MP: 300 EXP: 4000 AP: 350 GIL: 1500 Win: Wizard Bracelet Weakness: Earth She can use Aqualung, so make sure you get it on your new enemy skill materia during the battle. EVERY attack she has is water based, so if you can absorb or nullify it, you can't lose this battle short of killing yourself. She can use reflect but that's not a big deal. A long scene will happen and disc one will end. You can save your game while you switch the discs if you'd like. Once you've changed discs, exit the forgotten capital from the back right and you'll find yourself in... ------------------------------------------------------------------------------- ^027^ Corral Valley / Icicle Village ------------------------------------------------------------------------------- Items In This Area: Viper Halberd, Bolt Armlet, Hypnocrown, Megalixir, Magic Plus Materia, Power Source, Turbo Ether, Hero Drink, Vaccine Walk to the left of the large spiked object to find a hidden path which will veer to the right leading to a Viper Halberd. Now head up the spiked object. Once you're done jumping, follow it around to the exit on the left hand side of the screen. You'll be in an indoor screen now with a lot of areas to climb up and down. Run to the second crack in the wall and Cloud will climb up. Jump off to the left. Climb in the next crack over. Jump off to the left. Climb right back onto it and choose UP. You'll jump off to the left again next to a chest with a Bolt Armlet. Climb back down, head right now. Run until you reach another crack and choose down. You'll jump off to the left grabbing the one and only Hypnocrown. Run back to the crack and climb up. Jump off to either side and get right back into the crack heading up. Jump off to the right and get the chest with a Megalixir inside. Go back down the crack an armlength and back up to where you just were but head left this time. Head to the next crack and climb up. Run left to the ladder and go DOWN. Get the Magic Plus Materia down here and then climb the ladder all of the way to the top. Run well to the right and exit the screen. Get the chest to your right on the next screen which holds a Power Source. Exit this screen from the top and you'll be on the world map. Your destination is a long walk from here. Hang against the inner continental mountain range and you'll get there eventually. Once you get to icicle you can do some much needed shopping. The first building on the left is a weapons shop. This is the last time you'll be in an area where you can shop for a very, very, very long time. --------------------------------- Item | Cost | --------------------------------- Organics | 12000 Dragon Claw | 10000 Microlaser | 11000 Adaman Clip | 12000 Red M-Phone | 11000 Mast Ax | 13000 Lariat | 12000 Tent | 500 Hi-Potion | 300 The other building on the left has some videos on the main floor which you can play to fill in a LOT of gaps in the plot. Down the stairs is a turbo ether as well. At this time try to leave the town from the back exit. You won't be able to yet and a familiar face will enter town. You'll be accused of something you didn't do. Just avoid the punch and move along. You won't be able to use the front entrance to this town right now either. There is nothing eventful in the back right house. Go to the far right house now. There is a map on the wall, take it. Also, in the room behind it are a Hero Drink and a Vaccine. Leave this house and enter the middle house of town. Talk to the boy in the back room and get his snowboard. Now leave this town from the back exit. You'll now have a snowboarding mini game. Try as best you can to take the right/right path as that is the one I will be give directions from in the next area. ------------------------------------------------------------------------------- ^028^ Great Glacier ------------------------------------------------------------------------------- Items in this Area: Added Cut Materia, All Materia, Alexander Materia, Elixir, Potion, Safety Bit Tips: You're going to pass out a few times if you attempt to get everything in here, there's nothing that you can do to prevent this either. Also, most every enemy here is weak to fire and uses some form of an ice attack. Steal Circlets from Snow!!!! ASCII MAP!!! note, the map is not really to scale, but the directions will get you from one area to the other. Descriptions of what each number is and how to get where are found below the map. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ[9]ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| __________|______ | | | | | | [7] | | [10]ŻŻŻŻŻŻŻŻŻ[8]ŻŻŻŻŻŻŻŻŻŻ|ŻŻ SNOWFIELD ŻŻ|ŻŻŻŻŻŻŻŻ\ | / \ | | | | \ | / \ | ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ \ | | \ | ŻŻŻŻŻ\ [5] | | ŻŻŻŻŻŻŻŻ[18]ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| \ | | | | \ | | | [17] | [6]ŻŻ*\* | | | | | \ \ / | | [16] | \ \/ | | \ |____ [[4]] | | \ [14]ŻŻŻŻŻŻŻŻŻŻ/ | | /ŻŻŻŻŻ[15]_______ \ /ŻŻ / | [11]ŻŻŻŻŻŻŻŻ | \_[13] / | / ŻŻŻ| \ /ŻŻŻŻŻŻŻŻ | / | \ / | \ | \ / | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ[1]ŻŻŻŻŻŻŻŻŻŻŻŻ[2]ŻŻŻŻ[3]ŻŻŻŻŻ[12] | | | | | | | ________________________|_____________________________|________| Exit Exit 1. This is the 'official' entrance if you just walk in from the world map. It has four exits, the back one goes to the world map, the left one will go to screen [11] after a while, the upper one will go to screen [15] and the right one will go to screen [2]. 2. I don't know what I was smoking when I wrote this one. Going up-right will take you to screen [4]. Going right will take you to screen [3]. Going up and left will take you to screen [13]. Going left will take you to screen [1]. You get placed on this screen if you take all the right splits on the snowboarding track. 3. This screen is a somewhat indoor area, if you go to the right you will end up on screen [12], if you head left you'll be on screen [2]. 4. Screen four is the most important screen in this entire area. If you exit it going down, you'll eventually get to screen [2]. If you head to the left you will end up on screen [14]. Heading to the upper left takes you to screen [6]. Heading UP will take you to screen [6] as well. The difference is, the screen with the * * by it contains the added cut materia. You can only get to this screen by heading up. You can not go down from [6] and get to this screen. Likewise, you can not head up to screen [5] from this screen as far as I can tell. 5. This screen has the cave of the Boss Snow. You will get Alexander from this cave provided you have already touched the hot springs. Exiting this screen down will take you to screen [4] while leaving if from the top will take you to the open snowfield. 6. This screen is the hot springs. Heading down through either of the bottom exits will take you to screen [4]. Exiting from the top will take you to the snowfields. 7. This is a cave in the snowfield, it has an 'all' materia. You can only get to this from the open snowfield. 8. This screen has nothing special. Exiting to the top will take you to the open snowfield. Exiting to the right takes you to screen [10] and exiting to the bottom takes you to screen [18]. 9. This is Holzhoff's Cabin. When you pass out you will come here. Heading down takes you back into the snowfields while going up will take you to the next area of the game. 10. This screen is a bit peculiar. All of the exits on the top of the screen will take you back to screen [8]. Both of the exits on the right side will take you to screen [18]. There is a cave on this screen which houses an elixir. Exiting down will take you to screen [11]. 11. You will probably never get to this screen, there's nothing on it anyway. Exiting up takes you to screen [10] Heading down will take you to screen [1] and heading to the right will take you to screen [15]. 12. This screen will return you to the world map if you choose to. The only other place to go is left, which will take you back to screen [3]. 13. This screen has four exits. It also has a potion [yay] in it. Heading to the lower right will take you to screen [2]. Heading to the lower left will bring you to screen [15]. Heading to the upper left will take you to screen [16] and the upper right will take you to screen [14]. 14. This screen has three exits. Going out the lower left will take you to screen [13]. Going out the upper left will take you to screen [18] and leaving from the right will take you to screen [4]. 15. This screen has a sole tree and three exits. Going to the right will take you to screen [13]. Going left will take you to screen [11] and heading down will take you to screen [1]. 16. This screen has two exits. Going up will take you to screen [17] and going down will return you to screen [13]. This screen also has a game. You need to jump across the ice bergs. When you jump onto one, any one touching it will change its size. If the berg is big, it will become too small to walk on. If it is small, it will become usable. This only applies to bergs on the four cardinal directions of the one you jump on. If all four around you change to small once you jump on, yours will collapse and you will drown [does nothing other than make you restart this puzzle]. 17. Reached only from screen [16], this screen has a cave which contains a Safety Bit. 18. This screen has four exits. Three of them are on the left side, the other is across a log which acts as a bridge on the right side. Leaving right will take you to screen [14]. Exiting the lowest of the exits on the left will take you to screen [10] while using either of the other two on the left will take you to screen [8] Get whatever you want from these areas. Remember that added cut can only be reached by heading north at screen [4]. Also, you MUST touch the hot springs to activate the boss snow. Whenever you're done, run back to the cabin, or just pass out, and head north into the ONE TIME AREA... ------------------------------------------------------------------------------- ^029^ Gaea's Cliff ------------------------------------------------------------------------------- Items in this Area: Ribbon, Javelin, Elixir, Fire Armlet, Megalixir, Speed Source, Enhance Sword Items won from Bosses in the area: Dragon Fang Tips: Stilva’s in this area represent your last chance to get Trine if you have already killed Godo in Wutai. Also, you can win Dragon Armlets from the Blue Dragons in the highest indoor areas of the cliffs. You can learn Bad Breath from Marlboros on the outside areas here. Oh yeah, Stilva's use Magic Breath too. Bosses: Schizo WARNING: make sure to keep your body temperature high, if you pass out, it is back to the cabin for you. You can press square lots to run in place, this may only be done while on a ledge of the cliff. Climb up to the first platform. Upon reaching it, climb up again. Climb up again. Basically, keep climbing until we reach an indoor area. Once inside, head up and exit through the only door on the screen. Now, head left a few steps and then down. In the next screen, run down a few steps and then right across the ice bridge. Rather than go up, KEEP RUNNING RIGHT into the WALL. There is a secret area which leads to a Ribbon. Once you have it, go back to the fork and head up. Cross the next ice bridge and get the chest on your right for Javelin. Exit through the door on the upper left hand portion of this screen. Walk across the bridge it puts you on. Continue moving in that direction when you lose sight of Cloud. Weave around and kick the ice ball at the top of this ledge. Head back down and out of this room. Exit the next room from the original entrance. Head up the recently cleared path and maneuver yourself around when you lose sight of Cloud again. Eventually you'll come out, head right and then exit the room down. On the next screen run right some more and exit from the bottom here as well. You'll be outside again. Climb up, up, right, up, up, up and you will be in another indoor area. On the right side of the room is a chest with an elixir. You can save your game in here as well. When you're ready, exit out of the door on the right. Just follow the path around and you'll be inside again in no time. You don't need to maintain your temperature here either. In the indoor room, get the chest on the right [which is hard to see] and get a Fire Armlet. Run left and you will be attacked by icicles. As you beat them, they will fall creating paths down below. While you only need to beat the first two, get them all because there is another chest on the left side of this platform containing a Megalixir [it says last elixir]. Now walk back right some and you will be given the choice to jump down, do so. You will now be able to get chest on the left which holds a speed source. Save again if you'd like and exit out of the middle door. Grab the chest to the left which has an enhance sword. Weave your way around to the left side and exit the screen. You'll now walk through a small hallway on the top floor of the room you were in not too long ago. Head down and exit the screen and you will be back outside. Climb up the first path, then head right. Go up at the next one, up when prompted again, up again and up into the cave. You may save your game here, don't both using a tent though, just touch the water. Win some Dragon Armlets from the Blue Dragons here, they will come in very handy in the next boss fight. When you're ready, exit the right side of the room and go down, it's time to fight! ***** Schizo [Right] ***** Level: 43 HP: 18000 MP: 350 Steal: Protect Ring Weakness: None Absorbs: Fire Nullifies: Poison, Gravity ***** Schizo [Left] ***** Level: 43 HP: 18000 MP: 350 Steal: Nothing Weakness: None Absorbs: Cold Nullifies: Poison, Gravity EXP: 4400 AP: 240 GIL: 3000 Win: Dragon Fang Left uses cold, absorbs cold, right uses fire, absorbs fire. They have a blend attack which will use both elements at once. They also have an earth based attack and a lightning attack when each head dies. If both heads die together you will get hit by both lightning attacks without having a chance to heal, which can be bad. There are two basic ways to kill them. Both at once or one at a time, duh. A few good character setups include Fire Armlet/Ice Ring elemental=lightning in the armor Aurora Armlet/Fire Ring elemental=earth in the armor. Dragon Armlet This will protect two characters from three of his four elements each. The third will have a half to three of his four elements. The other, I prefer as it gives more materia flexibility is having each character with a Dragon Armlet on and going elemental=earth and elemental=titan in the armors. This on gives two characters a half to all of his attacks and the third with a half to three of his four attacks. Pop on a magic barrier and you'll take puny damage every time. Attacks that work well are: Comet, Aqualung, Bolt3, Quake3. Anyway, once you beat him, continue down and exit this area. Climb up the side of the crater ledge and you will be in the... ------------------------------------------------------------------------------- ^030^ Whirlwind Maze ------------------------------------------------------------------------------- Items in this area: Neo Bahamut Materia, Ether, Kaiser Knuckle, MP Turbo Materia, Poison Ring Items won from Bosses in the area: Reflect Ring Tips: This is a ONE TIME area. Gigas's appear on the screen when you walk down a mountain. The item you win from them can ONLY be gotten here. Bosses: Jenova-DEATH Your party will have a short talk. Run left down the slope. If Tifa is not in your party, she'll join it now. Continue left to the next screen. Head down. Run left and GET THE NEO-BAHAMUT MATERIA. Walk left a bit more and jump up to the next platform. Save your game. Jump up to the next platform. Now jump left and an event will occur. Once the event completes exit the left side of the screen. On this new screen you'll see the wind blowing. Try to cross the area where it blows when it is not blowing. Talk to the downed men in the black capes, one will give you an ether. If you fail, you'll have to fight a monster. Once across, keep going up to the next screen. Head left, then up a bit and right. Open the chest for a Kaiser Knuckle. Head left on the higher path and turn to go on the higher right path and so on and so forth until you exit this screen. You will now be on another screen with wind. This time, there are green beams which move across too. Same process as before, it's a bit harder this time. Once across, exit the screen to the top. Walk up a bit and you'll see the man you've been chasing. A short scene will occur and before you know it you'll be battling with... ***** Jenova-DEATH ***** Level: 55 HP: 25000 MP: 800 EXP: 6000 AP: 400 GIL: 5000 Win: Reflect Ring Weakness: None Nullifies: Poison, Gravity This time she only has fire attack [but not beta :(] If you are immune to fire, you can't lose! Just beat on her, this is a damn easy fight. You could also be an ass and just magic hammer her MP away. After the battle there will be a talk, Cloud will now need to give the item to either Barret or Red XIII. Talk to Tifa . Head up once you've done that. Get the MP Turbo Materia here. Head up a bit and open the chest which has a Poison Ring inside. Save your game and exit up. Another damn screen of dodge the wind. This is the last one and it has the added challenge of random lightning bolts. They tend to come in streaks though so you should be able to get through. Head up and participate in about thirty minutes of story. You'll be able to control yourself for about the first five after that just sit back watch the show and we'll pick it up at... ------------------------------------------------------------------------------- ^031^ Escape the Shinra ------------------------------------------------------------------------------- Follow Tifa when you assume control of Barret. Save on this screen as you may not want to watch all of that storyline again. Continue following Tifa. Once you get into a press room, some story will take place. You'll have to fight two guards using Barret and Cait Sith now. It should be an easy fight though. Run Barret to the door where Tifa is. Tug on it over and over using the confirm button. More storyline will occur. When you get control of Barret again, run to Cait Sith and talk to him. Exit the door and head forward a few steps. A short event. Now, head right and exit from the bottom right door of this screen. If you've gotten Yuffie, she'll be running around with a camera crew. Run to her. If not, just run towards the bottom of the screen. More story events will happen [isn't this intense!?]. Exit the screen down. Head towards the switch on the ground above you, push it to activate the lift. Run to the right once you get up it. You'll trigger another scene. You'll now be back to Tifa. Your goal is to get the key [duh]. Press, X, X, Triangle, x+triangle, circle+triangle, circle, circle and you'll be free. Run to the orange light in the top corner of the room and shut off the gas. Now try and pry the door open! Another cool scene will occur. When you get control of Tifa, climb down the building. Once you're on solid ground, run as fast as you can to the upper left. On the next screen keep heading to the upper left. Uh oh, you're trapped! Time to exchange slaps with Scarlet. It doesn't matter if you win or lose, but who wants to see Tifa's lovely face get damaged? A long bit of story will happen. Take note of the rip off from the movie Top Gun. If you want to use this new toy, keep reading on, if not, just skip to ^033^ for now. ------------------------------------------------------------------------------- ^032^ [optional] Going around in the Highwind ------------------------------------------------------------------------------- Items in this area: Fullcure Materia, Elixir, Magic Source, Elemental Materia, Fourth Bracelet, Guard Source, Enemy Skill Materia, Chocobo Lure Materia, Quadra Magic Materia We're going to do a lot of flying around here. Many shops have new things to buy in case you missed the earlier. I hope you have a lot of money, if not, just skip the parts you don't want ^_x. Our first stop will be Fort Condor. Feel free to fight in the mini battle now but first check out the Item Shop and the Materia Shop. --------------------------------- Item | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 S-Mine | 1000 --------------------------------- Item | Cost | --------------------------------- Throw | 10000 Manipulate | 10000 Deathblow | 10000 Destruct | 9000 All | 20000 Now to Junon. Starting from the far right screen going into the shops in order they sell. First Door: same as before Alley: Nothing Second Door: --------------------------------- Item | Cost | --------------------------------- Wind Slash | 2000 Twin Viper | 3200 Viper Halberd | 7000 Dragoon Lance | 6200 Peacemaker | 3500 Buntline | 6800 Magic Comb | 2000 Plus Barrette | 3500 Wizard Staff | 1800 Wizer Staff | 3200 Third Door: Nothing Skip over several screens to the next set of shops. Fourth Door: Nothing Fifth Door [2nd Floor]: --------------------------------- Item | Cost | --------------------------------- Nail Bat | 2800 Rocket Punch | 3200 Work Glove | 2200 Hairpin | 6000 Superball | 3000 Trumpet Shell | 3000 Mop | 3200 Silver Rifle | 3000 Fifth Door [3rd Floor]: --------------------------------- Item | Cost | --------------------------------- Platinum Bangle | 1800 Powersoul | 4200 Enemy Launcher | 3300 Magic Shuriken | 6000 White M-Phone | 2300 Black M-Phone | 2800 Silver M-Phone | 3300 Sniper CR | 3300 Sixth Door: Nothing Seventh [Final] Door: --------------------------------- Item | Cost | --------------------------------- Atomic Scissors | 1400 Grand Glove | 1200 Striking Staff | 1300 Diamond Pin | 1300 Boomerang | 1400 Yellow M-Phone | 500 Spear | 1200 Trident | 7500 Quicksilver | 1000 Once you're done getting what you missed just head up to the air controller and have yourself dropped off outside of Junon. Fly over to Costa Del Sol. Man in the Bar: --------------------------------- Item | Cost | --------------------------------- Solid Bazooka | 16000 Centclip | 14000 Spiral Shuriken | 14000 Long Barrel R | 13000 Gold M-Phone | 15000 S-mine | 1000 Materia Shop: --------------------------------- Item | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Earth | 1500 Gravity | 8000 Poison | 1500 Item Shop: --------------------------------- Item | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 North Corel has nothing new, but you'll be back here in a while anyway. Gongaga is also selling the same stuff. Head to Cosmo Canyon. They aren't selling anything new, but, you can get the FullCure Materia from behind the item shop. Go to it and enter the area which was block off before. Head around to get it along with an Elixir and a Magic Source. That's it for Cosmo Canyon, head to Nibelheim. They don't sell anything new here either. Run to Tifa's Piano and you'll find an Elemental Materia. Time to go to Rocket Town. [are we having fun yet?] Rocket Town has been littered with treasure chests. Weapon shop building has a fourth bracelet in a chest. The vendor sells: --------------------------------- Item | Cost | --------------------------------- S-Mine | 1000 Gold Armlet | 2000 Edincoat | 8000 Power Wrist | 7500 Protect Vest | 3500 Earring | 7500 Talisman | 4000 Peace Ring | 7500 Safety Bit | 7500 There's a Guard Source inside of the item shop. The vendor now sells: --------------------------------- Item | Cost | --------------------------------- Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Tent | 500 Barrier | 10000 Exit | 10000 Time | 6000 Throw | 10000 Deathblow | 10000 Manipulate | 10000 That's it. From here, head up to Chocobo Sages house, it's concealed by mountains near Icicle. Talk to the chocobo to get an Enemy Skill Materia. --------------------------------- Item | Cost | --------------------------------- Porov Nut | 2000 Pram Nut | 1500 Sylkis Greens | 5000 Reagan Greens | 3000 Also, if you have no Mimett greens, head back to the Chocobo Farm and get some. Pick up the new chocobo lure sitting by the front gate while you're at it. If you want to get some Tetra elementals, head south of Cosmo Canyon until you find cactuar island. Morph the Cactuers into Tetra elementals. Now the most important part, there's a town in the lower right hand side of the map which you have not been to yet, this is your next destination, but before you go there, I have one last important item for you to get. Fly Northwest of Mideel and follow the west side of the mountain. Eventually you will come to a cave, note that you can't land near it. Normally, you could not reach this cave without a River Chocobo or better. But, if we land the Highwind correctly, we can do it now. So, fly to the nearest grass on this same island. It will be elevated by a cliff. Face the Highwind SOUTH EAST. Now, this is very difficult to explain, but land the Highwind [x] and use Square to move the Highwind to the left. While doing this, tap the R1 trigger ever so slightly. If done correctly, Tifa will appear on the dirt path below. If the Highwind lands properly, you're not close enough. If the Highwind bounces back up, you're overshooting the ledge. Run to the cave to get one of the four legendary materias, Quadra Magic. Head back to the Highwind and return to... ------------------------------------------------------------------------------- ^033^ Mideel ------------------------------------------------------------------------------- Items in this area: Cursed Ring, Contain Materia, Elixir Enter town and go right into the first building you see. Talk to the Chocobo, Give it a Mimett Green and tickle it behind its ear. You'll get the Contain Materia. You can also shop in here. --------------------------------- Item | Cost | --------------------------------- Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Remedy | 1000 Tent | 500 Keep going right and enter the other bottom floor shop here. This is a Materia shop and they sell: --------------------------------- Item | Cost | --------------------------------- HP Plus | 8000 MP Plus | 8000 Transform | 5000 Gravity | 8000 Destruct | 9000 Go up the stairs to the second floor and go into the nearest shop. Run to the back and knock on the door. Now go to the vendor and shop. --------------------------------- Item | Cost | --------------------------------- Crystal Sword | 18000 Crystal Glove | 16000 A-M Cannon | 18000 Crystal Comb | 17000 Crystal Cross | 18000 Crystal M-Phone | 18000 Partisan | 19000 Winchester | 18000 Crystal Bangle | 4800 Wizard Bracelet | 12000 Cross the bridge on this second floor and head to the only building there. Walk above [to the right of] this building and you'll hear a click. Hit the confirm button and you'll get a Beat-Up Useless Old Key. Inside of this home you can buy accessories from the hot maid. --------------------------------- Item | Cost | --------------------------------- Amulet | 10000 Fire Ring | 8000 Ice Ring | 8000 Bolt Ring | 8000 Fairy Ring | 7000 Jem Ring | 7500 White Cape | 5000 Head back to the weapon shop and use the key in the door you couldn't open before. When the owner notices what happened, tell him the truth, you'll be given a cursed ring. Now go back near the entrance of town and just head up some story will happen. Before long you'll be back on the Highwind. If you want, go back to Mideel and enter the building on the right below the hospital, you can take an elixir from the bed in there. He'll ask if you took it, just tell the truth. ------------------------------------------------------------------------------- ^034^ Huge Materia 1 & 2 ------------------------------------------------------------------------------- Items in this area: Huge Materia 1 & 2, Phoenix Materia, Ultima Materia, Catastrophe Tips: STEAL FROM EAGLE GUN ON THE TRAIN!!! I feel sorry for you if you used Cloud and Tifa in your main party for the bulk of the game, because now you have neither of them. Oh well, you'll still have your third member which is all you really need for this area. On the Highwind some events will happen, Barret will say to go to North Corel ASAP. Don't. Instead, head to Fort Condor, we'll get the fun one out of the way. Run up to the top floor and prepare for the final battle here. You can just let them invade and kill the commander, or you may win on the field. Either way, you'll get the Phoenix Materia and a Huge Materia. If you elect to lose the strategy battle and win the fight, you'll get an Imperial Guard as well. There is no special gift for winning the strategy battle this time. Leave here and head for North Corel. This is where it gets fun. Park in front of the town and backtrack the train tracks to the reactor. You'll have to fight some guards. Some events will occur. When you're in the train, you'll have to push Up and Triangle very quickly in succession over and over until you are able to jump onto the other train. You're only going to have ten minutes for all of these events so you'll need to kill fast. There are several battles aimed to slow you down. Battle #1: 1 Gas Ducter Strategy: Comet + added cut Battle #2: 2 Gas Ducters Strategy: Magic Breath Battle #3: 1 Wolfmeister Strategy: Aqualung Battle #4: Eagle Gun Strategy: STEAL FROM HIM FIRST, then Magic Breath Battle #5: Some sort of Shinra Guard.... Strategy: Poison Once you have the controls press, Up+Triangle, Down+X, Down+X. The train should miss North Corel, damn fine brakes on that thing. You'll be given the Ultima Materia, Huge Materia #2 and forced to sleep in the Inn. When you wake up, leave and enter the only other building on this level. Talk to the person inside who is wearing green hat and blue jeans, you'll be given Catastrophe. Get back to the Highwind and fly to Mideel. ------------------------------------------------------------------------------- ^035^ Cloud's Past ------------------------------------------------------------------------------- Items in this Area: None Bosses: Ultimate Weapon Head to the clinic where Cloud is. Some talking will occur and the ground will shake. Head outside and get ready for a boss fight. ***** Ultimate Weapon ***** Level: 61 HP: 100000 MP: ??? EXP: 0 AP: 0 GIL: 0 Steal: Cursed Ring Win: Nothing Weakness: None Just make sure to heal. He'll only use Earth and Non-elemental attacks. He'll run off, even if you don't hit him. You may as well dink some of his life away to make him easier later on in the game since he doesn't regenerate between fights. Get ready for some damn long story line. You won't be able to save while it is going on, either. You will be controlling Tifa in Cloud's Mind. There are three areas to go to. Head to the Upper right one first, when that event is done do the upper left one. When that event is done do the lower one and finally back to the upper right. The story should be mostly completed for you now. After a few words, Tifa and Cloud will awaken on a shore next to everyone else. You now have your team back! Off to the Highwind for a very happy scene and you're free to roam around, which is what we'll do. ------------------------------------------------------------------------------- ^036^ [optional] More fun in the Highwind ------------------------------------------------------------------------------- Items in this area: Key to Sector 5, Sneak Glove, Premium Heart, Final Heaven This whole section is pretty much a Tifa run. Right now you could actually breed a Gold Chocobo and get Knights of the Round along with most other items in the game. However, since that would take any remaining challenge away I'm not going to instruct you in that direction. If you wish to do this, Scroll down to the 'final optional section' and do what it says. If you walk right back into Mideel you'll notice the town has been destroyed. All the shops suck now, except for one, the kid being chased around by the white chocobo at the top of the screen. His Items are: --------------------------------- Item | Cost | --------------------------------- Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Remedy | 1000 Tent | 500 His Weapons are: --------------------------------- Item | Cost | --------------------------------- Crystal Sword | 18000 Crystal Glove | 16000 A-M Cannon | 18000 Crystal Comb | 17000 Crystal Cross | 18000 Crystal M-Phone | 18000 Partisan | 19000 Winchester | 18000 Crystal Bangle | 4800 Wizard Bracelet | 12000 And his Materia is: --------------------------------- Item | Cost | --------------------------------- HP Plus | 8000 MP Plus | 8000 Transform | 5000 Gravity | 8000 Destruct | 9000 Let's go to Midgar now. Enter and talk to the man by the gate. He lost the key, how unfortunate. Leave here and head to the Bone Village. Search for 'normal' treasure. Dig up by the smoke just like before, except this time, dig as close to the ledge as you possibly can. Eventually you'll get the Key to Sector 5. Head back to Midgar, you'll be able to enter now. You will enter by the Church you met Aeris in. You want to walk all the way to the Wall Market now. If you choose to enter the church, you'll see some memories of Aeris. Go into the building labeled "Item" and touch the Machine to obtain the Premium Heart. Now head to the weapons shop, go to the vendor on the left, he will sell you a Sneak Glove, for 129,000 [that's not a typo] Gil. When you're done here, head to NIBELHEIM. Once there, be certain that Tifa is in your party, play her piano and after a few tries you'll find a letter. This letter will fill in more gaps in the plot, and you'll also receive her final limit, Final Heaven. In case you forgot, the piano song goes like this: x, square, triangle, r1+triangle, r1+square, x, square, triangle, r1+x, circle, x, square, x Now that we've gotten a few goodies but not too good, let's get back to the actual game. Oh and, you're also probably broke now so this is a good thing. If you're not, you could always head back to Costa Del Sol and buy that Villa for 300,000 gil. ------------------------------------------------------------------------------- ^037^ Junon Reactor Raid ------------------------------------------------------------------------------- Items in this Area: God's Hand, Battle Trumpet, Scimitar, Leviathan Scales Items won from Bosses in the area: God's Hand Tips: Steal Shinra Alpha’s From the Underwater MP's. Morph Ghost Ships into Guidebooks. Bosses: Carry Armor Head to Junon and head to that narrow screen [the one I said to remember for later, also has the alarm] Take the door in the lower left corner of this screen and you'll be in an elevator. Oh yeah, before I forget, there will have been some events taking place :P You'll get attacked, easy fight. Exit the elevator and head down through this next screen and exit. In the next screen run left all the way to the exit. Run down and exit this screen, save your game if you need to, but this area won't be getting much harder any time soon. Activate the elevator, when you reach the bottom out. Go up and exit this screen. You'll now be in the underwater part of the underwater reactor. Just follow the path until the exit and on the next screen do the same. You'll come to another elevator, push the button and go down more. Once the elevator door opens again, head out of it. Head left across the very long catwalk. On the next screen is a save point, you'll want to use this one as one of the most troublesome bosses in the entire game is coming up soon. Exit to the upper right. In this next room you'll be attacked by the guards. Depending on where, you may suffer an attack from both sides. Head right and get attacked by more guards. Exit to the right and run along the catwalk. A short scene will happen. Continue going right and you will see a familiar face. Alas, Reno will not be able to fight you and will send in his place the... ***** Carry Armor ***** Level: 45 HP: 24000 MP: 200 Weakness: Lightning Nullifies: Gravity [so what else is new eh?] ***** Left Arm ***** Level: 45 HP: 10000 MP: 100 Weakness: Lightning ***** Right Arm ***** Level: 45 HP: 10000 MP: 100 Weakness: Lightning EXP: 5700 AP: 425 GIL: 4000 WIN: God's Hand This is one of the hardest battles in the game. Lapis laser will do about 1500 damage to all party members. If you kill both arms, this is the only attack he will use against you. If you leave the arms, they will pick up party members and hold them. Every time you hit an arm, the party member gets hurt. Not to mention it gives you one less person to use. Best strategy. Get your defense going first, Regen, MBarrier, Haste, whatever you like to use. Then use either lightning attacks or preferably Kjata/Magic Breath. He should go down fairly quickly if you get your defense up early. After you beat him head left and get the chest containing a Battle Trumpet. Go back right and head straight up off of the screen. Before heading up the stairs to the sub, head left a bit more and get the chests containing the Leviathan Scales and the Scimitar. Once you have those, head up the stairs and battle your way onto the sub. Once inside you'll be attacked again. You can save your game here, once done head into the cockpit. It's your training friends from Junon. You can either fight them or take them prisoner [makes no difference]. Sit down in the seat, read the manual and then start the sub mission. All you need to do is sink the Red Sub. It starts right in front of you so it shouldn't be hard to find. If you fail to sink it you will not be able to get that huge materia. ------------------------------------------------------------------------------- ^038^ Fun in the Sub ------------------------------------------------------------------------------- Items in this Area: Huge Materia #3, Key to the Ancients, Chaos, Death Penalty, Heaven's Cloud, Megalixir, Escort Guard, Conformer, Double Cut, Megalixir, Spirit Lance, Hades Materia, Outsider, Highwind, Oritsuru, Steal as Well Materia Tips: STEAL FROM RENO AND RUDE, STEAL FROM RENO AND RUDE Bosses: Reno & Rude, Emerald Weapon [if you really want to try, save first] The sub will emerge from the water and you will be put back on the land. Get right back in the sub and dive. Now, for the sake of navigation we're just going to glide along the walls. Consider the Junon Reactor which is very close to you, to be 12 O'clock. Head clockwise along the wall. Eventually you will come to the sunken red submarine. Get close and examine it for Huge Materia #3. Now, head back to the reactor and head counter clock wise. The next tunnel you'll come to will be a long ways from here, and it will have a Key to the Ancients at the end of it. Leave that tunnel and continue to follow the wall. You'll go through a very long tunnel. Surface the sub and get out. Put Vincent in your party and head in. A lot of events will happen. Once done, you will be back on the world map. Once you fight ten battles you can return here to get Chaos and the Death Penalty for Vincent. For now, just dive back in and go through the tunnel and start heading along the same wall we've been following. The final place which isn't too far from Costa Del Sol, will be a sunken Airplane. In the first room is a save point, I strongly suggest you use it. The only chest in this room contains Heaven's Cloud. Exit this room to the top and you'll be in one of the cargo rooms. Head up and then to the right. Open the chest, it contains a Megalixir. Head back to the fork and just head right. Open the chest near the stairs. It has an Escort Guard. Go down the stairs and walk ALL the way to the left. Head up to a seemingly dead end and open the almost invisible chest there. Inside is the Conformer. Now head to the upper right corner of this room, the Double Cut materia is there. Head back to the main room. Exit to the left this time. Your about to fight.... ***** Reno ***** Level: 42 HP: 15000 MP: 230 Weakness: None Nullifies: Gravity Steal: Touph Ring ***** Rude ***** Level: 49 HP: 20000 MP: 280 Weakness: None Nullifies: Gravity Steal: Ziedrich EXP: 10500 AP: 660 GIL: 9000 Win: nothing Reno's Neo Turk light can do confusion. As usual Rude's Punch hurts a lot. Whatever you do, be sure to STEAL THE ITEMS FROM THEM. Go through the door they were in front of. You'll be in another cargo room. Get the chest on your left for another Megalixir. Head all the way to the back catwalk and go right for a Spirit Lance. Head left and go down the stairs we bypassed before. When you get to the bottom Cloud will make a comment. Keep going directly to the right. You'll get the Hades Materia here, it's a big hard to see. Now, come towards the bottom of the room. Get the two chests containing Highwind and Outsider. Now, unless you want to stay here and morph the enemies into various sources, get out and head back to the Highwind. When you get to the Highwind, make a step at Wutai. Remember the burning fires in the statues before? We can put them out now with the Leviathan Scales. As you run up to the fires, they will burn out. Put out the first two fires and get an Oritsuru follow the path around for a Steal as Well materia. When you're done here, head back to the Highwind and fly to Rocket Town ------------------------------------------------------------------------------- ^039^ Journey to the Stars ------------------------------------------------------------------------------- Items in this Area: Huge Materia #4, Venus Gospel Tips: STEAL FROM RUDE, STEAL FROM RUDE, STEAL FROM RUDE, STEAL FROM RUDE Bosses: Rude Head towards the rocket. As you fight your way up, Cid will eventually come and join you. You'll finally get to... ***** Rude ***** Level: 42 HP: 9000 MP: 240 Weakness: None Nullifies: Gravity EXP: 4000 AP: 100 GIL: 3840 Steal: Ziedrich Win: S-Mine [from the guards] You'll notice he's weaker than before, the game thinks you should have gone here first, I didn't. Anyway, his grand spark attack is annoying, but he's a pushover. Just remember to steal the Ziedrich! Head inside the rocket and fight one more battle. Go into the cockpit and watch the events unfold. When you regain control of Cloud head to the door on the RIGHT. Go up, you'll see where the Huge Materia is. Try to get to it, you'll be prompted for a passcode. If you're incorrect the first time, you'll only have three minutes to get it correct. Cid will attempt to give you some hints along the way. If you care the passcode is: Circle, Square, X, X Head back down after getting it and then exit the cockpit heading down. Climb down the ladder on the next screen, an event will happen. Once you get control of Cloud again, head down and watch a very long event upon exiting. Once you're back on the world map, re-enter Rocket town and talk to the old man outside of the Item shop a few times. He'll give you Cid's Ultimate Weapon, the Venus Gospel. ------------------------------------------------------------------------------- ^040^ A plan ------------------------------------------------------------------------------- Items in this area: Bahamut Zero Materia Head to Cosmo Canyon and run right up to Bugenhagens Home. Run into the room with the planetarium. Talk to Bugenhagen. A lot of story will occur. Before you leave the room, Bugenhagen will take all of your huge materia and keep it for storage in this room. You'll be able to go up and see them. Go to the Blue one. Get closer when prompted. If you have Bahamut and Neo Bahamut, you will now be given a Bahamut Zero Materia. You can come back at any time to perform the master materia blends. Head back down and you'll be on the Highwind. Fly over the Forgotten capital [it's in that river bed behind the Bone Village] and land the Highwind there. Walk in and take the left path all of the way to the room to the middle back side. Walk over to the right and up to the Oracle like object. Some story will take place. Since we already got the key to the ancients in a previous section, Bugenhagen will fly over and place it in an altar. Now the some water will pour down. Walk back up to the oracle for some more events. When it is all done, attempt to leave. Your PHS will ring. Some more story is taking place. When you can, leave this area and return to the Highwind. You can't get in! Another event is going to happen. ------------------------------------------------------------------------------- ^041^ Weapon attack! ------------------------------------------------------------------------------- Items in this area: None Bosses: Diamond WEAPON Finally you'll be able to get back in the Highwind. Head towards Midgar as that is where weapon is going. Once he makes it to land, get out of the Highwind and walk up to him to start a fight. He walks rather slow for a defender of the planet so if you get bored, just fly around the world a few times or something. Eventually he'll get there though. ***** Diamond WEAPON ***** Level: ??? HP: 30000 MP: ??? Weakness: Lightning Nullifies: Gravity, of course. Also physical attacks for the most part. EXP: 35000 AP: 3500 GIL: 25000 Steal: Rising Sun Win: nothing Just don't use physical attacks, they will do nothing. Use magic instead, other than gravity he has no strengths. His attacks are un-captivating. Use Regen and you'll be fine. He does have a Diamond Flash attack which can hurt pretty bad, but there's a countdown before it so you'll likely never see it. Level 3 spells shred him as do Comet, Ultima and the Contain spells. Limit Breaks will do their normal damage so don't be afraid to use those. Look at all the points you get for winning this easy battle. Oh yeah, and, he is vulnerable to slow, but not stop. Some events will happen. Now, if you elect to go to section ^042^ be CERTAIN to not fly over the Northern Crater which you just saw get blasted open. If you do on accident while chasing him, then be SURE you do NOT fly over Midgar or else you won't be able to do that section right now. If you don't want to do it yet, skip both ^042^ and ^043^ and get ready for ^044^ ------------------------------------------------------------------------------- ^042^ [optional] Ultimate Weapon ------------------------------------------------------------------------------- Items in this area: Ultima Weapon [Won from Ultimate Weapon] Items won from Bosses in the area: Ultima Weapon Bosses: Ultimate Weapon [duh] Want more of that great exp? Head over to the crater in the ground between Junon and Fort Condor and Ram the Highwind into him. You will get in a battle with him. ***** Ultimate WEAPON ***** Level: 61 HP: 100000 MP: ???? Weakness: None Nullifies: Gravity like all other bosses seem too! EXP: 35000 AP: 3500 GIL: 25000 Steal: Reflect Ring, Circlet [depends on where] Win: Ultima Weapon After you fight him for a while, he'll fly away, try to keep him on your screen or you'll have to find him which takes forever. Anyway, after several fights he'll park himself outside of Cosmo Canyon, this is the final encounter spot. Put all of your enemy skill matera on the same person and load him up with some HP Plus's on him as well. Make sure this is the only character to damage Ultimate weapon this fight. When he dies, he'll hit the last person who hit him with the enemy skill Shadowflare. Since none of your materia have it yet, this will teach it to them all at once time! If you have an Mbarrier and some high spirit, this will still do a good 3700 damage to you. Alternatively, you could be a cheap fool and reflect the shadowflare back at him, you will still get the skill. For those who care, you can fight him at: Fort Condor, Mideel, Midgar, Northern Crater, Temple of the Ancients, Gongaga, Mt. Nibel, North Corel, and in his first and final battle locations. When he dies he'll leave a large crater. Park nearby and run through this to get to another optional area with loads of prizes... ------------------------------------------------------------------------------- ^043^ [optional] Ancient Forest ------------------------------------------------------------------------------- Things in this Area: Supershot ST, Spring Gun Clip, Apocalypse, Minerva Band, Slash-all Materia, Typoon Materia, Elixir First a few notes on how this place works and some terminology. The Ancient forest is a highly confusing area of the game. If at any time you find yourself unable to advance, hit the square button and you will be placed at the beginning of the Ancient Forest. However, you will need to re-work through the entire forest to get back where you were. There are several things which are unique to this area of the game, they are all needed to advance through this area as well. They don't have 'official' names for the most part, so I will be referring to them by the names given in this section. Bag - There are two types of bags in the Ancient Forest; those you can walk on and those you can not. The second kind of bag require either a full sized or small frog to be placed in them in order to stand on or walk across. Small Frog - The most common creation in the Ancient Forest. The small frogs may be picked up by hitting the confirm button (circle by default) and then released by pressing it again. Small frogs are used to put in bags so you may walk across them. Large Frog - Large frogs are more useful than small frogs. In addition to being able to use them as stepping stones, they can also propel you a short distance from some bags. Pink Vines - These vines may be grabbed onto and will pull you across [or in some cases up] in the area. You need nothing special to activate Pink Vines. Jar of Honey - Well, it looks like a jar of honey at least, I can't think of anything else it might be. These are used to feed the plant traps which will impair your progress. Plant Traps - Somewhat reminiscent of a Venus Fly Trap, plant traps will close up on you if you get too near their center. When they do this, they will take away 1,000 hp from your ENTIRE party. Plant traps can be disabled by the use of a nearby Jar of Honey. ------------------------------------------------------------------------------- I have divided this area up into screens. There are five screens, Screen1, Screen2, Screen3, Upper Screen and Screen4. You will enter some of these screens multiple times in your journey through the Ancient Forest. Screen1: You will note upon entering this screen, that there is a bridge which heads to the left side of the screen. Ignore it. First, gather 3 small frogs and bring them to the bags accessible from the path which goes UNDER the bridge. Be sure to not drop them into the bags just yet. Instead, deposit them all just in front of the bags. Once you have two there and one more in your hands, begin putting them in the three bags. Leap across all of the bags to the right side of the screen. Here, you will see two large frogs, ignore them for now and head to the plant trap at the bottom of the screen. Take one or two WALKING steps into it and press confirm [default circle] and you will receive the Supershot ST. Now, head right a few steps and up to the top of the screen where you will see the Spring Gun Clip. Get this and head right onto the next screen. Screen2: First, grab a small frog from anywhere on this screen and get under the pink vine. Once positioned properly you will be prompted to 'jump'. Once you choose jump the pink vine will toss you up onto a ledge with two bags next to it. The first bag is empty and the second already full. Put the small frog into the first bag and leap across them both to the next pink vine. This vine will drop you back to the ground level on the other side of the plant trap. Now, to your right is a large frog, get it. Continue heading right a few more steps to a small platform of green grass which has a bag on both it's left and right side. Put the large frog into the bag on the left and hop onto that bag. Remain on that bag for a few seconds until the frog pushes you off onto the ledge holding a Jar of Honey. Pick up the jar of honey [confirm button] and jump off the ledge back to the ground. Walk with the jar of honey to the plant trap and give it to the trap. If done properly the plant will seal itself up giving a clear path to the slash-all materia. If not, the jar will simply fall on the ground where you can pick it up and drop it again. Anyway, after you get the slash-all materia, head back to the right and pick up the large frog yet again. Return to the small platform surrounded by two bags and put the frog into the right back this time. The frog will propel you over another plant trap. Head a few more steps right and you will enter the next screen. Screen3: You will be on this screen a lot, but this time you're just here to get to the upper screen. Run past the first small frog and pick up the second one. Put this frog into the bag you passed on your left. Grab the other small frog I had you run by before and put this on into the second small bag. Cross both bags and hop onto the pink vine. Unlike the other ones this vine will tug you up to the next screen. UpperScreen: Walk left a few steps and head down. Screen2: Walk down the tree trunk and pick up the Minerva band at the end of it. Jump of the branch to your left and grab the large frog [again] and head back to the little ledge putting him into the right bag and hopping across as you did before. Head right and re-enter the next screen. Screen3: Run past the first small frog and pick up the second one. Put this frog into the bag you passed on your left. Grab the other small frog I had you run by before and put this on into the second small bag. Cross both bags and hop onto the pink vine which will again tug you to the next screen. UpperScreen: Head left just like last time. This time though, head UP instead of down. After a few steps of going up, head right. You should be a branch higher than the one you entered the screen on. Keep heading right until you reach a split in the branch. Going down takes you back to screen three, you do not want to do this just yet. Instead, head up and after a few steps you will automatically cross three pink vines to the other side of this screen. To your right you will see a materia, it is the Typoon Summon. Grab that, head up and then right, you will take the three vines back to the split in the branch. This time, head down. Screen3: Walk down the rope and jump off heading to the right. You should see two small frogs to your right. Grab either one of them and put it into the first bag you see on your right. Hop onto this bag and jump onto the second bag [hit up, not left] and eventually to a jar of honey. Grab the jar of honey and fall down onto the ground. Feed the Jar of Honey to the only plant trap you see. It will close up opening a path to a bag on the left. Grab the other small frog and put it into the bag and leap across. Once across, head left a few steps and pick up a small frog. There is a tree on the screen, now to your right, which has a hole hollowed out in it. Put the small frog into this hole. This may take a few attempts to get it in there right, but once done properly, the small frog will bring out a large frog. Grab the large frog and head to the bag you crossed moments ago. Put this frog into that bag and cross to the right side. Wait a few moments and the large frog will jump from the bag to your side of the screen as well. Grab the large frog again and head to your right to the farthest, now empty, bag there. Put the large frog into this bag and just stand on it. Wait several seconds and you will be shot across the hole in the ground! You will be at the mouth of a cave, go in it. Screen4: Head straight to your right and open the chest containing Cloud's Apocalypse [Sword]. Head up and after a few steps you will see another chest on your right, open it and receive an elixir. Head to your directly left, go through the cave door and you will find yourself back on the world map having completed the Ancient Forest. ------------------------------------------------------------------------------- ^044^ Down with the Shinra ------------------------------------------------------------------------------- Items in this Area: Megalixir, Elixir, Aegis Armlet, Elixir, Max Ray, Starlight Phone, Power Source, Guard Source, Mind Source, Magic Source, W-Item Materia, Behemoth Horn, HP Shout, Speed Source, Mind Source, Grow Lance, Master Fist, Pile Banger, Elixir, Mystile, Missing Score Items won from Bosses in the area: Ragnarok, Power Source Tips: There are a bunch of items in this area which are one time only. STEAL from the TURKS. Bosses: Reno & Rude & Elena, Proud Clod, Hojo [3 forms] Try to Approach the North Crater, you'll get an event. There's a new threat that you'll need to do first. Head back to Midgar and there will be another set of events. Eventually you'll be in sector eight, follow Cait Sith into a building. You can save here, once ready, head to the hatch and then climb down the ladder. Take the upper right path first. Follow it to the fork against a wall. The chest to the right contains a Megalixir, the one to the left contains an Elixir. Head back to the ladder you entered this screen on and take the lower path. Head down the large staircase and down the ladder. Once you reach the bottom head left and up the other large ladder. Get the chest up here for the only Aegis Armlet in the game. Head back down the ladder, down a touch on the next screen and all of the way to the right. The floor will give way pushing you down another level. Head left and Cloud will jump onto a pipe. Climb the two ladders it leads to. Go up, then right and enter the pipe. You'll come out on a platform. Get the chest to your right for an Elixir. Climb down the ladder and enter this pipe as well. You will come out on a very small platform, run all the way left and climb another large ladder. Head left for a chest with a Max Ray inside. Go back to the right, down the large ladder and back through the pipe. Hop back to the platform on the left and climb the ladder. Now get the chest on the left hand side of this platform for a Starlight Phone and head on up the stairs. On this screen, save your game if you want to and exit to the opening on the left side. You'll now be in some subway tunnels. If you want some items and one of the better materias in the game, head down. I warn you now, it is a long walk, if you're not interested, head up. Assuming you went down you will be on a screen with three exits. Head down. On the next screen head down. Follow this same pattern all of the way to the bottom screen. Along the way you will find various party members of yours as well as: Power Source, Guard Source, Mind Source, Magic Source, and finally the W-Item Materia sitting next to a save point. Oh, and you may have heard of the W-item duplication trick. Here's how it works if you care. First, it may only be used on items which you can use in battle and you must have at least one of those in your inventory. Due to confusion with my approach to explaining this, we will use Defcon999s: Move your cursor to the W-ITEM command. Press confirm. Move your cursor to an item. Press confirm. Now press it again. You will now be back in the item menu. Now go to any other battle-usable item and press confirm. Now the hand will be out to select a target. Press cancel. Now press confirm. Now cancel again. Just continue doing this repeatedly until you get 99 of the item you are duplicating. The glitch will cause the first item to be duplicated. Contrary to popular belief, it is not necessary to have two of the item in order to duplicate it. Once you have this, head all the way back up. Eventually you'll make it back to the screen where you entered this tunnel section. Try to head up, you'll get an event from the Turks. If you have done the Yuffie materia side quest, you'll be allowed to not fight them. Letting them leave without a battle could well be the dumbest choice anyone could make during this game. They have such wonderful items to steal. So, start the fight. ***** Reno ***** Level: 50 HP: 25000 MP: 200 Weakness: none Nullifies: Gravity Absorbs: Lightning Steal: Touph Ring ***** Rude ***** Level: 51 HP: 28000 MP: 250 Weakness: none Nullifies: Gravity Absorbs: Fire Steal: Ziedrich ***** Elena ***** Level: ??? HP: ??? MP: ??? Weakness: none Nullifies: Gravity Absorbs: Ice Steal: Minerva Band EXP: 4500 AP: 450 GIL: 3000 Win: nothing As usual, watch out for Rudes Punches. Elena can confuse a party member if you are not protected. Once one of them dies they'll all run away. Try to avoid elemental attacks as you'll usually heal at least one of them. Oh yeah REMEMBER TO STEAL THINGS FROM THEM. Anyway, head up when you're done with them and head to the right. Head up again and go left. Climb the ladder and you'll be at the Shinra Building. First, and you will hate me for this, climb the stairs around back to get a Behemoth Horn. Since you're about half way up the stairs, just keep heading up. When you get to the 59th floor, take the elevator to the 64th floor. Head to the locker area. Go to the back row of lockers and search them for the HP Shout. Now go to the right exercise room and examine the vending machine to receive a Mind Source and a Speed Source, assuming you banged on it during your first visit. Head back to the 63rd floor and get the Grow Lance. All the barriers have been removed from this floor so you can just walk in and get it. Now take the elevator back down to the lobby. If you didn't see Turtle's Paradise Flyer No.2 here last time around, this is your final chance. Also head up one flight of stairs and enter the unmarked door against the rear right wall. Inside are two chests containing a Master Fist and a Pile Banger. You may now leave this building and head back down into the tunnels. Head down for three screens and then exit the left side of the fourth. Climb up the object here and try to run forward. You'll be stopped Heidegger and Scarlet in their new toy... ***** Proud Clod ***** Level: 62 HP: 60000 [Materia Jammer has 20000] MP: ??? Weakness: None Nullifies: Gravity Steal: nothing EXP: 15000 AP: 2500 GIL: 20000 Win: Ragnarok This battle just takes a long time. His materia Jammer is supposed to disable materia, I think. Honestly, I've never seen it do anything. He uses knee blends and a gun attack. They all do pitiful damage at even more pathetic turn rates. He has some good magic defense so knocking him out with spells may take some time. This is just an easy battle though. Once you have beaten him, head up onto the next screen. GET THESE TWO CHESTS for an Elixir and........ a Mystile! Now, head to the save point. If Barret is not in your party, put him there right now. If not, you won't be able to get a weapon up above. Head up the stairs onto the next screen. Head up the first staircase here and get the chest. If you don't want Barret in your party, head back down and change members. Once ready, head all the way up all of these stairs and get ready for a long yet fun battle with none other than... ***** Hojo ***** Level: 50 HP: 13000 MP: 250 Steal: nothing He'll summon a few weak creatures if you leave him around long enough. Just ignore them and attack them, this boss is just a warm up. Once you beat him he'll react to some mako juice he had drinken earlier. ------------------ ***** Hellitic Hojo ***** Level: 55 HP: 26000 MP: 200 Steal: nothing ***** Left Arm ***** Level: 55 HP: 24000 MP: 400 Steal: nothing ***** Right Arm ***** Level: 55 HP: 5000 MP: 300 Steal: nothing His arms will just be revived if you kill them so concentrate on the main body itself. He has a few strong physical attacks but nothing to be too worried about. The real challenge will be part three. ------------------ ***** Lifeform-Hojo ***** Level: 58 HP: 30000 MP: 100 Steal: nothing EXP: 25000 AP: 2500 GIL: 6000 Win: Power Source His Combo attack is quite nasty. It's loaded with a bunch of status attacks which can poison you, put you to sleep, stop you and paralyze you. He is also in love with the silence spell. Ribbons will be your best friend here. Other than that he has a moderately damaging physical attack Well, there is going to be a whole lot of story line which will end disc 2. On to disc 3. Only one area of the game left! ------------------------------------------------------------------------------- ^045^ Northern Crater, Part I ------------------------------------------------------------------------------- Items in this Area: Save Crystal, Guard Source, Power Source, HP Absorb Materia Elixir, Guard Source, Mind Source, Magic Source, Mind Source, Megalixir, Hero Drink, Guard Source, Power Source, Magic Source, Remedy, Hero Drink, Vaccine, Shield Materia, Imperial Guard, W-Magic Materia, Counter Materia, Luck Source, Remedy, Elixir, X-Potion, Turbo Ether, Vaccine, Magic Counter Materia, X-potion Mega-All Materia, X-potion, Speed Source, Mystile, Elixir, Tetra Elemental, Speed Source, Megalixir Climb down the ladder of the highwind. There are still a few optional parts of the game which we could do, but we may as well get everything here in the crater first, can't hurt, right? Now, when asked, choose 'alright, let's go!' You'll slide down the edge of the crater. Don't worry, you WILL BE ABLE TO GET OUT. See the door just above you on the next screen, that's how you get out. Head left, open the chest for a save crystal. Now, this can be placed at any point in the crater. Don't use it yet, I'll tell you exactly where to and where not to use it. This room is just a few circles of heading counter clock wise. Just make your way down getting the Guard Source as well. Keep heading down the room. In the next room, head left and jump down. Continue to the left and jump up to the next ledge to get the chest which has a Power Source inside. Head a few steps to the right as well to grab a HP Absorb Matera. Head back down and go to the right, heading down again. Head a step or two to the left and get the Elixir in the chest. Make your way back to the top of this room and head down to the right this now. Grab the Guard source which is several levels below. Get the mind source two levels below this. Once you reach the bottom of this room, climb back up the left side and run to the only chest remaining on this side. [We could have gotten this before but we've actually saved a few steps this way] Anyway, inside of it is a Magic Source. Now head back to the bottom of this room and exit it. On the next screen, run right and fall down a few floors. Grab the chest to your left for another Mind Source. Walk right until it asks you to jump up and do so. Run all of the way left jump down, and enter the door. Inside is a chest with a Megalixir. Leave this room, jump back up a ledge and run all of the way to the right. Jump down two levels and enter the door. Run down and exit the other door. Once outside jump down a level. Jump up twice and run all of the way to the left and fall. Run right to get the chest holding a Hero Drink. Now enter the door you passed up. Run to the right and get the chest holding a Guard Source. Continue right [now looks more like up] and veer off into the hole to get another Power Source. Back track a bit and exit this indoor area at the top left. Now, we're right back where we began on this screen. Make your way right and fall down twice, enter the small cave, exit below. Head left and fall, right then fall, left then fall and finally left then fall. You'll be able to exit this screen now. We're now in a room with a few pillars. WHATEVER YOU DO, DO NOT USE YOUR SAVE CRYSTAL IN THIS ROOM. THERE IS A HIGH DEGREE OF PROBABLILITY YOU WILL SCREW UP YOUR SAVE FILE AND NOT BE ABLE TO CLIMB BACK OUT OF HERE. YOU HAVE BEEN WARNED. Anyway, make your way to the middle of the room. Your party will decide that they need to split up. Now, at this point, you will be able to duplicate some items down here. If you wish to do this, keep reading. If not, skip the next paragraph. Send Cloud to the Left. Send Barret to the left. Send Tifa to the Right. Red to the left. Send Yuffie to the Left. Send Cait Sith Left. Send Vincent left. Make your party with your 8 characters and head left. There is another for in the road. Send Cloud Down. Send Barret Up. Send Red Up. Send Yuffie Up. Send Cait Sith Down. Send Cid Up. Send Vincent Down. Now, head through these three screens picking up everything. When you reach the bottom there will be a circular room with a large green center. DO NOTHING. Head back up the path you just game down and head down the right path. Get everything. When you again get to the circular room, head back up the first path you took. Now, head along the upper left path. Once you have gotten all of this, enter the main room of the crater. Talk to your party members and they will give you additional copies of anything they took. For information on what is on each path, keep reading. If you chose the Left-Up Path: Put your save crystal in the first room here. This screen and the next one are the best two leveling up spots in the game. In order to hurt the magic pots in this area, you will first need to feed it an elixir. Now, head to the right and jump across to the platform. Head to the chest and get the Magic Source. Head back to the entrance of this room and go up. You wind up on the other end of this room. Head left and get the chest in the upper area of the room. Inside is a Remedy. Now head to the upper right side of this room and exit into the next one. Head straight to the right and get the chest containing a Hero Drink. Head to the back left of this screen and get the chest with a Vaccine. Head right and up the slope which is still on the left side of the room. Get the Shield Materia which is there. Head down and you'll be taken to the only remaining chest in this room which holds an Imperial Guard. Now, exit this screen from the righter most slope. This screen is a big hard to navigate. The green up top is concealing a yellow materia, you should be able to see it. It is the W-Magic Materia. Also the giant ball of light at the bottom of the screen has a Counter Materia. When you have both of these, exit to the left side. You'll now be at the point of no return. Talk to your party members when they arrive to get their stuff. You can also get a Luck Source from the Chest. If you chose the Left-Down Path: Jump down the pedestals and get the chest on your left which has a Remedy inside. Head down a hair and to the right and back up to get an elixir. Now head all the way left and down to get a chest with a X-Potion. Keep going down to exit this screen. Head down on this screen. Jump off the large pillar. Get the chest to the left for a Turbo Ether. Head right and around getting the chest with a vaccine inside of it. Now, head left, as the screen starts to curve towards the downward direction, run on the upper part of this path while hitting circle frequently. You'll get the Magic Counter Materia. This is the best hidden item in the game. Anyway, follow this screen around until you exit it at the bottom. Head down and get the chest with an X-potion. Head left, then down to the right. Jump down a few ledges and open the chest to the left for a Turbo Ether. You see the Purple Materia floating to the left of you? Jump at it, right when Cloud is on it, hit circle and you'll get it. Also, the chest to the left of here holds a Speed Source. Head down and exit this screen to the left and you'll be at the point of no return. Talk to your party members when they arrive to get their stuff. You can also get a Luck Source from the chest. If you chose the Right Path: Head down the large Stalactite until you come to a point to climb down. Choose to. Get the chest right next to the bottom for a Mystile. Head a few steps to the right for an Elixir. Keep heading around this curved area and onto the screen below. Open the nearest chest for a Speed Source. Work your way down and get a chest with a Tetra Elemental. Head up and open the nearby chest for a Megalixir. If you head down a bit and to the left you can get another Megalixir. Head all the way back to the right and exit to the top. Now you're on another curving screen. Just make your way to the bottom and you'll come out at the point of no return. Talk to your party members when they arrive to get their stuff. You can also get a Luck Source from the chest. NOW THAT YOU'RE AT THE POINT OF NO RETURN: If you just want to beat the game, head down and go to section ^047^. If you'd rather not, head up and leave the crater the way you came in. Preferably clear the two paths you didn't already do. Go to section ^046^ for all things left to do in the game. ------------------------------------------------------------------------------- ^046^ [optional] Final Optional Areas ------------------------------------------------------------------------------- Items in this area: Far too many to list, but the main ones include if you haven't already gotten them: Limited Moon, Omnislash, W-Summon, Final Attack, All other Battle Square Materia, All Chocobo Square Materia, Mime Materia, Hp<=>MP Materia, Quadra Magic Materia, Knights of the Round Materia. First head to Cosmo Canyon. Get Red XIII's Limited Moon from Bugenhagen. Anyway, at this point you'll want to breed a Gold Chocobo. Here's how: Go to the chocobo farm and buy six stables [60,000 gil] Get 2 Good Chocobos [Male and Female] Get 2 Great Chocobos [Male and Female] Good Chocobos appear with SPENCERS at the tracks near the Gold Saucer. Great Chocobos appear with SPIRALS at the tracks near Mideel. Race them to the A class at the chocobo square in the gold saucer. Mate the Goods with the Greats given them Carob nuts which can be won or stolen from Vlakorados [get a total of three]. Save before doing this and hopefully you'll get a Blue and a Green Chocobo of opposite Genders. Race the Blue and Green ones to Class A now as well. Fight fifteen battles so they can breed and breed them with a Carob Nut. You'll get a black chocobo. Now, you'll need to catch a Wonderful Chocobo. They appear near Icicle with JUMPINGS. Get one that is the opposite Gender of your Black Chocobo. Race them both to the Class A and fight fifteen times. Now, get a Zeio nut from the Goblins on goblin island. This island is half grass and half forest and is in the north eastern quarter of the world. You can steal them or win them from the goblins there, whom only appear in the forest. Breed them. You'll get a Gold Chocobo. Now, with the Gold we'll go to all four materia caves: One Near Mideel: Quadra Magic Materia [blue chocobo] One Near Wutai: Mime Materia [green chocobo] One Near Corel: HP <==> MP Materia [Black Chocobo] Northeast Corner of the map: Knights of the Round Materia [Gold Chocobo] All of the other prizes in this area are won from either the battle square or the chocobo square. Please see each of their sub sections in Section ii of this guide. Also, for Emerald and Ruby Weapon please see there sub section in Section ii as well. One other thing, if you head into the basement of the Shinra Mansion at the library room. You'll be able to see another past sequence which is very informative. ------------------------------------------------------------------------------- ^047^ Northern Crater, Part II ------------------------------------------------------------------------------- Bosses: Jenova-SYNTHESIS, Bizzaro Sephiroth, Safer Sephiroth. Talk to your party at the point of no return and choose to move on. There will be a short story event and then you'll pick your party. Just hop from Rock to Rock all the way down. Every now and again you'll have to fight a battle. When you make it to the bottom, you'll be attacked by Jenova-SNYTHESIS. ***** Jenova Synthesis ***** Level: ?? HP: 60000 [10000 and 8000 for the arms] MP: ??? Weakness: None Nullifies: Gravity Steal: nothing EXP: 5000 AP: 3500 GIL: 0 Win: nothing Her attacks all suck. Eventually she'll start a countdown from 5. When it reaches 0 she will cast Ultima on your whole party, should you survive and win the battle you will not receive any experience. Otherwise about all she does is whip you with her arms. More story will happen, you'll be allowed to split into multiple parties if your level is high. It's time to fight... ***** Bizzaro Sephiroth ***** Level: ?? HP: 40000 MP: 400 for each of the five parts There are five sections. The head has 2000 life, the arms I believe 4000 each. You will be unable to damage the middle section until it's defense is down. Once the core is down it has a mere 10000 hp to wail on. Do this fast though. This section will heal the torso section for about 6700hp every round of play. If you can't keep up with that kind of healing use alternate methods such as Coin and Throw. His offensive attacks are very weak so don't be concerned with them. Oh, and unless you really need to, don't switch parties. When he dies you'll immediately face.... ***** Safer Sephiroth ***** Level: ?? HP: Varies with Clouds level, 35,000 to 140,000ish MP: ??? He'll open with a Wall, Debarrier it. Regan your whole party and get a big guard up. Just pound him with everything you have. His main attack is super nova which will take away about 93% of your current health. He will usually follow it up by casting Break on one party members. His other attacks include fallen angel [hp reduced to 1] and Dain, which will do damage and give you many unwanted status effects. When he goes airborne he's about to use supernova. Oh also his physical attacks are just slices with the wing, they hurt, lots. When you kill him there will be another battle which you can not possibly lose. Enjoy the ending, you've earned it. ******************************************************************************* ii) Yuffie, Vincent, & other ******************************************************************************* Many things which fall under 'other' are covered in the [optional] sections of the main walk through, I feel the need to not repeat them. They are clearly marked in section three, please go up there and find them. Section II Sub Menu 1. Getting Yuffie 2. Yuffie Materia Quest 3. Yuffie Pagoda 4. Getting Vincent 5. Lucrecia's Cave 6. Chocobo Breeding 7. Excavation Site [Bone Village] 8. Gold Saucer a. Battle Square b. Wonder Square c. Speed Square d. Chocobo Square e. Other 9. Ancient Forest 10. Ultimate Weapon 11. Emerald Weapon 12. Ruby Weapon 13. Stat Maxing 14. Important Things to Steal and Morph 15. Status Effects 16. Fort Condor Battles 17. Playable Characters 18. Lost Forever Items 19. The Gold Saucer Dates 20. Shopping List ******************************************************************************* 1. Getting Yuffie ******************************************************************************* When you're done here, exit out to the world map and fight in the forests. You'll sometimes encounter a Ninja. When you beat her, an event will take place. Do EXACTLY what I say now or you're going to have some serious money stolen from you. First, do NOT bring up the menu at ANY point during this. Walk to the ninja and talk to her. Choose "Not interested" Walk to her again, Choose "......petrified" Choose "Wait a second!" Choose "......That's right." Choose "......Let's hurry on." Here's exactly what she'll take and when [Thanks Feu Feu!] 1st question : the only thing you can do after that is enter the menu. When you quit the menu, Yuffie is gone and has stolen 200 gil from you. Whenever you enter the menu, this will happen. 2nd question : Yuffie goes away and bumps into one character. 500 gil is stolen. 3rd and 4th question : if you make a mistake, Yuffie leaves but steals nothing 5th question : she runs away and steals 700 gil from you. By the way, you can talk to your party safely. And you can also leave the screen without talking to Yuffie. Yuffie will join your party, you'll be asked to name her as well. The choices are somewhat different if you decide to get her when Cid or Tifa lead the party rather decent chat with Tifa as well. ******************************************************************************* 2. Yuffie Materia Quest ******************************************************************************* Head to the western most continent of the map [it's very narrow]. If you're using tiny bronco you'll have to enter from the bottom of the island. If you already have the Highwind you'll be able to park right next to Wutai on the north end of the island. Directions will be given assuming you used Tiny Bronco, if this isn't the case, simply read down to the part when you walk in to town. I suggest you save before you do this since you can not return from this area until it is completed and the boss you will eventually fight can be insanely difficult. Anyway, the event will happen and you'll be on the south end of the continent, without materia. You'll need to head to the town on the north end of this island. Once there, enter the town. Head left across the first two bridges and then up across a third. Head to the upper left and exit the screen. Go into the building on your right. Go up and enter the room on your left. Use the secret passage to the left side of this room to take you to a chest which holds a Magic Shuriken. Head back to the main hall and go right. Enter the room on the right of the next screen and use the passageway on the right side of this room to take you to a chest holding a Hairpin. Head back to the hall and go up to the next room. Speak with the man laying there and eventually Yuffie will pop out. She will run off, head back to the first screen, cross the first bridge and go to the only building on this little island. You'll meet up with some old 'friends'. After the scene, head up the bridge you most recently crossed into the building straight across from it. Now you'll be able to open the chest, an MP Absorb materia is inside, but Yuffie will steal it from you! She'll run off, head to the building closest to the entrance of town. She is behind the wall thingy which people go behind to change clothes. She'll run off again. Cross the first two bridges heading left again and you'll see a pot move. Your party will scatter to block the bridges. Strike the pot a few times with Cloud, finally, you will catch Yuffie. A short scene will happen. Yuffie will take you to her house and tell you how to get the materia back after a long sob story. Press the lever as instructed.... ...Your party will become trapped in a cage! You were fooled! Hit the lever again to pull the cage back up, before leaving this basement, head right a few steps and examine the final Turtles Paradise Flyer on the wall. Head out of her house and go to across all three bridges to the screen way off to the upper left again. This time, enter the gates to the left, ring the bell, and enter the door it makes. You'll run into yet another old friend. This one has Yuffie and Elena being held hostage. You'll need to follow him. You'll get attacked as well, which may be bad since you have no materia still :P. Also, get the two chests in this room which hold a Swift Bolt and an Elixir. Head up the stairs. After a short event you'll get attacked. Leave this building by backtracking or just going forward. When you try to head off of the screen you'll run into Reno and Rude, they will assist you for now. Head to the big statues in the back of town. Go right at the first split. Go straight in the second area. Head up now. You will enter a room with a lot of flames. The only thing you can get right now is a Dragoon Lance. Exit this room after that and head straight down. Some story will occur, It is time for a really bad ass boss fight. ***** Rapps ***** Level: 39 HP: 6000 MP: 300 EXP: 3200 AP: 33 [for all that materia you're holding....] GIL: 20000 Win: Peace Ring This fight is just nasty. If you have Barret in your party, make sure to use mind blow to eliminate all of the MP on Rapps, which will stop him from casting Aero3 which does around 1300 damage to a character. His physical attack is no joke either, but it won't kill you as fast. Multiple hitting limit breaks are your best offense against him too. When you win you'll get loads of stuff. There will be some more story line, Yuffie will give your materia back for real this time. It will almost always be put on the wrong person though, so you'll have to sort it all over again. ******************************************************************************* 3. Yuffie Pagoda Quest ******************************************************************************* There is a second quest only Yuffie can do here. She can do this one at any point during the game. If she does it during disc 1 you will get a lot of money, some good items, and a decent summon. The catch is, if you do it now, you will NEVER get all the enemy skills on the fourth eventual enemy skill materia. You will still get them all on up to three materias, but not the fourth. If you elected to, head to the upper left exit of this screen and head to the tall building. Yuffie must be in your party. Equip her with the best items you have because she is going to have to do five solo fights. Floor One: ***** Gorkii ***** Level: 30 HP: 3000 MP: 150 EXP: 1500 AP: 50 GIL: 0 Win: X-Potion Weakness: Wind Nullifies: Gravity He will use Barrier and Regen so his HP will seem a lot more than 3000, one of the Harder Pagoda fights. Floor Two: ***** Shake ***** Level: 32 HP: 4000 MP: 180 EXP: 2200 AP: 50 GIL: 0 Win: Turbo Ether Weakness: none Easiest battle of them all. His attacks do little damage. Just watch out for rage bomber. Floor Three: ***** Chekhov ***** Level: 34 HP: 5000 MP: 210 EXP: 2900 AP: 50 GIL: 0 Win: Ice Ring Weakness: none Nullifies: Gravity Another easy one, I'm not even sure if he has an offensive attack other than absorb which takes very little life. Floor Four: ***** Staniv ***** Level: 36 HP: 6000 MP: 240 EXP: 3600 AP: 50 GIL: 0 Win: Elixir Weakness: None Nullifies: Gravity This one is easy, he'll just use his normal attack a lot. Floor Five: ***** Godo ***** Level: 41 HP: 10000 MP: 1000 EXP: 5000 AP: 60 GIL: 40000 Win: All Creation Weakness: none Gravity DOES work on him. When you get him low on life, he will use cure2 which will give him a ton of life back. Use magic hammer to deplete his MP so this is not an issue. His offensive combos are quite weak and he will often heal you if you're injured badly [not always]. Be careful of his demi3 attack. Once all of this is done, you will also get the Leviathan Materia. ******************************************************************************* 4. Getting Vincent ******************************************************************************* Head to the Shinra Mansion in Nibelheim. Go up the stairs to the second floor. Take a left when you get up them. Enter the room to the north end of this screen. There is a safe. I warn you now, if you haven't saved in a while, you may want to, there is a boss inside and he can really give a beating. You will have twenty seconds to open the safe. The combination is Right - 36 Left - 10 Right - 59 Right - 97 If you overshoot a number, your combination will fail. Upon opening it you are going to be attacked by... ***** Lost Number ***** Level: 35 HP: 7000 MP: 300 EXP: 2000 AP: 80 GIL: 2000 Win: Cosmo Memory Weakness: none He hits hard and often. The best strategy is to get the 'stop' status on him using any method you can. Cross Slash, Choco/mog, added effect=time. Any of these will make the battle a lot easier. When he is stopped, just blast away at him. If you elect not to do this, about half way through the battle he will rip one of his two colors left. The Red one will be a caster and will be very resistant to magic. The Purple one will attack like you won't believe and even your best attacks will do little damage. Once you've beaten him, grab the Odin Materia on the ground. Also, reach INTO the safe to get the key to the basement. Once you have all of this leave the room and head right. Keep heading right until you can't. Head down and enter the hidden stair well. Go down the stairs. Run down and exit this screen. On the next screen rather than going left and into the lab area again, head up and use the key you just got on the door. Open the casket in the middle of the room. Tell him about Sephiroth. He'll close his casket, open it again and ask who he is. Once the chatting is done, exit this room and try to leave the basement, Vincent will now join you. ******************************************************************************* 5. Lucrecia's Cave ******************************************************************************* This event may be done at any time after getting the Sub or a Green Chocobo. I will list it in perspective of the sub, if you have the Chocobo, Get off of the Highwind at Corel and walk over the mountains and you'll see the waterfall. Dive the Sub at Junon. Head over to the north end of the ocean. There will be two tunnels. One goes to the Key to the Ancients, the other to a waterfall. Go towards the waterfall [through a large tunnel] surface the sub and get out. Put Vincent in your party and head in. A lot of events will happen. Once done, you will be back on the world map. Once you fight ten battles you can return here to get Chaos and the Death Penalty for Vincent. ******************************************************************************* 6. Chocobo Breeding ******************************************************************************* Go to the chocobo farm and buy six stables [60,000 gil] You can do this with as few as three but it gets a bit more confusing so just get six of them please Note: This is only a recommended way of doing this process. The entire thing may be done with good, great, or wonderful chocobos rather than mixing them around. Get 2 Good Chocobo's [Male and Female] Get 2 Great Chocobo's [Male and Female] Good Chocobos appear with SPENCERS at the tracks near the Gold Saucer. Great Chocobos appear with SPIRALS at the tracks near Mideel. Race them to the A class at the chocobo square in the gold saucer. Mate the Goods with the Greats given them Carob nuts which can be won or stolen from Vlakorados [get a total of three]. Save before doing this and hopefully you'll get a Blue and a Green Chocobo of opposite Genders. Race the Blue and Green ones to Class A now as well. Fight fifteen battles so they can breed and breed them with a Carob Nut. You'll get a black chocobo. Now, you'll need to catch a Wonderful Chocobo. They appear near Icicle with JUMPINGS. Get one that is the opposite Gender of your Black Chocobo. Race them both to the Class A and fight fifteen times. Now, get a Zeio nut from the Goblins on goblin island. This island is half grass and half forest and is in the north eastern quarter of the world. You can steal them or win them from the goblins there, whom only appear in the forest. Breed them. You'll get a Gold Chocobo. Now, with the Gold we'll go to all four materia caves: One Near Mideel: Quadra Magic Materia [blue chocobo] One Near Wutai: Mime Materia [green chocobo] One Near Corel: HP <==> MP Materia [Black Chocobo] Northeast Corner of the map: Knights of the Round Materia [Gold Chocobo] ******************************************************************************* 7. Bone Village ******************************************************************************* Items which can be dug [Thanks to Terence for Items 1-3]: Buntline Mop Catastrophe Phoenix Materia [only if missed during fort condor] W-Item Materia [only if missed on disc 2] Steal Materia Lunar Harp Bahamut Zero Materia [only if missing Blue Huge Materia] Key To Sector 5 If you have any rare items that you know of, please email me, this section is difficult to confirm though. ******************************************************************************* 8. The Gold Saucer ******************************************************************************* ------------------------------------------------------------------------------- a. Battle Square ------------------------------------------------------------------------------- You get one character. You may equip anything you like on them. You will have to fight 8 consecutive battles with handicaps after each one. The game costs 10 GP. After each battle you'll be asked to continue, choose 'off course' [yes that is really what it says]. You will get BP every time you win a fight. The longer you go with harder handicaps, the more BP you will win. If you die, run away, or otherwise leave the battlefield, you will not collect any BP for that round. Here is what each picture in the handicap slot will do. Icon Effect ------------------------------------------------------------------------------- Armlet Armor stops functioning [Defense halved] Blue Materia Support Materia fails Cure Full HP Five Materia All Materia Fails Frog Toad status Green Materia Magic Materia Fails HP & MP Max HP and MP halved Item Sack Can not use the Item Command Lucky 777 Nothing Lv. Down Your level is decreased by 5 or 10. MP Max MP halved. MP Zero Current MP reduced to 0 Poison You get Poisoned Purple Materia Independent Materia Fails Red Materia Summon Materia Fails Ring Accessory stops to function Shoe Dexterity Down 50% Small Sword Mini status Stopwatch Battle units x30 = damage done to you Sword Weapon stops to function [attack halved] Yellow Materia Command Materia Fails Here is how you get points. It is based on what handicap you get and when you get it. You may get the same handicap multiple times. You always get ten points for the first round. After that we start with handicaps. Round 2 handicap is the one you get between round 1 and round 2 and so on and so forth ------------------------------------------------------------------------------- Handicap | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Round 8| ------------------------------------------------------------------------------- Down 5 L | 5 | 8 | 13 | | | | | Down 10 L| | 16 | 28 | 53 | 118 | 308 | 968 | Mini | 5 | 8 | 16 | 36 | 108 | 453 | 2940 | No Item | 13 | 23 | | 118 | 355 | 1368 | 7200 | 1/2 HP MP| | | | 94 | 353 | 775 | 3134 | 1/2 HP | 13 | 22 | 40 | 84 | 204 | 591 | | 1/2 MP | 12 | 20 | 36 | 73 | 173 | 502 | | 0 MP | | | | 70 | 171 | 502 | 1855 | Accessory| 10 | 18 | 35 | 84 | 248 | 953 | | Lucky 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | Cure | 1 | 1 | 1 | 1 | 1 | 1 | 1 | No Red | | 18 | 37 | 90 | | | | No Yellow| 5 | 8 | 17 | 41 | | | | No Blue | | | 37 | 91 | 281 | | | No Green | 15 | 28 | | 145 | 445 | 1775 | 9425 | No Purple| 11 | 20 | | 99 | | 1196 | 6645 | No Mat. | | | 59 | | 463 | 1866 | 10000 | Toad | 6 | 10 | 19 | 44 | 130 | 520 | 3069 | Poison | 4 | 6 | | 16 | 33 | 82 | | 1/2 Spd | 5 | 7 | | 19 | | | | No Weapon| 15 | 27 | 57 | 140 | | 1602 | 8246 | No Armor | | 17 | 33 | | | 654 | | x30 Time | | 15 | 26 | 54 | 130 | | | ------------------------------------------------------------------------------- You can spend all of this BP over in the lower right hand corner. If you leave the Battle Square, all of your BP will go away. Here is a list of Prizes: Disc One Item | BP Cost --------------------------------- Potion | 80 Phoenix Down | 160 Shrapnel | 320 Ether | 640 Mimett Greens | 1280 Fury Ring | 2560 Enemy Lure Materia | 5120 Pre-emptive Materia | 10240 Speed Plus Materia | 20480 Champion Belt | 41960 Late Disc One [after getting Tiny Bronco] Item | BP Cost --------------------------------- Phoenix Down | 100 Remedy | 200 Mimett Greens | 400 Enemy Lure Materia | 800 Choco Feather | 1600 S-Mine | 3200 Pre-emptive Materia | 6400 Speed Plus Materia | 12800 Champion Belt | 25600 Omnislash | 51200 After getting the Highwind and onward Item | BP Cost --------------------------------- Remedy | 100 Enemy Lure Materia | 250 Right Arm | 500 Pre-emptive Materia | 1000 Reagan Greens | 2000 Speed Plus Materia | 4000 Stardust | 8000 Champion Belt | 16000 Omnislash | 32000 W-Summon | 64000 To enter the Special battle you need: 1) Have Omnislash LEARNED 2) Have Ultima Weapon 3) Have W-Summon If you win the battle you will be given the Final Attack Materia You'll need to fight some harder enemies, but many of them morph into good items so here is the list of the enemies. Battle One ***** Sea Worm ***** HP: 18000 MP: 200 Morph: Dragon Scales Weakness: Cold Nullifies: Gravity Battle Two ***** Ho-Chu ***** HP: 8600 MP: 290 Morph: Ribbon Weakness: Water Nullifies: Gravity Battle Three ***** Unknown3 ***** HP: 30000 MP: 100 Morph: Magic Source Absorbs: Lightning Battle Four ***** Serpent ***** HP: 28000 MP: 290 Morph: Mind Source Weakness: Wind Nullifies: Gravity Absorbs: Water Battle Five ***** Wolfmeister ***** HP: 20000 MP: 200 Weakness: Water Battle Six ***** Behemoth ***** HP: 14000 MP: 400 Battle Seven ***** Maximum Kimaira ***** HP: 8000 MP: 350 Morph: Guard Source Battle Eight ***** Proud Clod ***** HP: 120000 MP: 400[?] Nullifies: Gravity Now for some setups to help you out. I only use Cloud here, I suggest you do as well since he is the most balanced character. Early Disc 1: Weapon: Best one you have Armor: Best one you have Accessory: White Cape Materia: Restore, Enemy skill [try to have Beta or Aqualung along with white wind and big guard] Long range helps too. Since most of your green materia will do pitiful damage at this point there is no reason to equip them. Items: Right arms [steal from bombs on the bridge before Corel] and ethers. Most of your damage will be done with Beta or Right arms [which will do almost 1,000 damage to all targets] Late Disc 1 [pre temple]: Weapon: Murasame Armor: Gold Armlet Accessory: White Cape Materia: Restore, Enemy skill [Trine, Big guard, White Wind, Magic Hammer, Beta, Aqualung] HP Plus [as many as you can hold] Counter attack and Long Range Items: Right arms, ethers, x-potions [win near Wutai] Again, Right Arms and Enemy skills will be doing the bulk of the damage. You will have the added bonus of HP Plus's in bulk this time as well as other good independent materia. Late Disc 1 [post temple]: Weapon: Nail Bat Armor: Dragon Armlet Accessory: Ribbon Materia: Restore, Enemy skill [Trine, Big guard, White Wind, Magic Hammer, Beta, Aqualung] HP Plus [as many as you can hold] Counter attack and Long Range Items: Right arms, ethers, x-potions [win near Wutai] Again, Right Arms and Enemy skills will be doing the bulk of the damage. You will have the added bonus of HP Plus's in bulk this time as well as other good independent materia. Late Disc 2-3 Weapon: Ultima Weapon Armor: Mystile or Ziedrich Accessory: Ribbon Materia: Enemy skills, HP Plus, 4xcut or Slash-all. Most of your killing will be done with physical attacks at this point during the game. Items: probably won't need them ------------------------------------------------------------------------------- b. Wonder Square ------------------------------------------------------------------------------- Arm Wrestling \/\/\/\/\/\/\/\/\/\/ Just use a turbo controller for this. You'll get 1gp for the wrestler and 2gp for the sumo wrestler. Not a good way to make GP. Basketball \/\/\/\/\/\/\/\/\/\/ One GP per basket, 11 and so on double your score, once you miss you lose. If you get the timing down you can get right, otherwise, no. G-Bike \/\/\/\/\/\/\/\/\/\/ If your score is over 10,000 you will get 10gp, if not, you will get 2gp. The first time you win you will also be given a speed source. Grab a Prize Game \/\/\/\/\/\/\/\/\/\/ You can get lots of nothing, or some GP ranging from 1-80. You can also get useless things like potions. Mog's House \/\/\/\/\/\/\/\/\/\/ Win the game and get 30 GP. Once you win you can not play again. Snowboarding \/\/\/\/\/\/\/\/\/\/ Course A: 90+ points = 20 GP and a Safety Bit Course B: 97+ points = 100 GP and an All Materia Course C: 96+ points = 300 GP and a Crystal Bangle You can not play this game until you have done the snowboarding scene in early disc2. Submarine Game \/\/\/\/\/\/\/\/\/\/ There are five courses. You win 20 gp every time you play. The first time you win on a new course you'll get: Replay of real game - Ink Level One - T/S Bomb Level Two - Dragon Fang Level Three - Dragon Scales Level Four - Cauldron You may only do this game after you've done the Submarine quest on disc 2. Virtual Battle \/\/\/\/\/\/\/\/\/\/ Get to round three, get 2gp, get to round four, get 30 gp, you have a 1/7 or so chance of winning round four You can also trade in GP to the lady up front: Item | GP ---------------------- Potion | 1 Ether | 20 X-Potion | 80 Turbo Ether | 100 Gold Ticket | 300 ???? | 500 ???? [disc 2] | 1000 ???? [disc 2] | 2000 In order the ???? are Carob Nut, Gil Plus Materia, and EXP Plus Materia. ------------------------------------------------------------------------------- c. Speed Square ------------------------------------------------------------------------------- This is a shooting game. You shoot at targets [many hidden] while going around on a track. The longer you hold the shoot button, the weaker your blasters become. 3000-4999 points = Masamune, Super Sweeper or 1/35 soldier 5000+ points = Umbrella [Disc 1] or Flayer [Disc 2 onward] ------------------------------------------------------------------------------- d. Chocobo Square ------------------------------------------------------------------------------- You can race your bred Chocobos here for some of the best items in the game or bet on other peoples Chocobos. Here's is a prize listing. For an easier time racing, hold down all of the trigger keys for a lower stamina drain. The higher GP items are always the rare prize, which comprise 3/15 tiles per race. The Uncommon Prize contains 5/15 while the common prize contains 7/15 tiles per race. C Class Prize | GP --------------------------- Potion | 5 Phoenix Down | 10 Hyper | 10 Tranquilizer | 10 Hi-Potion | 15 Antarctic Wind | 20 Bolt Plume | 20 Fire Fang | 20 Ether | 30 B Class Prize | GP --------------------------- Phoenix Down | 10 Hyper | 10 Tranquilizer | 10 Hi-Potion | 15 Hero Drink | 15 Antarctic Wind | 20 Bolt Plume | 20 Fire Fang | 20 Ether | 30 Ice Crystal | 50 Turbo Ether | 150 Elixir | 200 A Class Prize | GP --------------------------- Phoenix Down | 10 Hi-Potion | 15 Hero Drink | 15 Antarctic Wind | 20 Bolt Plume | 20 Fire Fang | 20 Ether | 30 Ice Crystal | 50 Swift Bolt | 50 Fire Veil | 50 Elixir | 200 Enemy Away | 300 Sneak Attack | 300 Counter Attack | 300 Cat's Bell | 500 S Class Prize | GP --------------------------- Phoenix Down | 10 Hero Drink | 15 Bolt Plume | 20 Ice Crystal | 50 Swift Bolt | 50 Fire Veil | 50 Turbo Ether | 150 Elixir | 200 Enemy Away | 300 Sneak Attack | 300 Counter Attack | 300 Precious Watch | 300 Megalixir | 300 Chocobracelet | 400 Magic Counter | 500 Cat's Bell | 500 Sprint Shoes | 500 ------------------------------------------------------------------------------- e. Other ------------------------------------------------------------------------------- GP Dude - Out in front of the Gold Saucer near the save point but backed up to the wall, a man will sometimes appear. When he does, you can buy 1GP for 100 gil from him. He'll only sell 100 GP at a time though. Simply run into and back out of the Gold Saucer to try and get him to appear. He's not too common but it's 'free' money. As near as we can tell he only appears after you get the highwind. ******************************************************************************* 9. Ancient Forest ******************************************************************************* This area can be reached at anytime after defeating Ultimate Weapon or by the use of a Green, Black, or Gold Chocobo. First a few notes on how this place works and some terminology. The Ancient forest is a highly confusing area of the game. If at any time you find yourself unable to advance, hit the square button and you will be placed at the beginning of the Ancient Forest. However, you will need to re-work through the entire forest to get back where you were. There are several things which are unique to this area of the game, they are all needed to advance through this area as well. They don't have 'official' names for the most part, so I will be referring to them by the names given in this section. Bag - There are two types of bags in the Ancient Forest; those you can walk on and those you can not. The second kind of bag require either a full sized or small frog to be placed in them in order to stand on or walk across. Small Frog - The most common creation in the Ancient Forest. The small frogs may be picked up by hitting the confirm button (circle by default) and then released by pressing it again. Small frogs are used to put in bags so you may walk across them. Large Frog - Large frogs are more useful than small frogs. In addition to being able to use them as stepping stones, they can also propel you a short distance from some bags. Pink Vines - These vines may be grabbed onto and will pull you across [or in some cases up] in the area. You need nothing special to activate Pink Vines. Jar of Honey - Well, it looks like a jar of honey at least, I can't think of anything else it might be. These are used to feed the plant traps which will impair your progress. Plant Traps - Somewhat reminiscent of a Venus Fly Trap, plant traps will close up on you if you get too near their center. When they do this, they will take away 1,000 hp from your ENTIRE party. Plant traps can be disabled by the use of a nearby Jar of Honey. ------------------------------------------------------------------------------- I have divided this area up into screens. There are five screens, Screen1, Screen2, Screen3, Upper Screen and Screen4. You will enter some of these screens multiple times in your journey through the Ancient Forest. Screen1: You will note upon entering this screen, that there is a bridge which heads to the left side of the screen. Ignore it. First, gather 3 small frogs and bring them to the bags accessible from the path which goes UNDER the bridge. Be sure to not drop them into the bags just yet. Instead, deposit them all just in front of the bags. Once you have two there and one more in your hands, begin putting them in the three bags. Leap across all of the bags to the right side of the screen. Here, you will see two large frogs, ignore them for now and head to the plant trap at the bottom of the screen. Take one or two WALKING steps into it and press confirm [default circle] and you will receive the Supershot ST. Now, head right a few steps and up to the top of the screen where you will see the Spring Gun Clip. Get this and head right onto the next screen. Screen2: First, grab a small frog from anywhere on this screen and get under the pink vine. Once positioned properly you will be prompted to 'jump'. Once you choose jump the pink vine will toss you up onto a ledge with two bags next to it. The first bag is empty and the second already full. Put the small frog into the first bag and leap across them both to the next pink vine. This vine will drop you back to the ground level on the other side of the plant trap. Now, to your right is a large frog, get it. Continue heading right a few more steps to a small platform of green grass which has a bag on both it's left and right side. Put the large frog into the bag on the left and hop onto that bag. Remain on that bag for a few seconds until the frog pushes you off onto the ledge holding a Jar of Honey. Pick up the jar of honey [confirm button] and jump off the ledge back to the ground. Walk with the jar of honey to the plant trap and give it to the trap. If done properly the plant will seal itself up giving a clear path to the slash-all materia. If not, the jar will simply fall on the ground where you can pick it up and drop it again. Anyway, after you get the slash-all materia, head back to the right and pick up the large frog yet again. Return to the small platform surrounded by two bags and put the frog into the right back this time. The frog will propel you over another plant trap. Head a few more steps right and you will enter the next screen. Screen3: You will be on this screen a lot, but this time you're just here to get to the upper screen. Run past the first small frog and pick up the second one. Put this frog into the bag you passed on your left. Grab the other small frog I had you run by before and put this on into the second small bag. Cross both bags and hop onto the pink vine. Unlike the other ones this vine will tug you up to the next screen. UpperScreen: Walk left a few steps and head down. Screen2: Walk down the tree trunk and pick up the Minerva band at the end of it. Jump of the branch to your left and grab the large frog [again] and head back to the little ledge putting him into the right bag and hopping across as you did before. Head right and re-enter the next screen. Screen3: Run past the first small frog and pick up the second one. Put this frog into the bag you passed on your left. Grab the other small frog I had you run by before and put this on into the second small bag. Cross both bags and hop onto the pink vine which will again tug you to the next screen. UpperScreen: Head left just like last time. This time though, head UP instead of down. After a few steps of going up, head right. You should be a branch higher than the one you entered the screen on. Keep heading right until you reach a split in the branch. Going down takes you back to screen three, you do not want to do this just yet. Instead, head up and after a few steps you will automatically cross three pink vines to the other side of this screen. To your right you will see a materia, it is the Typoon Summon. Grab that, head up and then right, you will take the three vines back to the split in the branch. This time, head down. Screen3: Walk down the rope and jump off heading to the right. You should see two small frogs to your right. Grab either one of them and put it into the first bag you see on your right. Hop onto this bag and jump onto the second bag [hit up, not left] and eventually to a jar of honey. Grab the jar of honey and fall down onto the ground. Feed the Jar of Honey to the only plant trap you see. It will close up opening a path to a bag on the left. Grab the other small frog and put it into the bag and leap across. Once across, head left a few steps and pick up a small frog. There is a tree on the screen, now to your right, which has a hole hollowed out in it. Put the small frog into this hole. This may take a few attempts to get it in there right, but once done properly, the small frog will bring out a large frog. Grab the large frog and head to the bag you crossed moments ago. Put this frog into that bag and cross to the right side. Wait a few moments and the large frog will jump from the bag to your side of the screen as well. Grab the large frog again and head to your right to the farthest, now empty, bag there. Put the large frog into this bag and just stand on it. Wait several seconds and you will be shot across the hole in the ground! You will be at the mouth of a cave, go in it. Screen4: Head straight to your right and open the chest containing Cloud's Apocalypse [Sword]. Head up and after a few steps you will see another chest on your right, open it and receive an elixir. Head to your directly left, go through the cave door and you will find yourself back on the world map having completed the Ancient Forest. ******************************************************************************* 10. Ultimate Weapon ******************************************************************************* Items in this area: Ultima Weapon Bosses: Ultimate Weapon [duh] Want more of that great exp? Head over to the crater in the ground between Junon and Fort Condor and Ram the Highwind into him. You will get in a battle with him. ***** Ultimate WEAPON ***** Level: 61 HP: 100000 MP: ???? Weakness: None Nullifies: Gravity like all other bosses seem too! EXP: 35000 AP: 3500 GIL: 25000 Steal: Reflect Ring, Circlet [ground, air] Win: Ultima Weapon After you fight him for a while, he'll fly away, try to keep him on your screen or you'll have to find him which takes forever. Anyway, after several fights he'll park himself outside of Cosmo Canyon, this is the final encounter spot. Put all of your enemy skill matera on the same person and load him up with some HP Plus's on him as well. Make sure this is the only character to damage Ultimate weapon this fight. When he dies, he'll hit the last person who hit him with the enemy kill Shadowflare. Since none of your materia have it yet, this will teach it to them all at once time! If you have an Mbarrier and some high spirit, this will still do a good 3700 damage to you. Alternativley, you could just be a cheap ass and reflect shadowflare back at him, still gaining the skill. For those who care, you can fight him at: Fort Condor, Mideel, Midgar, Northern Crater, Temple of the Ancients, Gongaga, Mt. Nibel, North Corel, and in his first and final battle locations. ******************************************************************************* 11. Emerald Weapon ******************************************************************************* Floating freely in the sea. Run into him and your life will change forever. ***** Emerald Weapon ***** Level: 59 HP: 1000000 [1 million] MP: ???? Weakness: None Halves: Gravity Nullifies: None Absorbs: None EXP: 50000 AP: 50000 GIL: 50000 Steal: Nothing Win: Earth Harp Here is a list of his attacks Emerald Shoot: Large damage to one target, removes all barriers Emerald Beam: takes about 64% of all characters current hp away Aire Tam Storm: does 1111 damage for each materia you are wearing Revenge Stamp: Does physical damage as a counter attack His Blue and Yellow orbs will drain HP and MP respectively. #1 The Endless Knights of the Round! Setup: Weapons: does not matter Armor: does not matter Accessory: does not matter Materia Set up: Knights of the Round=HP Absorb one character, Mime on all three. W-summon on the chain starter. If you insist on having more than 8 materia, please include a final attack=revive combo on yourself. #2 The Endless Omnislash Setup: Cloud: Ultima Weapon Wizard Bracelet Champion Belt materia setup counter=mime counter=mime counter=mime counter=mime counter=mime counter=mime counter=mime counter=mime Go into the battle with a limit ready. Emerald will hit you with Emerald shoot on his first turn. Have one of your other characters heal Cloud. Once he is healed use Omnislash. Now, do NOTHING with ANY character you have alive. Emerald will respond with revenge stamp, Cloud will counter with 8 more omnislashes. If your average hit does 7400 damage per shot, this will kill him, if not. Modify this strategy and feed yourself FOUR hero drinks before starting. #3 Counter attack Mania Weapons: Ultimate Weapons Armor: Wizard Bracelet Accessory: Champion Belt Materia Set up: 16 counter attack materias on two characters, 14 on the third with Final attack Phoenix. It is important to be able to do 9999 damage per hit here, so you may wish to guzzle down some Hero Drinks. Anyway, when Emerald Weapon Attacks you, he can expect 16 to 46 counter attacks depending on how many people he hits. This is very bad for his HP. #4 Lucky 7777 Have everyone equipped with two materia and make sure they have a max of 9999 life. It is important to use Cid, Barret and Cloud. Have your limits set at Ungarmax, Highwind and Omnislash. You'll want to keep your health at 9999 until Emerald decides to use the Aire Tam Storm. This will lower your health to 7777. Your characters will now do 64 attacks [total] at 7777 damage per attack. Now, this will take almost half of his life. When it ends, Use Ungarmax, Omnislash and Highwind. They will do 7777 per hit, at 51 hits. Emerald will have about 106 thousand life now. Anything you do will hit for 7777 damage. Comet2 works nice as does 4x cut. #5 Look, a boss gravity hurts! Materia Setup Gravity=HP absorb Gravity=MP Absorb Gravity=Quadra Magic W-Magic=HP plus This method is just fun. Every time you use gravity it will do 9999 damage to him for the first 92 attacks. After that depending on what level of gravity you are using the attacks will decrease. But you'll be getting off eight gravities per character and absorbing back about 4000 hp every turn. This method is just damn fun and insulting! ******************************************************************************* 12. Ruby Weapon ******************************************************************************* After beating Ultimate Weapon, Ruby Weapon will appear as a red speck in the desert near the Gold Saucer, ram him with the highwind. ***** Ruby Weapon ***** Level: 59 HP: 800000 MP: ???? Weakness: None Nullifies: Gravity Absorbs: Fire EXP: 45000 AP: 50000 GIL: 55000 Steal: Nothing Win: Desert Rose Strategy: It is important to go into the battle with two characters dead. If you do not, Ruby Weapon will a) be invincible for a long while. b) kick two of your three characters off of the screen. Once he burrows his tentacles, feel free to open a can of whoop ass. Revive your dead members and we will stat the strategies. Ruby Weapon has boat loads of attacks: Comet2 Ultima - counters magical attacks with this Shadowflare Various spells from the Contain Materia His Tentacles will attack doing gravity damage and giving you various status changes you won't like. Ruby Beam - Small Damage to the whole party Ruby Flame - Moderate Damage to one character #1 The Endless Knights of the Round! Setup: Weapons: does not matter Armor: Mystiles and/or Aegis Armlet. You'll need a lot of evasion to dodge his Ultima counter attack Accessory: Ribbons Materia Set up: Knights of the Round=HP Absorb one character, Mime on all three. You will not want to use W-Summon since that will spread out the 'heal' time from absorbing thin and you'll risk dieing from the Ultima Counter attacks. This strategy is extremely easy to do. #2 Knights with Strategy Weapons: does not matter Armor: does not matter Accessory: Ribbons Same general setup as before. The only key difference will be your use of Hades and Dazers to paralyze Ruby. This will prevent him from countering your attacks. #3 Hack N Slash Weapons: Most Powerful Weapons Armor: Ziedrich/Mystile Accessory: Ribbons You read it right, we're just going to use physical attacks. Ruby has 490 defense which means your attacks will do about 1/8th of their normal damage. Multiple hitting limit breaks work well here, but, our main goal is to stay alive. Use Dazers if you wish, do not kill the tentacles behind you either. Drink FOUR Hero Drinks per character to up their stats, Regen everyone and cast big guard on your party. This method will take a rather large amount of time but you will be able to say you killed him with physical attacks. ******************************************************************************* 13. Stat Maxing ******************************************************************************* In order to raise stats, you need sources. Only a few of them are found during the course of the game, so you'll need to use the Morph command to kill enemies and turn them into sources. 8 eye - morph into Magic Source [battle square] Armored Golem - morph into Guard Source [Crater] Bagnaranada - morph into Guard Source [Corel Area] Heavy Tank - morph into Power Source [Gongaga reactor screens] Maximum Kimaria - morph into Guard Source [Midgar Disc2 raid] Screamer - morph into Power Source [Mt. Nibel] Spiral - morph into Guard Source [Mideel] Whirlwind Maze: Dragon Rider - morph into Mind Source Killbin - morph into Mind Source Gelnika: Bad Rap - morph into Luck Source Poodler - morph into Speed Source Serpent - morph into Mind Source Unknown 1 - morph into Power Source Unknown 2 - morph into Guard Source Unknown 3 - morph into Magic Source Bad Rap and Poodler only appear in the short hallway where you fought the Turks in. Serpents only appear in the room beyond this hallway. I suggest using only these two rooms. Unknowns and Unknown 2's each appear about 30% of the time while Unknown 3's and Serpents appear about 20% of the time. ******************************************************************************* 14. Important Steals and Morphs ******************************************************************************* Steals: Bomb - Right Arm [Corel] Diamond Weapon - Rising Sun Reno - Touph Ring [Gelnika and Midgar Raid] Rude - Ziedrich [Rocket town, Gelnika, Midgar Raid] Schizo right - Protect Ring [Gaea's Cliff] Snow - Circlet [Snowfields] Ultimate Weapon [first fight] - Cursed Ring Ultimate Weapon [Ground Battles] - Reflect Ring Ultimate Weapon [Air Battles] - Circlet Morphs: Cactuer - morph into Tetra Elemental [only when fought on cactuar island, the Corel desert versions do not morph] Ho-Chu - morph into Ribbon [battle two in battle square special battle] Iron Man - morph into Escort Guard [crater, beyond the point of no return] Master Tonberry - morph into Ribbon [North Crater, most rooms] Mover - morph into Protect Ring [crater, left, up paths] ******************************************************************************* 15. Status Effects ******************************************************************************* These are the effects which can be put on your party or enemies. They are sorted in alphabetical order. Being Dead or Petrified is a cure/prevention for nearly any effect, so they will not be included as methods of healing. A few status effects have been omitted from this listen primarily because they are difficult to explain. ------------------------------------------------------------------------------- Barrier ------------------------------------------------------------------------------- Character takes only half damage from physical damage. Visual notification: Barrier bar fills up Length of effect: half a minute, with nothing else happening. How to Prevent [item/materia combo]: would you want to? How to prevent [other]: Resist, Peerless Cure: DeSpell, Debarrier ------------------------------------------------------------------------------- Berserk ------------------------------------------------------------------------------- Character does 150% normal damage hitting random ENEMY targets. Can not do ANY other actions. Visual notification: Character flashes red and may not be controlled Length of effect: Min: until cured, Max: end of battle. How to Prevent [item/materia combo]: Ribbon, Peace Ring, Mystify+added effect [armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Esuna ------------------------------------------------------------------------------- Confusion ------------------------------------------------------------------------------- Character will physically attack at random targets. If a character has been issued a command, becomes confused before executing it, the character will target its allies with that command. [IE IF YOU CAST REMOVE AND GET CONFUSED BEFORE CASTING IT YOU'RE GOING TO DIE] Visual notification: Character spins circles Length of effect: min: until cured, max: end of battle How to Prevent [item/materia combo]: Ribbon, Peace Ring, Hades+added effect [armor], Contain+added effect [armor], Mystify+added effect[armor] How to prevent [other]: Resist, Peerless Cure: Get hit by a physical attack, White Wind, Angel Whisper, Esuna, Remedy ------------------------------------------------------------------------------- Darkness ------------------------------------------------------------------------------- Character misses more often. Unlike Final Fantasy VI, it occasionally works in this game. Visual notification: Character is darker looking Length of effect: Min: until cured, Max: end of battle How to Prevent [item/materia combo]: Ribbon, Silver Glasses, Fairy Ring, apathy How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Esuna, Remedy, Eye Drop ------------------------------------------------------------------------------- Death ------------------------------------------------------------------------------- Your character has 0 HP, because of this, no action may be taken, the character stops being a target for offensive attacks. Visual notification: character lies down Length of effect: permanent until cured How to prevent [item/materia combo]: Safety Bit, Odin+added effect [armor] Destruct+added effect [armor] How to prevent [other]: Resist, Death Force, Peerless Cure: Life, Life2, Phoenix, Angel Whisper, Phoenix Down ------------------------------------------------------------------------------- Death Force ------------------------------------------------------------------------------- This is causes only by the enemy skill of death force, it makes you immune to death. Visual notification: None Length of effect: I'm not all that sure, but it is not until the end of battle How to Prevent [item/materia combo]: bleh How to prevent [other]: huh? Cure: White Wind, DeSpell ------------------------------------------------------------------------------- Death-sentence ------------------------------------------------------------------------------- Character will have DEATH cast on him/her when time above head expires. Visual notification: A timer of 60 over head combined with a character on knees Length of effect: think hard How to Prevent [item/materia combo]: Ribbon, Safety Bit How to prevent [other]: Death Force, Resist, Peerless Cure: sorry! ------------------------------------------------------------------------------- Frog ------------------------------------------------------------------------------- Character becomes a frog. Character can only cast Toad, attack, and use item. Characters damage is reduced, can not use limit breaks. Visual notification: You're bouncing, as a tiny green frog, take a hint. Length of effect: Min: until cured, Max: end of battle How to Prevent [item/materia combo]: Ribbon, White Cape, Hades+added effect [armor], transform+added effect[armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Frog Song[though you will fall asleep], Esuna, Remedy, Maiden's Kiss, Impaler, Toad ------------------------------------------------------------------------------- Fury ------------------------------------------------------------------------------- Characters limit bar grows at double speed, but character misses more often. Visual notification: Limit bar fills Red instead of pink Length of effect: permanent until cured How to Prevent [item/materia combo]: Ribbon [in battle only], Peace Ring [in battle only] How to prevent [other]: Resist, Peerless Cure: Esuna, Remedy, Tranquilzer [They will not work if you are equipped with a Peace Ring or Ribbon while in battle] ------------------------------------------------------------------------------- Haste ------------------------------------------------------------------------------- Characters ATB bar fills at double the normal speed. Barriers collapse faster. Visual notification: Character 'bounce' movement doubled Length of effect: End of battle How to Prevent [item/materia combo]: Added effect+time [armor] How to prevent [other]: Resist, Peerless Cure: DeSpell, slow, stop ------------------------------------------------------------------------------- Lucky Girl ------------------------------------------------------------------------------- Character always does a critical hit [200% damage] Visual notification: None Length of effect: No clue How to Prevent [item/materia combo]: *shrug* How to prevent [other]: Don't use Cait Sith! Cure: If you want to prevent this, seek help. ------------------------------------------------------------------------------- Manipulate ------------------------------------------------------------------------------- This may only be done to enemies. While done, your character can control the enemy into doing various attacks. Manipulation will stop when the target is hit by a physical attack Visual notification: Enemy flashes teal Length of effect: End of battle or until hit How to Prevent [item/materia combo]: you're always protected! How to prevent [other]: I don't know why you would want to, but anything which freezes the ATB bar and Resist Cure: White Wind, Getting hit ------------------------------------------------------------------------------- MBarrier ------------------------------------------------------------------------------- Character takes only half damage from most magical attacks. Visual notification: Magic barrier bar fills up Length of effect: half a minute with nothing else happening. How to Prevent [item/materia combo]: let's not and say we did. How to prevent [other]: Resist, Peerless Cure: DeSpell, Debarrier ------------------------------------------------------------------------------- Near-death ------------------------------------------------------------------------------- Your character has between .001% and 25.000% of their maximum HP. This does nothing to your characters performance. Visual notification: Character drops to his/her knee(s) Length of effect: Until you heal, become petrified, or die. How to Prevent [item/materia combo]: can't How to prevent [other]: don't take damage :P Cure: Anything which gives you HP ------------------------------------------------------------------------------- Paralyzed ------------------------------------------------------------------------------- Character can not be issued commands, stops moving, but can counter attack. Visual notification: Character stops bouncing and kneels down Length of effect: Very short, 8 real time seconds How to Prevent [item/materia combo]: Ribbon, Jem Ring How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Esuna, Tapping your heels and spinning around in a circle while saying "There's no place like home, no place like home" ------------------------------------------------------------------------------- Peerless ------------------------------------------------------------------------------- You can't be hurt, nice eh? YOU CAN STILL LOSE WITH CAIT SITHS GAME OVER AND BY HAVING A GLOBAL TIMER EXPIRE. Visual notification: Character is yellow and somewhat translucent. Length of effect: 60% of barrier, about 18 no movement seconds How to Prevent [item/materia combo]: Why the **** would you want to? How to prevent [other]: *laughs at you* Cure: O_o, nope! ------------------------------------------------------------------------------- Petrification ------------------------------------------------------------------------------- Character becomes a chunk of rock, can not do anything. Character counts as dead for game over purposes. Do not worry about this status, instant petrify is SO uncommon you will likely never see it. Visual notification: Character does not move and is grey Length of effect: Min: until cured, Max: end of battle How to Prevent [item/materia combo]: Ribbon, Jem Ring, Safety Big, Contain+ added effect [armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Esuna, Remedy, Soft ------------------------------------------------------------------------------- Poison ------------------------------------------------------------------------------- Your character will lose 3.125% of his/her Maximum Hp [deducted from currentHP] frequently [not as frequent as regan recovers this same amount of life] Visual notification: Character becomes green, drops to knees too Length of effect: Min: until healed, Max: end of battle How to Prevent [item/materia combo]: Ribbon, Poison Ring, Star Pendant, Fairy Ring, Hades+added effect[armor], poison+added effect[armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Poisona, Esuna, Remedy, Antidote ------------------------------------------------------------------------------- Reflect ------------------------------------------------------------------------------- Character is 'protected' from most magical attacks as they bounce back at the caster. Visual notification: None after casting. Length of effect: End of battle How to Prevent [item/materia combo]: nope How to prevent [other]: Resist, Peerless Cure: DeSpell, Debarrier ------------------------------------------------------------------------------- Regen ------------------------------------------------------------------------------- Your character recieves 1/32 of his/her max HP added onto his/her current HP every unit of time. Visual notification: Character flashes orange Length of effect: slightly longer than barrier, half a minute if nothing goes on. Much longer using 'wait' or 'recommended' How to Prevent [item/materia combo]: would you really want to? How to prevent [other]: Resist, Peerless Cure: DeSpell ------------------------------------------------------------------------------- Resist ------------------------------------------------------------------------------- This status makes you immune to almost all other status effects, good and bad. Visual notification: None Length of effect: Long, but not indefinate How to Prevent [item/materia combo]: huh? How to prevent [other]: wha? Cure: White Wind, DeSell ------------------------------------------------------------------------------- Sadness ------------------------------------------------------------------------------- Characters limit bar takes twice as long to fill, character recieves less damage from many attacks. [about 30% less] Visual notification: Limit bar fills Blue instead of pink Length of effect: permanent until cured How to Prevent [item/materia combo]: Ribbon [in battle only], Peace Ring [in battle only] How to prevent [other]: Resist, Peerless Cure: Esuna, Remedy, Hyper [They will not work if you are equipped with a Peace Ring or Ribbon while in battle] ------------------------------------------------------------------------------- Shield ------------------------------------------------------------------------------- A strong defense spell, insanely expensive to cast. Character takes zero damage from most physical attacks, absorbs all elemental damage. Does not defend non-elemental and item attacks. Visual notification: None Length of effect: about 60% the length of barrier. How to Prevent [item/materia combo]: nope How to prevent [other]: Resist Cure: Debarrier, DeSpell ------------------------------------------------------------------------------- Silence ------------------------------------------------------------------------------- Character may no longer cast magic, summon creatures, or use enemy skills. Visual notification: Character has text bubble over head [like a comic book] Length of effect: Min: until cured, Max: End of battle How to Prevent [item/materia combo]: Ribbon, Seal+added effect [armor], Hades+ added effect[armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Esuna, Remedy, Echo Screen ------------------------------------------------------------------------------- Sleep ------------------------------------------------------------------------------- You character takes a short nap. No action may be taken while sleeping. Visual notification: Character Drops to his/her knee(s) with "zzz" above head Length of effect: Slightly less than barrier O_o How to Prevent [item/materia combo]: Ribbon, Headband, Hades+added effect [armor], seal+added effect[armor] How to prevent [other]: Peerless, Resist Cure: Get hit by a physical attack, White Wind, Angel Whisper, Esuna, Remedy ------------------------------------------------------------------------------- Slow ------------------------------------------------------------------------------- Characters ATB bar fills at half the normal speed. Barriers last longer. Visual notification: Character 'bounce' movement halved Length of effect: Min: until cured, Max: until end of battle How to Prevent [item/materia combo]: Added effect+time [armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, DeSpell, Haste ------------------------------------------------------------------------------- Slow-numb ------------------------------------------------------------------------------- Your character will slowly turn into stone. After the 30 second timer hits zero, character will become petrify. Visual notification: Character flashes Grey with a 30 second timer above head Length of effect: 30 Seconds [units, not real seconds] How to Prevent [item/materia combo]: Ribbon, Jem Ring, Safety Bit How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Esuna, Remedy, Soft ------------------------------------------------------------------------------- Small ------------------------------------------------------------------------------- Character becomes small, all attacks do one damage. Visual notification: Character becomes small, duh Length of effect: Min: Until Cured, Max: end of battle How to Prevent [item/materia combo]: Ribbon, White Cape, Hades+added effect [armor], Transform+added effect [armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, Mini, Esuna, Cornucopia, Shrivel ------------------------------------------------------------------------------- Stop ------------------------------------------------------------------------------- Characters ATB bar is stopped. Character can not perform any actions. Visual notification: Character 'bounce' stops Length of effect: Half of Barrier How to Prevent [item/materia combo]: Contain+added effect [armor], Time+added effect [armor], choco/mog+added effect [armor] How to prevent [other]: Resist, Peerless Cure: White Wind, Angel Whisper, DeSpell, Haste ******************************************************************************* 16. Fort Condor Battles ******************************************************************************* There are at least 18 battles which take places on the premises of Fort Condor. Only the final of these battles is mandatory and it is still a mystery how to even get into a few of them. To my knowledge, no has else has ever fought in more than 13 of the fights, if they have, they never wrote it down and I did. If you wish to engage in one of these battles, enter Fort Condor at one of the appropriate times [read more], walk to the highest level, which is in the upper left, and talk to the man there. You'll be prompted to place units on the map. The idea is to defend the fort, which is possibly the most fun. If you just want the prize, this is how to 'attack'. Place one unit as far as you can, start the match, place another one as far as you can below it, and keep doing this until you are as far as you can advance. Then load the place up with your best units and just kill all of the enemies. If there are ZERO enemies on the screen at any one time, you win. Also, if you kill the commander, you win. You as a player get a far greater range of units, however, some of them are not available until deeper into the game. These units are. Unit | Cost | HP | Range |Damage| 2x Dmg To | .5x Dmg To | --------------------------------------------------------------------- Attacker | 420 | 180 | 1 | 25 | Beast | Barbarian | Catapult | 480 | 100 | 5 | 18 | --- | --- | Defender | 440 | 220 | 1 | 35 | Barbarian | Wyvern | Fighter | 400 | 200 | 1 | 30 | --- | --- | Fire Catapult | 600 | 120 | 6 | 25 | --- | --- | Repairer | 480 | 160 | 1 | 10 | --- | --- | Shooter | 520 | 160 | 1,2,3 | 20 | Wyvern | Beast | Stoner | 480 | 100 | 1-4 | 20 | --- | Wyvern | Tri-Stoner |1000 | 150 | 1-5 | 35 | --- | Wyvern | Worker | 400 | 160 | 1 | 15 | --- | --- | In addition, all units do at most 1/2 damage to the commander. Stoners do 10 damage, Shooters 6, Attackers 12, Fighters 15, Tri-stoners 15, Fire Catapults 12. Catapults and Fire catapults have a 1-2 grid range of splash damage, so they can damage targets at ranges not specified. ------------------------------------------------------------------------------- When the Encounters happen Battle #1 - The first time you reach Fort Condor Battle #2 - After defeating bottomswell and sleeping in the house, but before getting the Shiva Materia Battle #3 - After getting Mr. Dolphins Whistle, but before using it Battle #4 - Once you get the buggy until it breaks down Battle #5 - Once the buggy is fixed until you get Tiny Bronco Battle #6 - Once you get Tiny Bronco until you get the Keystone Battle #7 - After you get the Keystone but before you complete the Temple of the Ancients. Battle #8 - After completing the Temple of the Ancients, but before getting/ using [not sure] the Lunar Harp Battle #9 - After using the Lunar Harp but before reaching the Forggoten Capital. Battle #10 - After sleeping in the forgotten capital but before the end of disc 1. Battle #11 - The very start of Disc 2 until you get the Highwind. Battle #12 - These 5 battles can not be fought Battle #13 - it takes place between the Battle #14 - time you defeat Jenova Death Battle #15 - and receive the Highwind as Battle #16 - a vehicle upon escaping Junon. Battle #17 - Any point at which Tifa is in charge of your party on Disc2. Battle #18 - This battle is required, Cid is the leader of your party. ------------------------------------------------------------------------------- Each tactical battle has many different enemies. Here are the units you will be fighting against in every battle. There are different quantities of them in each battle, but always only one commander. The commander is ALWAYS the last unit to enter your screen. Wyverns can fly and move far more rapidly than any other unit. Enemy | HP | Range |Damage| 2x Dmg To | .5x Dmg To | --------------------------------------------------------------- Barbarian | 130 | 1,2,3 | 15 | Attacker | Defender | Beast | 180 | 1 | 25 | Shooter | Attacker | Commander | 230 | 1 | 50 | --- | --- | Wyvern | 140 | 1 | 20 | Defender | Shooter | They always come from only two places, the bottom left corner and the bottom center. They usually come in pairs, but sometimes only one shows up. The following section shows which enemies come in which battle, wave, and side. ------------------------------------------------------------------------------- Battle #1 Beast/Beast Beast/Beast Wyvern/Wyvern Beast/Beast Wyvern/Beast None/Commander 11 Total ------------------------------------------------------------------------------- Battle #2 Wyvern/Beast Barbarian/none Wyvern/Beast none/Wyvern Beast/Beast Beast/Wyvern Barbarian/Barbarian Wyvern/Barbarian Beast/Wyvern Barbarian/none none/Beast Beast/none None/Commander 20 Total ------------------------------------------------------------------------------- Battle #3 Wyvern/Beast Barbarian/none Wyvern/Beast none/Wyvern Beast/Beast Beast/Wyvern Barbarian/Barbarian Wyvern/Barbarian Beast/Wyvern Barbarian/none none/Beast Beast/none None/Commander 20 Total ------------------------------------------------------------------------------- Battle #4 Beast/Barbarian none/Wyvern Barbarian/Beast none/Wyvern Beast/Beast none/Wyvern Barbarian/Barbarian none/Wyvern none/Wyvern none/Wyvern none/Wyvern none/Wyvern Barbarian/Barbarian Beast/Beast none/Beast Barbarian/none Wyvern/Barbarian none/Commander 25 Total ------------------------------------------------------------------------------- Battle #5 Beast/Barbarian none/Wyvern Barbarian/Beast none/Wyvern Beast/Beast none/Wyvern Barbarian/Barbarian none/Wyvern none/Wyvern none/Wyvern none/Wyvern none/Wyvern Barbarian/Barbarian Beast/Beast none/Beast Barbarian/none Wyvern/Barbarian none/Commander 25 Total ------------------------------------------------------------------------------- Battle #6 Beast/Barbarian none/Wyvern Barbarian/Beast none/Wyvern Beast/Beast none/Wyvern Barbarian/Barbarian none/Wyvern none/Wyvern none/Wyvern none/Wyvern none/Wyvern Barbarian/Barbarian Beast/Beast none/Beast Barbarian/none Wyvern/Barbarian none/Commander 25 Total ------------------------------------------------------------------------------- Battle #7 Wyvern/Wyvern Barbarian/Barbarian Beast/Beast Wyvern/Wyvern Wyvern/Wyvern Barbarian/Barbarian Barbarian/Barbarian Beast/Beast Beast/Beast Barbarian/Beast Wyvern/Barbarian Beast/Barbarian Wyvern/Wyvern Wyvern/Wyvern Barbarian/none none/Commander 30 Total ------------------------------------------------------------------------------- Battle #8 Wyvern/Wyvern Barbarian/Barbarian Beast/Beast Wyvern/Wyvern Wyvern/Wyvern Barbarian/Barbarian Barbarian/Barbarian Beast/Beast Beast/Beast Barbarian/Beast Wyvern/Barbarian Beast/Barbarian Wyvern/Wyvern Wyvern/Wyvern Barbarian/none none/Commander 30 Total ------------------------------------------------------------------------------- Battle #9 Wyvern/Wyvern Barbarian/Barbarian Beast/Beast Wyvern/Wyvern Wyvern/Wyvern Barbarian/Barbarian Barbarian/Barbarian Beast/Beast Beast/Beast Barbarian/Beast Wyvern/Barbarian Beast/Barbarian Wyvern/Wyvern Wyvern/Wyvern Barbarian/none none/Commander 30 Total ------------------------------------------------------------------------------- Battle #10 Barbarian/Barbarian Barbarian/none Barbarian/Barbarian Wyvern/none Wyvern/Wyvern Wyvern/none Wyvern/Wyvern Wyvern/Wyvern none/Wyvern Wyvern/Wyvern none/Beast Beast/none none/Beast Beast/none none/Beast Beast/none none/Beast Beast/none none/Barbarian none/Barbarian none/Barbarian Wyvern/none none/Wyvern Beast/Beast Beast/Beast Beast/none none/Commander 35 Total ------------------------------------------------------------------------------- Battle #11 Barbarian/Barbarian Barbarian/none Barbarian/Barbarian Wyvern/none Wyvern/Wyvern Wyvern/none Wyvern/Wyvern Wyvern/Wyvern none/Wyvern Wyvern/Wyvern none/Beast Beast/none none/Beast Beast/none none/Beast Beast/none none/Beast Beast/none none/Barbarian none/Barbarian none/Barbarian Wyvern/none none/Wyvern Beast/Beast Beast/Beast Beast/none none/Commander 35 Total ------------------------------------------------------------------------------- Battle #17 Barbarian/Barbarian Barbarian/none Barbarian/Barbarian Wyvern/none Wyvern/Wyvern Wyvern/none Wyvern/Wyvern Wyvern/Wyvern none/Wyvern Wyvern/Wyvern none/Beast Beast/none none/Beast Beast/none none/Beast Beast/none none/Beast Beast/none none/Barbarian none/Barbarian none/Barbarian Wyvern/none none/Wyvern Beast/Beast Beast/Beast Beast/none none/Commander 35 Total ------------------------------------------------------------------------------- Battle #18 none/Beast Barbarian/Beast Barbarian/Beast Wyvern/Beast Beast/Barbarian Barbarian/Beast Beast/Barbarian Beast/none Barbarian/none Wyvern/none Beast/none Barbarian/none Wyvern/none Beast/none Barbarian/none none/Wyvern none/Beast none/Barbarian none/Wyvern none/Beast none/Barbarian Barbarian/Barbarian Barbarian/Barbarian Barbarian/Barbarian Beast/Beast Beast/Beast Beast/Beast Wyvern/Wyvern Wyvern/Wyvern Wyvern/none none/Commander 45 Total ------------------------------------------------------------------------------- Each battle has a prize. You will get 200 gil for every man/machine you have alive at the end of the game. In addition, you'll get something special, hence the prize I promised. You only get the prize if you stop the actual attack, if you win by defeating the commander in an actual battle, you will not receive these prizes. Here's a list of the prizes. Battle #1 - Magic Comb Battle #2 - Peace Ring Battle #3 - Tincature [Ether] Battle #4 - Megalixir Battle #5 - 5 Hi-Potions [the game says potions] Battle #6 - 5 Hi-Potions [the game says potions] Battle #7 - Superball Battle #8 - 3 Turbo Ethers Battle #9 - 3 Turbo Ethers Battle #10 - 5 X-Potions [Game says nothing!] Battle #11 - 5 X-Potions [Game says nothing!] Battle #17 - 5 X-Potions [Game says nothing!] Battle #18 - Phoenix Materia, Huge Materia [even if you lose the tactical] If for whatever reason you lose the tactical battle, you will need to fight CMD. Grand Horn. He drops some decent items, so it may be worth losing a tactical fight on purpose. HOWEVER. If you lose tactical on fight one and then beat CMD. Grand Horn, on you next tactical win, you get the PREVIOUS prize. So if you go back to win tactical fight #2, you will receive a Magic Comb instead of a Peace Ring. Here are CMD. Grand Horns stats: ------------------------------------------------------------------------------- Name: CMD. Grand Horn [Early Disc 1 Fights] Level: 19 HP: 2000 MP: 100 EXP: 200 AP: 20 Gil: 2400 Win: Vagyrisk Claw Location: Fort Condor ------------------------------------------------------------------------------- Name: CMD. Grand Horn [Mid Disc 1 through #17 FC battle] Level: 25 HP: 4000 MP: 200 EXP: 400 AP: 40 Gil: 4800 Win: Nothing [lame] Location: Fort Condor ------------------------------------------------------------------------------- Name: CMD. Grand Horn [Manditory battle only] Level: 37 HP: 8000 MP: 300 EXP: 800 AP: 80 Gil: 9600 Win: Imperial Guard Location: Fort Condor ******************************************************************************* 17. Playable Characters ******************************************************************************* Normally I would consider a section such as this "filler" material, but after getting half a dozen requests I've decided some people in fact use them. Keep in mind, any reference to stat gains by characters to use is more or less opinion and preference. My word is not gold. ------------------------------------------------------------------------------- Cloud Strife Age: 21 Weapon: 2-handed Swords Height: 5'7" Birth date: August 19 Birthplace: Nibelheim Why use Cloud: For one, you have too. Any time Cloud is in your selection of character, he must be in the main party. This isn't so bad though, Cloud is above average at nearly everything with one of the better ultimate weapon and limit breaks. ------------------------------------------------------------------------------- Aeris Gainsborough Age: 22 Weapon: Staves [Rods] Height: 5'3" Birth date: February 7 Birthplace: Unknown, Probably Icicle Why use Aeris: Aeris has the highest magic stat in the game, which makes her both deadly with magic attacks and strong for magical healing. Since she is not a physical attacker, she is best left in the back row where she will be able to maintain her limited HP. Aeris has without a doubt THE BEST LIMIT BREAKS in the game. ------------------------------------------------------------------------------- Tifa Lockheart Age: 20 Weapon: Gloves Height: 5'4" Birth date: May 3 Birthplace: Nibelheim Why use Tifa: Honestly, I can't think of a reason. She's great in the first part of the game, with multi hitting limit breaks and all. But eventually, her low stats, horrible ultimate weapon, and 'miss' factor on limit breaks catch up to her. ------------------------------------------------------------------------------- Barret Wallace Age: 35 Weapon: Gun-Arm Height: 6'4" Birth date: December 15 Birthplace: Corel Village Why use Barret: Barret is a long range attacker, he also has high HP, one of the better Ultimate Weapons and very good high level limit breaks. Barret is a bit slow, lacks magic attack and magic defense. ------------------------------------------------------------------------------- Red XIII Age: 48 Weapon: Hairdress Height: 3'9" Birth date: ??? Birthplace: Cosmo Canyon Why use Red XIII: Again, I have trouble thinking of a reason. He starts out with great health and seems like he'd be a good party choice. However, most of his limit breaks are bad, all of his stats just average, with a rather dull Ultimate Weapon, which is also the last one you get. ------------------------------------------------------------------------------- Cid Highwind Age: 32 Weapon: Spear Height: 5'8" Birth date: February 22 Birthplace: Unknown, probably Rocket Town Why use Cid: Limit breaks, Cid's limit breaks rule. His Ultimate weapon is a bit lame, but his scimitar and javelin make leveling materia a breeze. Cid has decent stats as well. ------------------------------------------------------------------------------- Yuffie Kisaragi Age: 16 Weapon: Boomerangs Height: 5'2" Birth date: November 20 Birthplace: Wutai Why use Yuffie: Her final limit break is bad. Her stats, aside from dexterity more or less suck. Why use her? Simple, her Ultimate Weapon, the Conformer, is the best item ever. She does full damage using morph if the enemy is above level 16. Enough said. ------------------------------------------------------------------------------- Vincent Valentine Age: 27 Weapon: Handguns, shotguns Height: 6' Birth date: October 13 Birthplace: unknown Why use Vincent: Vincent is a long range attacker. Vincent has the third highest magic stat [on average] in the game. Vincent has a great ultimate weapon if you take the time to power it up, though it is possibly the worst if you don't take the time. His limit breaks are powerful, though you sacrifice the ability to control him when he uses them. ------------------------------------------------------------------------------- Cait Sith Height: 3'2" All other details unknown Why use Cait Sith: He dances. Yep, that's my reason. In all seriousness, Cait Sith is the most underrated character in the game. He does good damage, has great endurance in battle, a great Ultimate Weapon. His level two limit break, slots, is the most unique in the game. ******************************************************************************* 18. Lost Forever Items ******************************************************************************* There are many different definitions of Lost Forevers, My list isn't consistant with any one definition. In no particular order: Iron Bangle - buy these in sector seven during your first visit God's Hand, Battle Trumpet, Scimitar - Inside the underwater reactor Umbrella - speed square, disc one only, score 5000+ points Javelin - Gaea's Cliff Princess Guard - Temple of the Ancients, clock room Yoshiyuki - get from the old man in rocket town after the Tiny Bronco scene but before the whirlwind maze. Behemoth Horn, Pile Banger, Master Fist, Grow Lance - all gotten in the Shinra building during the disc two raid Rising Sun - steal from Diamond weapon Hp Shout - 64th floor of the Shinra building inside of a locker, disc2 raid ONLY Missing Score - On the final set of stairs before Hojo in disc2, Barret MUST be in your party Starlight Phone, Max Ray, Aegis Armlet - Midgar underground, Disc 2 raid ONLY Shinra Alpha - steal from soldier: 1st during the Midgar Raid, Underwater MP in the Junon Reactor Warrior Bangle - Steal from Eagle Wing during the Corel Train scene Leviathan Scales--->steal as well and Oritsuru - Underwater reactor and the fire caves in Wutai Poison Ring, Mp Turbo, Neo Bahamut - all in the Whirlwind Maze Bahamut - Temple of the Ancients Ramuh - Jockey Room, DISC 1 ONLY DIRECTLY AFTER PRISON Ifrit - Shinra Boat after fighting Jenova birth Morph - Temple of the Ancients Luck Plus - Temple of the Ancients Mp Absorb - Wutai sub quest prize, DISC ONE AND TWO ONLY Added Effect - Cave of the Gi Earth Mallet - DROPPED by Gigas in the Whirlwind maze Ghost Hand - Dropped and stolen from Ghosts Ziedrich - Stolen from Rude in all disc2 encounters Touph Ring - Stolen from Reno in all disc2 encounters ******************************************************************************* 19. Gold Saucer Date Mechanics ******************************************************************************* Every single word in this section is used by permission and comes from Terence Fergusson's Date Mechanics Guide located at www.gamefaqs.com as well as many other places. [The formatting has been altered very slightly to remain similar to my guide]. A quick submenu of his guide: 1. Decisions 2. How to get Yuffie Date 3. How to get Barret Date ------------------------------------------------------------------------------- THE DECISIONS ------------- Midgar ------ Talking to Aeris the first time, no matter what you say (believe it or not), has no effect. Buy the flower, unless you want to date Aeris or Yuffie. Talk to Jessie twice on the train home from the first mission: "Thanks anyway" -- "Looking forward to it" (-3 Tifa) When you enter Seventh Heaven, and you have a flower: "Give it to Tifa" (+5 Tifa) "Give it to Marlene" (+5 Barret) If you talk to Tifa while she's behind the bar: "I don't feel like it" -- "Give me something hard" (+5 Tifa) When Tifa accuses you of leaving your childhood friend: "How can you say that!" (+5 Tifa) "...Sorry" -- When Tifa asks how you slept: "Next to you, who wouldn't?" (+5 Tifa) "Barret's snoring kept me up..." (+5 Barret) Giving Barret a Materia tutorial has no effect. Getting to the last car of the train without getting caught by the Security Lockdown: (+5 Tifa, +5 Barret) When Barret asks if you're alright: "(Be strong)" (+2 Barret) "(I don't know if I can hold on)" (-3 Barret, +1 Tifa) The conversation with Aeris after you awaken has no affect at all. Treat her anyway you feel like. When Aeris is fleeing the guards, if you: Push a wrong barrel (-3 Aeris) Ask her to fight them (-1 Aeris) Ask her to run -- Ask her to run and she has to fight (-1 Aeris) Push the right barrel (+1 Aeris) When Aeris asks if Tifa is your girlfriend: "No way!" (+1 Aeris) "Yeah, that's right" (-5 Aeris) After you get through Sector 6 to the playground: "Take her home." -- "Go on to Sector 7." (+1 Aeris) If Tifa is chosen as the Don's date: "You all right?" (+3 Aeris) "We gotta help Tifa!" (-2 Aeris) If Aeris is chosen as the Don's date: "You all right?" (-2 Tifa) "We've gotta help Aeris!!" (+3 Tifa) If Cloud is chosen as the Don's date: "Yes, his name's Barret..." (+5 Barret) When everyone lands in the sewer: Talk to Aeris first: (+3 Aeris) Talk to Tifa first: (+3 Tifa) When Marlene tells you about Aeris: "I don't know" (-3 Aeris, +3 Tifa) "Let's hope so" (+3 Aeris, -3 Tifa) When you first meet Red XIII: "Tifa, I'm countin' on you!" (-2 Tifa) "Barret, take care of her!" (+2 Barret) If any of the following are in your party after you agree to split up: Barret (+2 Barret) Tifa (+2 Tifa) Aeris (+2 Aeris) When Tifa asks if you can break out: "(Leave it to me)" (+1 Tifa) (as many times as you like) "(Kinda hard)" (-1 Tifa) (as many times as you like) When you get the option to think about Barret, Red XIII or Aeris: Whomever you think about first: (+3 Barret or Aeris) or -- Whomever you think about second: (+1 Barret or Aeris) or -- Whomever you think about third: -- When you choose your party after escaping Midgar: If Barret's in it: (+1 Barret) If Aeris is in it: (+1 Aeris) If Tifa is in it: (+1 Tifa) Kalm ---- When Barret leaves, and tells you to get a move on: "Wait a sec" -- "Beautiful, just beautiful!" (+3 Barret) "Is that all?" (-1 Barret) "Right" (+1 Barret) Talking to a woman in Kalm, who says Mako energy is convenient: "Yeah, maybe" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in party "You're full of it" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in party Talking to a girl upstairs, who thinks the old life is better: "Yeah, maybe" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in party "No way" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in party Fort Condor ----------- When you first talk to the old guy in Fort Condor: "I guess so" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie) After the old guy tells you about his problem: "All right" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie) Meeting Yuffie -------------- (You can fail this as many times as you like, and you'll still get the points every time you meet Yuffie until you get her in your party) "All right" -- "Not interested" (+2 Yuffie) "Petrified..." (+2 Yuffie) "You're gonna lose again" -- "Go ahead" -- "Wait a second!" (+2 Yuffie) "That's right" (+2 Yuffie) "You kiddin'?" -- "What's your name?" -- "Let's hurry" (+2 Yuffie) The Cargo Ship -------------- On the Cargo Ship, if Yuffie asks you for Tranquilizers: "Here, use this" (+4 Yuffie) "Nope" (-2 Yuffie) When Aeris asks you about the Airship: "I'll take you someday" (+2 Aeris) "I dunno..." (-2 Aeris) When Tifa asks you about war: "Yeah..." (+2 Tifa) "I don't know" (-2 Tifa) Costa Del Sol ------------- I'm *very* disappointed with Costa Del Sol; there are a lot of dialogue options that you could choose, but none of them seem to alter 'Affection' values at all; even the ones that seem to *really* annoy the girls. Mt Corel -------- Stealing the Phoenix Downs from the Cokatolis nest does nothing to alter 'Affection' values. Neither does finding it but leaving it alone, for that matter. And no, it doesn't even matter who is in your party at the time. Another wasted opportunity, in my opinion. Gold Saucer ----------- Depending on who you choose first to accompany you in the Gold Saucer: Aeris: (+3 Aeris) Tifa: (+3 Tifa) Yuffie: (+3 Yuffie) Red XIII: -- Depending on who you choose first to accompany Barret to see Dyne: Aeris: (+10 Aeris) Tifa: (+3 Tifa) Yuffie: (+2 Yuffie) Red XIII: -- Gongaga ------- If, after either Aeris or Tifa (or both) meets Zack's parents then: Ignoring Aeris (-3 Aeris) Talking to Aeris -- "Poor guy" (+1 Aeris) "(...jealous...envious...)" (+2 Aeris) Ignoring Tifa (-3 Tifa) Talking to Tifa (+1 Tifa) Wutai ----- After Yuffie gives back all your Materia in Wutai: (+10 Yuffie) ------------------------------------------------------------------------------- GUIDES TO DATING YUFFIE/BARRET ------------------------------ So, you picked up this guide to date Yuffie or Barret, and can't be bothered trying to go through the above? Well, in my opinion, that makes you a bit lazy, but that's just my opinion. In any case, what follows are two separate guides; the first to date Yuffie, the second to date Barret. Note the differences by the way in what you have to do; it's really interesting.... ------------------------------------------------------------------------------- Yuffie: 1. Don't buy a flower from Aeris when you first see her in Sector 8. 2. Talk to Jessie twice on the train home from Sector 8, and tell her you're "Looking forward to it". 3. Don't talk to Tifa while she's behind the bar. If you do, decline her offer for a drink. 4. Say "...Sorry" when she asks you if you've forgotten your promise. 5. Ignore Tifa the next morning; don't talk to her, and go straight to Barret. 6. Get caught by the Security Lockdown; do not reach the end of the train. Force Barret and Tifa to jump out early this way. 7. After defeating Airbuster, before Cloud falls, tell Barret to "Be strong". 8. When Aeris is fleeing the guards, climb up to the top level and tell her to Wait each time. Then, push the *wrong* barrel (so that she has to fight the guard anyway). Do this three times. 9. When Aeris asks if Tifa is your girlfriend, say "Yeah, that's right." 10. When you get to the playground in Sector 6, tell Aeris that you'll "Take her home." 11. Get none of the best items so that Tifa is chosen for the Don's date. When you meet Aeris outside the Don's office, tell her "We gotta help Tifa!" 12. When everyone lands in the sewer, talk to Aeris first. 13. When Marlene asks you how you feel about Aeris, tell her "I don't know". 14. When you first meet Red XIII, tell Tifa to take care of Aeris (keep Barret in your party for *this* battle). 15. After the battle with HO512, split up into a team of Cloud, Barret and Red XIII. 16. When Tifa asks if you can break out, tell her "(Kinda hard)" 17. Think about Red XIII first, Barret second, and Aeris last while you're in the cell. 18. When you finally escape Midgar and have to choose your team, pick a team with Cloud, Barret and Red XIII. 19. In Kalm, after the flashback, tell Barret to "Wait a sec", then "Is that all?" 20. Make a party immediately afterwards with Cloud, Aeris and Tifa. In a house in Kalm, there's a woman who asks you about whether Mako energy is convenient. Tell her "Yeah, maybe". Talk to the girl upstairs, and when she asks you if the old life is better, say "No way". 21. In Fort Condor, disagree twice to the old guy about his plight. After that, you can go into Fort Condor and agree then, but that's up to you. 22. Find Yuffie in Junon Forest. Get her into your party. (Take as long as you like, but this guide will assume you got her first time, and she didn't run away....) 23. On the Cargo Ship, give Yuffie a tranquilizer. (Make sure you bought one in Junon Town.) 24. On the Cargo Ship, tell Aeris "I dunno..." when she asks about the Airship. 25. On the Cargo Ship, when Tifa asks you about war, say "I don't know". 26. At the Gold Saucer, when you split up, talk to Yuffie first, and take her with you (do not choose Aeris or Tifa). 27. When you see Barret again in the Corel Prison, and you're about to go after Dyne, you will be prompted to make a party. Choose Cloud, Barret, and Yuffie. 28. Before entering Gongaga Town, make your party into Cloud, Aeris and Tifa. Then, when you meet Zack's parents, and Aeris and Tifa leave, ignore *both* of them and leave town. 29. Complete the Wutai subquest, and let Yuffie steal your Materia. After you get the Materia back, go straight to the Gold Saucer for the date sequence. Ending Affection Scores Yuffie: 37 Aeris: 21 Tifa: 16 Barret: 0 ------------------------------------------------------------------------------- Barret: 1. Buy a flower from Aeris when you see her in Sector 8. 2. Talk to Jessie twice on the train home from Sector 8, and tell her you're "Looking forward to it". 3. Give the flower to Marlene when you get the option. 4. Don't talk to Tifa while she's behind the bar. If you do, decline her offer for a drink. 5. Say "...Sorry" when she asks you if you've forgotten your promise. 6. Say "Barret's snoring kept me up..." when she asks you how you slept the next morning. 7. Don't get caught by the Security Lockdown; get to the end of the train. 8. After defeating Airbuster, before Cloud falls, tell Barret to "Be strong". 9. When Aeris is fleeing the guards, climb up to the top level and tell her to Wait each time. Then, push the *wrong* barrel (so that she has to fight the guard anyway). Do this three times. 10. When Aeris asks if Tifa is your girlfriend, say "Yeah, that's right." 11. When you get to the playground in Sector 6, tell Aeris that you'll "Take her home." 12. Get *all* the best items so that Cloud is chosen for the Don's date (not Tifa or Aeris). Tell the Don that there's someone else, and when he asks who, tell him "Yes, his name's Barret..." 13. When everyone lands in the sewer, talk to Aeris first. 14. When Marlene asks you how you feel about Aeris, tell her "I don't know". 15. When you first meet Red XIII, tell Barret to take care of Aeris (keep Tifa in your party for *this* battle). 16. After the battle with HO512, split up into a team of Cloud, Barret and Red XIII. 17. When Tifa asks if you can break out, tell her "(Kinda hard)" 18. Think about Barret first, Red XIII second, and Aeris last while you're in the cell. 19. When you finally escape Midgar and have to choose your team, pick a team with Cloud, Barret and Red XIII. 20. In Kalm, after the flashback, tell Barret to "Wait a sec", then "Beautiful, just beautiful!" 21. Make a party immediately afterwards with Barret, Cloud and Red XIII. In a house in Kalm, there's a woman who asks you about whether Mako energy is convenient. Tell her "You're full of it". Talk to the girl upstairs, and when she asks you if the old life is better, say "Yeah, maybe". 22. In Fort Condor, agree twice to the old guy about his plight. 23. You don't have to meet Yuffie; in fact, it's probably better if you don't. But you can if you want to. Just make sure you get her the first time, and don't make her run away. 24. On the Cargo Ship, don't give Yuffie a tranquilizer. 25. On the Cargo Ship, tell Aeris "I dunno..." when she asks about the Airship. 26. On the Cargo Ship, when Tifa asks you about war, say "I don't know". 27. At the Gold Saucer, when you split up, talk to Red XIII first, and take him with you (do not choose Aeris, Tifa or Yuffie). 28. When you see Barret again in the Corel Prison, and you're about to go after Dyne, you will be prompted to make a party. Choose Cloud, Barret, and either Red XIII or Cait Sith. *DO NOT CHOOSE AERIS*! She gets a heck of a boost if she gets chosen, and will mess up everything you've worked for. 29. Before entering Gongaga Town, make your party into Cloud, Aeris and Tifa. Then, when you meet Zack's parents, and Aeris and Tifa leave, ignore *both* of them and leave town. 30. Do not go anywhere near Wutai if you have Yuffie. Instead, go straight to the Gold Saucer for the date sequence. Ending Affection Scores Barret: 47 Aeris: 37 Tifa: 35 Yuffie: 14 ------------------------------------------------------------------------------- For those too lazy to Terence's steps, here is a script of what occurs on the Barret date. Yuffie date coming soon when I find that save. Barret knocks on Cloud's Ghost Hotel door and enters the room. Barret: Uh, I was jes thinkin' of goin' for a walk.... Cloud: What, just the two of us? Barret: What's wrong with that!? Don't gimme no lip!! I say we go! Cloud shrugs and they both leave the room. They are next seen in the Main Room of the Gold Saucer. What luck, there's something going on at the event square! Announcer: Tonight's Enchantment Night! All the attractions are free. How 'bout it you two? There''s going to be an entertaining show in the Event Square! Barret: Cloud, wanna take a peek? They run into the Event Square. Door Greeter: Congratulations! You are our 100th coupl today.... Oh, wait... no you're not..... sorry. They exit the Event Square. Barret turns to Cloud. Barret: Let's go somewhere where we can talk, in private. They run into the Round Square. Barret: Hey! You mean just the two of us are gettin' on...? ... yeah I guess that's cool. [To Cashier] Yo. Two. Cashier: Here you are, two tickets. Enjoy the sightes of Gold Saucer. They get on the Gondola and it takes off from the station for a long ride on the tracks of the Gold Saucer. There is nothing but dead silence for a while, the scene shifts to an FMV of the Gold Saucer. Incidently, Barret's theme plays during this section. The FMV shows off some fireworks and such. The music sounds awful because it's written to go with other sounds! The scene shifts back inside of the gondola. Barret: Hey foo. What you wanna see fireworks with me for? Cloud: Not having fun? Barret: You should've asked one or the other! Cloud: Which would you have asked? Barret: Oh man, there just ain't no choice! Tifa, Aeris. Ah, Yuffie? Cloud: (hoo boy) Barret: What the hell's that supposed to mean? Hey, you don't mean... Marlene? NO WAY! Forget it! There ain't no way I'm lettin' a wacko like you anywhere near my little Marlene! She's my baby. My prized possession. The scene goes outside of the gondola into the FMV background, text occupies what everyone is thinking. Barret: ........Marlene. Wish I could've brought Marlene here. She'd love the fireworks. Why the hell do I gotta be here with a foo like you...! S-word the more I think 'bout it... the madder I get... Damn fireworks anyway. [Barret shoots his gun-arm] Barret: Shut up... The gondola pulls back into the station. Barret: Oh man, I'm beat. Let's head back... They exit back into the main room. At this point every following event is the same as all of the other dates. ******************************************************************************* 20.) Shopping List ******************************************************************************* This subsection shows where you can buy which items and at what particular times during the game. Sector 7, Midgar --------------------------------- Materia Shop | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Fire | 600 Ice | 600 Lightning | 600 Restore | 750 --------------------------------- Weapon Shop | Cost | --------------------------------- Iron Bangle | 160 Assault Gun | 350 Grenade | 80 Sector 5 Slums, Midgar --------------------------------- Armor Shop | Cost | --------------------------------- Titan Bangle | 280 Grenade | 80 --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Tent | 500 --------------------------------- Materia Shop | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Restore | 750 Wall Market --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Echo Screen | 100 Eye Drop | 50 Hyper | 100 Tranquilizer | 100 Hi-Potion | 300 Tent | 500 --------------------------------- Weapon Shop | Cost | --------------------------------- Mythril Rod | 370 Metal Knuckle | 320 Assault Gun | 350 Titan Bangle | 280 Mythril Armlet | 350 --------------------------------- Materia Shop [2nd Visit] Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Restore | 750 Cover | 1000 Kalm --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Antidote | 80 Eye Drop | 50 Hyper | 100 Tranquilizer | 100 Tent | 500 --------------------------------- Materia Shop | Cost | --------------------------------- Earth | 1500 Poison | 1500 Steal | 1200 Sense | 1000 Heal | 1500 --------------------------------- Weapon Shop | Cost | --------------------------------- Mythril Saber | 1000 Cannon Ball | 950 Mythril Claw | 750 Full Metal Staff | 800 Mythril Armlet | 350 Chocobo Farm - Pre Highwind --------------------------------- Item | Cost | --------------------------------- Mimett Greens | 1500 Curiel Greens | 1000 Pahsana Greens | 800 Tantal Greens | 400 Krakka Greens | 250 Gysahl Greens | 100 Chocobo Farm - Post Highwind --------------------------------- Item | Cost | --------------------------------- Mimett Greens | 1500 Curiel Greens | 1000 Pahsana Greens | 800 Tantal Greens | 400 Krakka Greens | 250 Gysahl Greens | 100 Lasan Nut | 600 Saraha Nut | 400 Luchile Nut | 200 Pepio Nut | 100 Fort Condor - Pre Highwind --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Hyper | 100 Tranquilizer | 100 Tent | 500 --------------------------------- Materia Shop | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Restore | 750 Fort Condor - Post Highwind --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 S-Mine | 1000 --------------------------------- Materia Shop | Cost | --------------------------------- Throw | 10000 Manipulate | 10000 Deathblow | 10000 Destruct | 9000 All | 20000 Junon Village --------------------------------- Item Shop | Cost | --------------------------------- Mythril Armlet | 350 Potion | 50 Phoenix Down | 300 Grenade | 80 Tent | 500 Junon Town - Pre Highwind --------------------------------- Materia Shop | Cost | --------------------------------- Sense | 1000 Seal | 3000 Restore | 750 Heal | 1500 Revive | 3000 --------------------------------- Weapon Shop | Cost | --------------------------------- Hardedge | 1500 Grand Glove | 1200 Atomic Scissors | 1400 Striking Staff | 1300 Diamond Pin | 1300 Boomerang | 1400 --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Antidote | 80 Eye Drop | 50 Echo Screen | 100 Hyper | 100 Tranquilizer | 100 Tent | 500 --------------------------------- Accessory Shop | Cost | --------------------------------- Silver Glasses | 3000 Headband | 3000 --------------------------------- Weapon Shop #2 | Cost | --------------------------------- Mythril Saber | 1000 Cannon Ball | 950 Mythril Claw | 750 Full Metal Staff | 800 Mythril Clip | 800 Junon Town - Post Highwind --------------------------------- Materia Shop | Cost | --------------------------------- Sense | 1000 Seal | 3000 Restore | 750 Heal | 1500 Revive | 3000 --------------------------------- Weapon Shop | Cost | --------------------------------- Wind Slash | 2000 Twin Viper | 3200 Viper Halberd | 7000 Dragoon Lance | 6200 Peacemaker | 3500 Buntline | 6800 Magic Comb | 2000 Plus Barrette | 3500 Wizard Staff | 1800 Wizer Staff | 3200 --------------------------------- Weapon Shop 2 [Door 5] | Cost | --------------------------------- Nail Bat | 2800 Rocket Punch | 3200 Work Glove | 2200 Hairpin | 6000 Superball | 3000 Trumpet Shell | 3000 Mop | 3200 Silver Rifle | 3000 --------------------------------- Weapon Shop 3 [Door 5] | Cost | --------------------------------- Platinum Bangle | 1800 Powersoul | 4200 Enemy Launcher | 3300 Magic Shuriken | 6000 White M-Phone | 2300 Black M-Phone | 2800 Silver M-Phone | 3300 Sniper CR | 3300 --------------------------------- Weapon Shop 4 [Door 7 | Cost | --------------------------------- Atomic Scissors | 1400 Grand Glove | 1200 Striking Staff | 1300 Diamond Pin | 1300 Boomerang | 1400 Yellow M-Phone | 500 Spear | 1200 Trident | 7500 Quicksilver | 1000 Shinra Boat --------------------------------- Man on Main Deck | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Costa Del Sol - Pre Highwind --------------------------------- Armor Shop | Cost | --------------------------------- Platinum Bangle | 1800 Carbon Bangle | 800 Four Slots | 1300 Molotov | 840 --------------------------------- Materia Shop | Cost | --------------------------------- Heal | 1500 Revive | 3000 Restore | 750 Seal | 3000 Fire | 600 Ice | 600 Lightning | 600 --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Soft | 150 Antidote | 80 Eye Drop | 50 Hyper | 100 Tranquilizer | 100 Tent | 500 Costa Del Sol - Post Highwind --------------------------------- Weapon Shop [Bar] | Cost | --------------------------------- Solid Bazooka | 16000 Centclip | 14000 Spiral Shuriken | 14000 Long Barrel R | 13000 Gold M-Phone | 15000 S-mine | 1000 --------------------------------- Materia Shop | Cost | --------------------------------- Fire | 600 Ice | 600 Lightning | 600 Earth | 1500 Gravity | 8000 Poison | 1500 --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 North Corel --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Phoenix Down | 300 Tent | 500 --------------------------------- Item Shop #2 | Cost | --------------------------------- Transform | 5000 Maiden's Kiss | 150 Cornucopia | 150 Soft | 150 Hyper | 100 Tranquilizer | 100 --------------------------------- Armor Shop | Cost | --------------------------------- Carbon Bangle | 800 Force Stealer | 2200 Molotov | 400 Gongaga --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Tent | 500 Maiden's Kiss | 150 Cornucopia | 150 Soft | 150 Hyper | 100 Tranquilizer | 100 --------------------------------- Accessory Shop | Cost | --------------------------------- Headband | 3000 Silver Glasses | 3000 Star Pendant | 4000 Talisman | 4000 White Cape | 5000 Fury Ring | 5000 Mystify | 6000 Time | 6000 Heal | 1500 Transform | 5000 --------------------------------- Weapon Shop | Cost | --------------------------------- Hardedge | 1500 Grand Glove | 1200 Atomic Scissors | 1400 Striking Staff | 1300 Diamond Pin | 1300 Boomerang | 1400 Impaler | 600 Shrivel | 500 Molotov | 400 Cosmo Canyon --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Tent | 500 Maiden's Kiss | 150 Cornucopia | 150 Soft | 150 Hyper | 100 Tranquilizer | 100 --------------------------------- Weapon Shop | Cost | --------------------------------- Butterfly Edge | 2800 Tiger Fang | 2500 Heavy Vulcan | 2700 Prism Staff | 2600 Silver Barrette | 2500 Pinwheel | 2600 Green M-Phone | 2400 Silver Armlet | 1300 --------------------------------- Materia Shop | Cost | --------------------------------- MP Plus | 8000 HP Plus | 8000 Mystify | 6000 Transform | 5000 Nibelheim --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Tent | 500 Rocket Town - Pre Highwind --------------------------------- Accessory Shop | Cost | --------------------------------- Shotgun | 3100 Gold Armlet | 2000 Power Wrist | 7500 Protect Vest | 3500 Earring | 7500 Talisman | 4000 --------------------------------- Item Shop | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 Barrier | 10000 Exit | 10000 Time | 6000 Rocket Town - Post Highwind --------------------------------- Accessory Shop | Cost | --------------------------------- S-Mine | 1000 Gold Armlet | 2000 Edincoat | 8000 Power Wrist | 7500 Protect Vest | 3500 Earring | 7500 Talisman | 4000 Peace Ring | 7500 Safety Bit | 7500 --------------------------------- Item Shop | Cost | --------------------------------- Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Tent | 500 Barrier | 10000 Exit | 10000 Time | 6000 Throw | 10000 Deathblow | 10000 Manipulate | 10000 Bone Village [Excavation Site] --------------------------------- Digger Man | Cost | --------------------------------- Diamond Bangle | 3200 Rune Armlet | 3700 Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 Wutai --------------------------------- Item Shop | Cost | --------------------------------- Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Tent | 500 Fire Veil | 800 Swift Bolt | 800 Choco Feather | 10000 --------------------------------- Weapon Shop | Cost | --------------------------------- Murasame | 6500 Diamond Knuckle | 5800 Chainsaw | 6300 Aurora Rod | 5800 Gold Barrette | 6000 Slash Lance | 6500 Blue M-Phone | 5500 Razor Ring | 6000 Shortbarrel | 6400 Temple of the Ancients --------------------------------- Temple Ghosts | Cost | --------------------------------- Potion | 50 Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Maiden's Kiss | 150 Tent | 500 Icicle Village --------------------------------- Weapon Shop | Cost | --------------------------------- Organics | 12000 Dragon Claw | 10000 Microlaser | 11000 Adaman Clip | 12000 Red M-Phone | 11000 Mast Ax | 13000 Lariat | 12000 Tent | 500 Hi-Potion | 300 Chocbo Sages House --------------------------------- Chocobo Sage | Cost | --------------------------------- Porov Nut | 2000 Pram Nut | 1500 Sylkis Greens | 5000 Reagan Greens | 3000 Mideel --------------------------------- Item Shop | Cost | --------------------------------- Hi-Potion | 300 Phoenix Down | 300 Ether | 1500 Hyper | 100 Tranquilizer | 100 Remedy | 1000 Tent | 500 --------------------------------- Materia Shop | Cost | --------------------------------- HP Plus | 8000 MP Plus | 8000 Transform | 5000 Gravity | 8000 Destruct | 9000 --------------------------------- Weapon Shop | Cost | --------------------------------- Crystal Sword | 18000 Crystal Glove | 16000 A-M Cannon | 18000 Crystal Comb | 17000 Crystal Cross | 18000 Crystal M-Phone | 18000 Partisan | 19000 Winchester | 18000 Crystal Bangle | 4800 Wizard Bracelet | 12000 --------------------------------- Accessory Shop | Cost | --------------------------------- Amulet | 10000 Fire Ring | 8000 Ice Ring | 8000 Bolt Ring | 8000 Fairy Ring | 7000 Jem Ring | 7500 White Cape | 5000 ******************************************************************************* iii) Limit Breaks & Ultimate Weapons ******************************************************************************* ------------------------------------------------------------------------------- Limit Breaks ------------------------------------------------------------------------------- Limits are learned in one of three ways. Using previous limit breaks, killing enemies, or through the use of a manual. I will give a description of each limit break below along with the steps required to get it. In order to learn the level four limit you must in addition to the manual, have learned all previous limit breaks. Also, for limits which are leveled by kills, here is a list of kills which do NOT count to the total. - Poison Status damage [done after you cast poison] - Slow Death Status kills - Manipulated Enemies killing each other - Confused enemies killing each other For more information please see GideonD's Limit Break Mechanics Guide at www.gamefaqs.com ------------------------------------------------------------------------------- Cloud ------------------------------------------------------------------------------- Braver: Cloud begins the game with Braver. He will jump up into the air and come down hitting one target. Cross Slash: Obtained by using Braver 8 times. Cross Slash does more damage & has the ability to put the status of 'stop' onto an enemy Blade Beam: Obtained after Cloud kills 115 enemies. Cloud will shoot a beam from his sword, upon hitting one target, it will split into multiple beams that will hit the rest of the targets for small amounts of damage. Climhazzard: Obtained by using Blade Beam 7 times, Cloud will run up to an enemy jabbing his sword into that enemy and then jump high into the air causing high damage to that target. Meteorain: Obtained after Cloud kills 310 total enemies. Cloud will swirl his sword around, jump in the air while meteors swarm the enemies. A total of six decent damage hits will take place. Finishing Touch: Obtained by using Meteorain 6 times. Cloud will attempt to push all of the enemies off of the screen. If the enemy is too tough for this, one hit of very large damage to all targets will still occur. Omnislash: Obtained from the Omnislash manual. The manual is won from the battle arena at the gold saucer. The price varies depending at what point in the game you are. Cloud charges forth hitting all enemies for a combined total of 15 hits. ------------------------------------------------------------------------------- Barret ------------------------------------------------------------------------------- Big Shot: Barret begins the game with Big Shot. It hits one target with a large blast. Mind blow: Obtained by using Big Shot 9 times. Barret shoots an enemy in hopes of removing all of the enemies MP. Very effective against many casting bosses. Grenade Bomb: Obtained after Barret kills 80 enemies. Barret fires off a bomb which hits all enemies. Hammer blow: Obtained after using grenade bomb 8 times. Barret tries to push An enemy off of the battle field. It seldom works, when it does, this move Does no damage. This is probably the most worthless limit break in the game. Satellite Beam: Obtained after Barret kills 160 total enemies. A large laser blast comes down and hits all enemies once. While it isn't all that effective, this limit is the coolest [IMHO] in the game. Ungarmax: Obtained by using Satellite Beam 6 times. Barret fires 18 quick Shots spread among all targets. They all do minimal damage, but if all 18 hit the same enemy, good night. Catastrophe: Obtained from the Catastrophe Manual given to you by the lady in green and blue jeans located in North Corel. You can get this at any time after the train events. Barret causes massive beams off light which hit ten times total. The damage on this is usually in the 9999 range per hit. ------------------------------------------------------------------------------- Tifa ------------------------------------------------------------------------------- Tifa's limits work a bit different than most others. She can use her current levels breaks and all limit breaks at a previous limit break in the same hit. Also, her limits use spinning reels which allow her to do 'hit' 'yeah' [double damage] or 'miss' [not good] Beat Rush: Tifa runs up and does a punch combo. She will know this limit break when you first get her/ Somersault: Obtained by using Beat Rush 9 times. Tifa Runs up and does a somersault kick off of an enemy. Waterkick: Obtained when Tifa kills 96 enemies. Tifa will do a front sweep to one enemy. Meteodrive: Obtained by using Water kick 7 times. Tifa will lift an enemy and pile drive that enemy into the ground. Dolphin Blow: Obtained when Tifa kills 192 total enemies. Tifa and a dolphin will kick the enemies ass in sync. Meteor Strike: Obtained by using Dolphin blow 6 times. Looks similar to Meteodrive but with improved damage. Final Heaven: Obtained from the Final Heaven Manual. It can be gotten from her piano at any time after Cloud rejoins your party in disc 2. The keys you need to play are: x, square, triangle, r1+triangle, r1+square, x, square, triangle, r1+x, circle, x, square, x ------------------------------------------------------------------------------- Aeris ------------------------------------------------------------------------------- Healing wind: Aeris starts with this limit. She will heal your party for 1/2 of each characters Max HP. Seal Evil: Obtained from using Healing Wind 7 times. Aeris will try to stop and silence all enemies. It seldom works against strong enemies though. Breath of Earth: Obtained when Aeris has killed 80 enemies. Aeris will clear all statuses from the party, including good ones. Fury Brand: Obtained from using Breath of Earth 6 times. Aeris will fill up the other two party members limit bars. Planet Protector: Obtained when Aeris has killed 160 total enemies. Aeris will make your party invincible... nothing special Pulse of Life: Obtained from using Planet Protector 5 times. Aeris will fully heal all party members and revive all KO'd ones to full health. Great Gospel: Obtained from the Great Gospel manual. Manual is found from the black smith near Gongaga. Trade him Mythril and choose the item in the small box. This limit isn't too shabby. Here's what it does. Aeris prays. Angels come down and restore all of your party members to full life, clear all status ailments, revive all KO'd ones to full life and makes them all invincible for a substantial amount of time. As you can see... nothing special. ------------------------------------------------------------------------------- Red XIII ------------------------------------------------------------------------------- Sled Fang: Red XIII starts the game with this limit. He charges an enemy and hits him. Lunatic High: Obtained by using Sled Fang 8 times. Red XIII puts your whole party in haste. Blood Fang: Obtained after Red XIII kills 70 enemies. It looks similar to Sled Fang but Red XIII absorbs some HP and MP with the hit. Stardust Ray: Obtained from using Blood Fang 7 times. Red makes the sky change colors and it attacks a total of ten times against random targets for small damage. Howling Moon: Obtained after Red XIII kills 140 total enemies. Red XIII jumps in front of a full moon and gets put in Haste and Berserk mode. Earth Rave: Obtained by using Howling Moon 6 times. Red uses an earth based attack which hits five total times. Cosmo Memory: Obtained from the Cosmo Memory Manual which is won from the lost number. Red XIII does a very strong attack which hits all enemies. It does only hit once though, making it one of the worst final limits in the game. ------------------------------------------------------------------------------- Yuffie ------------------------------------------------------------------------------- Greased Lightning: Yuffie charges an enemy and jumps back, the enemy gets hit for medium damage. Clear Tranquil: Obtained after using Greased Lightning 8 times. Yuffie heals all party members for 1/2 of each members max HP. Landscaper: Obtained after Yuffie kills 63 enemies. Yuffie pounds her fist into the ground hitting all targets. Bloodfest: Obtained after using Landscaper 7 times. Yuffie runs around like a maniac and hits ten total times scattered among all targets. Gauntlet Obtained after Yuffie kills 126 total enemies. Yuffie uses some sort of energy pulse which hits all targets once. This attack is piercing [ignores defense] Doom of the Living: Obtained after Yuffie uses Gauntlet 6 times. Yuffie runs and slashes a total of 15 times hit one target each time. All Creation: Learned from the All Creation Manual. Manual is won from Godo on the top of the Pagoda in Wutai. Yuffie charges up a long beam emitted from her weapon which hits all enemies once. While it is one hell of a hit, it is only one hit. ------------------------------------------------------------------------------- Cait Sith ------------------------------------------------------------------------------- Dice: Cait Sith rolls some dice. The sum of the dice multiplied by 100 is the total damage. If there are two numbers of the same kind, the damage is doubled, three of the same number the damage is tripled. He can only toss six dice out. Slots: Obtained after Cait Sith kills 40 enemies. You get three slots which work similar to Tifa's Limits. There are several combinations, here is the list. No combo: A random toy from the toy box will hit an enemy 3 Bars: You get a random summon cast for no MP 3 Moogles: Your whole party merges with Cait Sith to make a really big Cait Sith. Cait will do more damage with more life, he will also get all of the exp and ap at the end of the battle. 3 Stars: A moogle comes by and restores your parties HP and MP 3 Hearts: Lucky girl gives everyone a 255% chance to hit with both physical and magical attacks. All physical attacks do double damage. 3 Crowns: Toy soldiers march and attack enemies. 2 Cait Sith, 1 Bar: Your whole party dies. There is no way to protect against this, even peerless will fail. 3 Cait Sith: You have just won the battle. No, really, you have. It doesn't matter if you're fighting a Marine or Emerald Weapon, you get this combo and you win the battle. ------------------------------------------------------------------------------- Vincent Valentine ------------------------------------------------------------------------------- Vincent Limits are different from most other characters. Once he enters his limit he will transform and remain that way until the battle ends or he dies. You will be unable to control him while this occurs. Galian Beast: Vincent transforms into a wolf like creature. His HP, Dex, and Defense% all increase. It has two attacks, Berserk dance which hits one opponent and Beast flare which hits all opponents with extreme fire damage. Death Gigas: Obtained after Vincent kills 42 enemies. Vincent turns into a Mr. Hyde looking creature. His HP nearly doubles and his DEF goes way up. His DEX, MDefense both go down. This has two attacks also, Gigadunk which is a hit to the top of an enemies head and livewire, a lightning attack to all enemies. Hellmasker: Obtained when Vincent kills 96 Total enemies. Vincent turns into Jason from the Friday the 13th movies. His DEF goes way up and his Attack plummets. This has two attacks as well. Splattercombo saws up an opponent five times, doing pitiful damage. Nightmare causes the same effects as bad breath to an opponent. Chaos: The Chaos manual is needed. Visit Lucrecia at Vincents water fall on disc 2 and talk to her. Return after ten battles to get Chaos. Vincent transforms into Satan. His Defense, Attack, MDefense and DEX all go up. This form has two attacks as well. Chaos Sabre hits all enemies for good damage. Satan Slam will attempt to kill all enemies, if it fails it still delivers a large deal of damage. Also, since he flies, earth attacks miss. ------------------------------------------------------------------------------- Cid Highwind ------------------------------------------------------------------------------- Boost Jump: Cid Jumps into the air and slams his weapon down against one enemy. Dynamite: Obtained from using Boost Jump 7 times. Dynamite will hit all enemies for moderate damage. Hyper Jump: Obtained after Cid kills 60 enemies, Hyper Jump looks like Boost Jump except for the fact it hits all enemies and may occasionally cause instant death. Dragon: Obtained after using Hyper Jump 6 times. Cid attacks an enemy and absorbs some HP and MP. Dragon Dive: Obtained after Cid Kills 140 total enemies. Cid hits a total of 6 times to random targets. Big Brawl: Obtained after using Dragon Dive 5 times. Cid attacks a total of 8 times to random targets. Highwind: Obtained from the Highwind Manual. The manual is in the sunken Gelnika in the cargo room. Cid calls up to the Highwind which launches 18 rockets which hit random targets. ------------------------------------------------------------------------------- Ultimate Weapons ------------------------------------------------------------------------------- This Section, especially the formulas, are mostly thanks to Terence. Ultimate Weapon total damage formula = Damage = [Damage * (Base + Bonus) / 16] ------------------------------------------------------------------------------- Cloud: Ultima Weapon Get: Win from killing Ultimate Weapon in his final battle at Cosmo Canyon Power up: [48 * Cloud's HP / Cloud's Max HP] Base: 1 ------------------------------------------------------------------------------- Barret: Missing Score Get between Proud Clod and Hojo during the Midgar Raid. Barret MUST be in your party and it will appear on a staircase just before Hojo. Power up: [Total AP on Missing Score / 10000] Base: 1 ------------------------------------------------------------------------------- Tifa: Premium Heart Get from the shop labeled 'item shop' in the wall market on Disc2. You will need the sector five key to get this far. Touch the machine in this room which you could not on Disc1. Power up: [Tifa's Limit Level * Tifa's Limit Units / 16] Limit units = 0 to 255 Base: 1 ------------------------------------------------------------------------------- Aeris: Princess Guard Located in the Temple of the Ancients Clock room at number Power up: Powers up when allies are KO'd Power up: Weapons attack doubles itself when one party member is KO'd triples when two are KO'd ------------------------------------------------------------------------------- Red XIII: Limited Moon Given to you from Bugenhagen any time on Disc3 Power up: [48 * Red XIII's MP / Red XIII's Max MP] Base: 1 ------------------------------------------------------------------------------- Yuffie: Conformer Found in a chest on the sunken Gelnika Power up: No powerup Base: enemy level ------------------------------------------------------------------------------- Cait Sith: HP Shout Found in the lockers on the 64th floor of the Shinra Building. Disc2 Midgar Raid only!! Power up: [48 * Cait Sith's HP / Cait Sith's MP] Base: 1 ------------------------------------------------------------------------------- Vincent: Death Penalty Visit Lucrecia on disc2 and return after fighting ten battles. Power up: [Vincent's Kills / 128] Base: 10 ------------------------------------------------------------------------------- Cid: Venus Gospel Talk to the man in brown standing by the Rocket Town Weapons item shop. He'll give this to you after the Space sequence. Power up: [48 * Cid's MP / Cid's Max MP] Base: 1 ------------------------------------------------------------------------------- ******************************************************************************* iv) Items ******************************************************************************* This item section refers to items which do not include, Weapons, Armor, materia and accessories. Please refer to sections v, vi, vii and viii for those. Item List =============================================================================== ------------------------------------------------------------------------------- Name: 1/35 Soldier Effect: NOTHING, this does NOTHING. Where: There are two in Junon, and indefinite amount from the speed square. ------------------------------------------------------------------------------- Name: 8 Inch Cannon Effect: Large non-elemental damage to one target Where: Attack Squads in Junon [stolen] ------------------------------------------------------------------------------- Name: All Creation Effect: Yuffie's Level Four Limit Break Where: Defeat Godo ------------------------------------------------------------------------------- Name: Antarctic Wind Effect: Ice2 on all enemies Where: Chocobo racing prize, Morph Jumpings ------------------------------------------------------------------------------- Name: Antidote Effect: removes poison status from one ally Where: bought in almost any item shop ------------------------------------------------------------------------------- Name: Autograph [Dio's] Effect: Nothing Where: Battle Square prize ------------------------------------------------------------------------------- Name: Battery Effect: powers up various things during the accent towards the Shinra Building Where: Buy 3 from the second clerk in the wall market weapon shop ------------------------------------------------------------------------------- Name: Bird Wing Effect: Wind Damage to all enemies Where: steal from Tonadus ------------------------------------------------------------------------------- Name: Bolt Plume Effect: Bolt2 on all enemies Where: Chocobo racing prize, steal from thunder birds ------------------------------------------------------------------------------- Name: Carob Nut Effect: used to breed Green, Blue, and Black Chocobos Where: Steal from Vlakorados, buy from Wonder Square ------------------------------------------------------------------------------- Name: Catastrophe Effect: Barrets Level Four Limit Break Where: Talk to the woman in North Corel after the train events ------------------------------------------------------------------------------- Name: Cauldron Effect: uses various status effects on enemies Where: Steal from Dragon Zombies, Submarine Prize in the Gold Saucer ------------------------------------------------------------------------------- Name: Chaos Effect: Vincents Level 4 Limit Break Where: Gotten from Lucrecia's water fall. You need to talk to her first and return after ten battles to get this. ------------------------------------------------------------------------------- Name: Combat Diary Effect: Nothing! Where: Prize from the special battle at the battle square ------------------------------------------------------------------------------- Name: Cornucopia Effect: removes mini status from one target Where: bought in several item shops ------------------------------------------------------------------------------- Name: Cosmo Memory Effect: Red XIII's Level 4 Limit Break Where: Safe in the Shinra Mansion ------------------------------------------------------------------------------- Name: Curiel Greens Effect: Stamina Plus for Chocobos Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Dazers Effect: Paralyzes one enemy Where: Get from Boundfats ------------------------------------------------------------------------------- Name: Deadly Waste Effect: Bio2 on all enemies Where: Steal/Win from Zenenes ------------------------------------------------------------------------------- Name: Desert Rose Effect: None, give it to the traveler in Kalm Where: All you have to do is kill Ruby Weapon, easy enough ------------------------------------------------------------------------------- Name: Dragon Fang Effect: Lightning Damage to all enemies. Similar to Schizo's final attack Where: Prize from the submarine game in the Gold Saucer, win from Schizo ------------------------------------------------------------------------------- Name: Dragon Scales Effect: water attack on all enemies Where: Sea Worms and also a prize at the submarine game ------------------------------------------------------------------------------- Name: Dream Powder Effect: Casts Sleepel on all enemies Where: Morph Crown Lance ------------------------------------------------------------------------------- Name: Earth Drum Effect: Quake2 on all enemies Where: Steal from Christopher [looks like a jester, crater] ------------------------------------------------------------------------------- Name: Earth Harp Effect: Nothing, give to the traveler for a VERY good prize Where: Just kill Emerald Weapon. Easy enough, right? ------------------------------------------------------------------------------- Name: Earth Mallet Effect: Quake3 on all enemies Where: Won from Gigas ------------------------------------------------------------------------------- Name: Echo Screen Effect: remove silence Status Where: most shops around the world ------------------------------------------------------------------------------- Name: Elixir Effect: Restore all HP and MP to one target, cures multiple status effects too. Where: Steal from Gighee, Steal from Master Tonberry, Won from Dark Dragon ------------------------------------------------------------------------------- Name: Ether Effect: gives one target 100 MP Where: Some item shops, many enemies drop these ------------------------------------------------------------------------------- Name: Eye Drop Effect: removes the dark status Where: most items shops ------------------------------------------------------------------------------- Name: Final Heaven Effect: Tifa's Level 4 Limit Break Where: Tifa's Piano, Late Disc2 and onward. ------------------------------------------------------------------------------- Name: Fire Fang Effect: Fire2 on all enemies Where: Chocobo Racing Prize ------------------------------------------------------------------------------- Name: Fire Veil Effect: Fire3 on all enemies Where: Bought in Wutai ------------------------------------------------------------------------------- Name: Gambler Effect: none Where: another great special battle prize at the battle square ------------------------------------------------------------------------------- Name: Ghost Hand Effect: Absorb MP from one enemy [like osmose in other ff games] Where: Won and stolen from Ghosts ------------------------------------------------------------------------------- Name: Graviball Effect: Casts demi on one enemy Where: Steal or win from Deenglows. Steal .from Shadow Maker ------------------------------------------------------------------------------- Name: Great Gospel Effect: Aeris's Level 4 Limit Break Where: Give the Mythril to the blacksmith and choose the object in the SMALL box. ------------------------------------------------------------------------------- Name: Grenade Effect: Non-elemental damage to one enemy Where: most item/weapon shops in the early parts of the game ------------------------------------------------------------------------------- Name: Guide Book Effect: None, give to the traveler in Kalm for the Underwater Materia Where: Morph a Ghost Ship in the Junon reactor ------------------------------------------------------------------------------- Name: Guard Source Effect: Raises Vitality by one point Where: Morph Armored Golem, Morph Bagnaranada, Morph Maximum Kimaria, Morph Spiral, Morph Unknown 2 ------------------------------------------------------------------------------- Name: Gysahl Greens Effect: Stamina up for Chocobos Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Hero Drink Effect: Raises stats during battle. Where: Chocobo Square Racing Prize, Icicle, Crater ------------------------------------------------------------------------------- Name: Hi-Potion Effect: Recover 500 HP to one target Where: Most item shops ------------------------------------------------------------------------------- Name: Highwind Effect: Cid's Level 4 Limit Break Where: Sunken Gelnika ------------------------------------------------------------------------------- Name: Holy Torch Effect: Casts Despell on all enemies Where: Morph Stilvas or Evil heads. ------------------------------------------------------------------------------- Name: Hourglass Effect: Casts stop on all enemies Where: Morph Kimara Bug ------------------------------------------------------------------------------- Name: Hyper Effect: Cures Sadness and Causes Fury Where: most item shops ------------------------------------------------------------------------------- Name: Ice Crystal Effect: Ice3 on all enemies Where: Won from snow, morph Bandersnatch ------------------------------------------------------------------------------- Name: Impaler Effect: Casts Toad on one enemy Where: Buy from Junon, steal from Touch me ------------------------------------------------------------------------------- Name: Ink Effect: Causes Darkness to one enemy Where: Won from Submarine game in the Wonder Square. Steal from Bad Rap. ------------------------------------------------------------------------------- Name: Krakka Greens Effect: Intelligence up for chocobos Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Kiss of Death Effect: Casts death on all enemies Where: Win from Death Dealer ------------------------------------------------------------------------------- Name: Lasan Nut Effect: Breeding Chocobos, utterly useless as far as I can tell Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Light Curtain Effect: Casts barrier on all allies Where: Morph Corvettes ------------------------------------------------------------------------------- Name: Loco Weed Effect: Casts Confu on one [all?] enemies Where: Win from Solider: 3rd and Corvette ------------------------------------------------------------------------------- Name: Luchile Nut Effect: Breeding Chocobos, utterly useless as far as I can tell Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Luck Source Effect: Raises luck by one point Where: Morph Bad Rap ------------------------------------------------------------------------------- Name: Lunar Curtain Effect: Casts Mbarrier on all allies Where: Won from enemies in the Da Chao. ------------------------------------------------------------------------------- Name: M-Tentacles Effect: Bio3 on all enemies Where: Marlboros drop these ------------------------------------------------------------------------------- Name: Magic Source Effect: Raises magic by one point Where: Morph Unknown 3 and 8 eyes ------------------------------------------------------------------------------- Name: Maidens Kiss Effect: Removes Toad status Where: sold in some item shops ------------------------------------------------------------------------------- Name: Masamune Effect: nothing Where: prize from the speed square in the gold saucer ------------------------------------------------------------------------------- Name: Megalixir Effect: Recover all HP/MP and some statuses for ALL party members Where: Steal from Master Tonberry ------------------------------------------------------------------------------- Name: Mimett Greens Effect: Stamina and Speed up for Chocobos. Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Mind Source Effect: Raises Spirit by one point Where: Morph Dragon Rider or Serpent. ------------------------------------------------------------------------------- Name: Mirror Effect: Casts reflect on all allies Where: Won from Mirage ------------------------------------------------------------------------------- Name: Molotov Effect: Physical and Fire damage to a target Where: Bought in many weapon stores ------------------------------------------------------------------------------- Name: Mute Mask Effect: Casts silence on all enemies Where: Won from Bahba Velamyu, steal from crazy saw ------------------------------------------------------------------------------- Name: Omnislash Effect: Cloud's Level 4 limit break Where: get it for a large amount of BP in the battle square of the gold saucer, amount varies with location in the game. ------------------------------------------------------------------------------- Name: Pahsana Greens Effect: Intelligence up for chocobos Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Phoenix Down Effect: removes KO status from one character Where: most item shops. In fact, I think it may be ALL item shops ------------------------------------------------------------------------------- Name: Pepio Nut Effect: Breeding Chocobos, utterly useless as far as I can tell Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Porov Nut Effect: Breeding Chocobos, utterly useless as far as I can tell Where: Chocobo Sage ------------------------------------------------------------------------------- Name: Potion Effect: Recover 100 hp to one character Where: almost any item shop ------------------------------------------------------------------------------- Name: Power Source Effect: Raise Strength by one point Where: Morph Heavy Tank, Screamer, and Unknowns ------------------------------------------------------------------------------- Name: Pram Nut Effect: Breeding Chocobos, utterly useless as far as I can tell Where: Chocobo Sage ------------------------------------------------------------------------------- Name: Reagan Greens Effect: Speed and Stamina up for chocobos Where: Chocobo Sage ------------------------------------------------------------------------------- Name: Remedy Effect: removes all status [not KO] from one target Where: most item shops ------------------------------------------------------------------------------- Name: Right Arm Effect: Non-elemental damage to one target Where: Steal from Bomb, Prize at the Battle Square ------------------------------------------------------------------------------- Name: S-Mine Effect: Non-Elemental damage to one target Where: Buy from item shops ------------------------------------------------------------------------------- Name: Saraha Nut Effect: Breeding Chocobos, utterly useless as far as I can tell Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Save Crystal Effect: creates a save point in the crater Where: Crater, entrance ------------------------------------------------------------------------------- Name: Shrapnel Effect: Physical/Fire damage to one enemy Where: Morph Bombs ------------------------------------------------------------------------------- Name: Shrivel Effect: inflicts all targets with Mini status Where: Win or Steal from Grimguard ------------------------------------------------------------------------------- Name: Smoke Bomb Effect: Escape from the current battle Where: Win from Edgehead and Gi Spectre ------------------------------------------------------------------------------- Name: Soft Effect: Removes petrify status Where: most item stores ------------------------------------------------------------------------------- Name: Speed Drink Effect: Casts Haste on one ally Where: Morph Formula ------------------------------------------------------------------------------- Name: Speed Source Effect: Raises Dexterity by one point Where: Morph Poodler ------------------------------------------------------------------------------- Name: Spider Web Effect: Casts slow on all enemies Where: Win from Grashstrike, steal from Kimara Bug ------------------------------------------------------------------------------- Name: Stardust Effect: Casts Comet2 Where: Purchase from the Battle Square in the Gold Saucer ------------------------------------------------------------------------------- Name: Super Sweeper Effect: Nothing Where: Speed Square prize ------------------------------------------------------------------------------- Name: Swift Bolt Effect: Bolt3 to all enemies Where: Bought in Wutai ------------------------------------------------------------------------------- Name: Sylkis Greens Effect: Speed, Intelligence, and Stamina up for chocobos Where: Chocobo Sage ------------------------------------------------------------------------------- Name: T/S Bomb Effect: Demi2 on one enemy Where: Gotten from Flapbeat ------------------------------------------------------------------------------- Name: Tantal Greens Effect: Stamina and Intelligence up for Chocobos Where: Chocobo Farm ------------------------------------------------------------------------------- Name: Tent Effect: Restore all HP/MP to allies. May only be used in places in which you can save. Where: Most Item shops ------------------------------------------------------------------------------- Name: Tissue Effect: Nothing Where: Battle Square prize ------------------------------------------------------------------------------- Name: Tranquilizer Effect: removes fury status, causes sadness Where: bought in most item shops ------------------------------------------------------------------------------- Name: Turbo Ether Effect: Recover all MP for one target Where: Stolen and won from several enemies including Ancient Dragon and Jersey. ------------------------------------------------------------------------------- Name: Vaccine Effect: prevents any status changes and curing of one target Where: Morph Dark Dragon ------------------------------------------------------------------------------- Name: Vagyrisk Claw Effect: Petrifies one target Where: Won from Commander Grand Horn ------------------------------------------------------------------------------- Name: Vampire Fang Effect: Steals HP from target and gives it to the item user Where: Win from Blackbat and Evil Head ------------------------------------------------------------------------------- Name: X-Potion Effect: Recover Maximum HP for one target. HP gained can not exceed 9,999. Where: Won and stolen from many enemies, most notably Bizarre Bug ------------------------------------------------------------------------------- Name: War Gong Effect: Puts all targets into Berserk status Where: Steal from Behemoth ------------------------------------------------------------------------------- Name: Zeio Nut Effect: Used to breed a Gold Chocobo Where: Steal from Goblins ------------------------------------------------------------------------------- ******************************************************************************* v) Accessories ******************************************************************************* There are several accessories available in Final Fantasy VII. A character may wear only one accessory at a time though. ------------------------------------------------------------------------------- Name: Amulet Effect: Luck +10 Where: Buy from the Mideel Accessory Store ------------------------------------------------------------------------------- Name: Bolt Ring Effect: Nullify Lightning Attacks Where: Buy from the Mideel Accessory Store, Sleeping man [last two numbers must be even, you get Mythril if they are odd] ------------------------------------------------------------------------------- Name: Cat's Bell Effect: Recover 2hp per step on the map. If you have 7775 HP, you will NOT be able to take one step to get to 7777 HP Where: Chocobo Races Prize, Classes S and A ------------------------------------------------------------------------------- Name: Champion Belt Effect: Strength and Vitality + 30 Where: Prize at the Battle Arena. ------------------------------------------------------------------------------- Name: Chocobo Feather Effect: Dexterity +10 Where: Buy in the Mideel Accessory shop, Buy in Wutai Item shop. Win from Dio if you win all of the battles when you show off for him! ------------------------------------------------------------------------------- Name: Circlet Effect: Magic and Spirit +30 Where: Steal from Snow, Steal from Ultimate Weapon [Air Battles], Steal from Ho-Chu's in the battle square ------------------------------------------------------------------------------- Name: Cursed Ring Effect: 60 second death timer over head. All primary stats up between 15 and 50 points per stat. This accessory is ungodly powerful. Where: Steal from Ultimate Weapon during the Mideel attack. Do the beat-up useless old key events in mideel. ------------------------------------------------------------------------------- Name: Earring Effect: Mag +10 Where: Buy at the Rocket Town Accessory Shop ------------------------------------------------------------------------------- Name: Fairy Ring Effect: Prevents Darkness and Poison Where: Cave of Gi, buy in the Mideel Accessory Shop ------------------------------------------------------------------------------- Name: Fire Ring Effect: Nullifies Fire Where: Basement in the Vila of Costa Del Sol. Buy from the Mideel Accessory shop ------------------------------------------------------------------------------- Name: Fury Ring Effect: Automatically in Berserk mode Where: Battle Square Prize [early disc 1 only], Buy from the Gongaga Accessory shop ------------------------------------------------------------------------------- Name: Headband Effect: Prevents Sleep Where: Buy from Junon Accessory Shop, Gongaga Accessory Shop ------------------------------------------------------------------------------- Name: Hypnocrown Effect: Increased chance to Manipulate enemies Where: In the Corral Valley Mines, very start of Disc 2 ------------------------------------------------------------------------------- Name: Ice Ring Effect: Nullify Ice Attacks Where: Won from Checkov [Wutai Pagoda], Buy from the Accessory Shop in Mideel ------------------------------------------------------------------------------- Name: Jem Ring Effect: Prevents Petrify, Slow Petrify and Paralyze Where: Won from the Materia Keeper, buy from the Mideel Accessory Shop ------------------------------------------------------------------------------- Name: Peace Ring Effect: Immune to Sadness, Fury, Confusion, and Berserk Where: Won from Rapps ------------------------------------------------------------------------------- Name: Poison Ring Effect: Absorbs Poison attacks, prevents Poison Status Where: Chest in the Whirlwind maze ------------------------------------------------------------------------------- Name: Power Wrist Effect: Strength +10 Where: Won from Bottomswell, Buy from the Rocket Town Accessory Shop ------------------------------------------------------------------------------- Name: Protect Ring Effect: Automatically set up with a Barrier and an MBarrier Where: Morph Movers in the Crater, Steal from Schizo Right ------------------------------------------------------------------------------- Name: Protect Vest Effect: Vitality +10 Where: Won from Rufus, Buy from the Rocket Town Accessory Shop ------------------------------------------------------------------------------- Name: Reflect Ring Effect: Automatically sets up reflect Where: Steal from Ultimate Weapon [land battles] Win from JENOVA-DEATH ------------------------------------------------------------------------------- Name: Ribbon Effect: Prevents Berserk, Confusion, Condemned [slow death], Darkness, Fury, Mini, Paralyze, Petrify, Poison, Sadness, Sleep, Slow-Numb, Toad Where: Temple of the Ancients, Hidden room in Gaea's Cliff across an ice bridge Morph Ho-Chu's in the battle arena, morph Master Tonberrys in the crater ------------------------------------------------------------------------------- Name: Safety Bit Effect: Immune to Petrify, Slow Numb, condemned and Death Where: Snowboarding mini game [track A first try only 90 points or more], Great Glacier, Rocket town ITEM store [disc2-3 only] ------------------------------------------------------------------------------- Name: Silver Glasses Effect: Prevents Darkness Where: Gongaga Accessory Store, scoring Zero points in the dance for Rufus. Do not ever let anyone catch you using these, perhaps the most worthless items in the game. ------------------------------------------------------------------------------- Name: Sneak Glove Effect: Higher rate of stealing Where: Buy from the man who sold you batteries in the wall market for 129,000 gil on disc2 or 3 only. ------------------------------------------------------------------------------- Name: Sprint Shoes Effect: Automatically sets you in haste Where: Battle Arena, talk to the man near it after winning it completely for your first time. Chocobo Racing Prize. ------------------------------------------------------------------------------- Name: Star Pendant Effect: Prevents Poison Where: Coupon A, Won from Motor Ball, Gongaga Accessory Shop ------------------------------------------------------------------------------- Name: Talisman Effect: Spirit +10 Where: Won from Sample:HO512, Buy from the Gongaga Accessory Store ------------------------------------------------------------------------------- Name: Tetra Elemental Effect: Absorbs Fire, Earth, Ice and Lightning attacks Where: Morph Cactuers [cactuer island variety only], In chest on the right path of the crater. ------------------------------------------------------------------------------- Name: Touph Ring Effect: Vitality and Spirit +50 Where: Steal from Reno at any battle with him on Disc 2. ------------------------------------------------------------------------------- Name: Water Ring Effect: Absorbs water attacks Where: Steal from Acrophies, Steal from Serpents, Chest one screen after the sleeping forest under a large hollowed out tree. ------------------------------------------------------------------------------- Name: White Cape Effect: Prevents Mini and Toad Where: Won from JENOVA-BIRTH, bough from the Mideel and Gongaga Accessory Stores ------------------------------------------------------------------------------- ******************************************************************************* vi) Armor ******************************************************************************* First just a chart of all of the armors in the game. For a more indepth look at any particular one just scroll down directly beyond this. Armor Chart [Alphabetical] Name Def Mdf Df% MD% Slots Growth Other ------------------------------------------------------------------------------- Adaman Bangle 93 23 0 0 o=o normal Aegis Armlet 55 86 15 50 o=o o=o normal Aurora Armlet 76 54 8 3 o=o o=o normal Bronze Bangle 8 0 0 0 none none Bolt Armlet 74 55 8 3 o=o o=o normal Carbon Bangle 14 3 0 0 o=o o normal Chocobo Bracelet 35 38 10 10 o o o o normal +30 Dex Crystal Bangle 70 45 8 1 o=o o=o o=o normal Edincoat 50 33 0 0 o o o o o o o normal +5 Mag Escort Guard 62 55 5 0 o=o o=o o=o normal Diamond Bangle 57 37 6 0 o=o o=o o normal Dragon Armlet 58 47 3 2 o=o o=o o=o normal Fire Armlet 72 52 8 3 o=o o=o normal Four Slots 12 10 0 0 o o o o normal Fourth Bracelet 74 100 3 3 o=o o=o o normal +20 Mag Gigas Armlet 59 0 0 0 o=o o=o o none +30 Str Gold Armlet 46 28 4 0 o=o o=o normal Imperial Guard 82 74 0 0 o=o o=o o=o normal Iron Bangle 10 2 0 0 o normal Minerva Band 60 57 8 0 o=o o=o o=o normal Mystile 65 70 50 60 o=o o=o o=o normal Mythril Armlet 18 8 3 0 o=o normal Platinum Bangle 20 12 0 0 o o double Precious Watch 0 0 0 0 o o o o o o o o normal Rune Armlet 43 24 5 0 o o o o double Shinra Alpha 77 34 0 0 o=o o=o o=o normal Shinra Beta 30 0 0 0 o=o o o normal Silver Armlet 34 22 4 0 o=o o o normal Titan Bangle 14 4 2 0 o o normal Warrior Bangle 96 21 0 0 o=o o=o none +20 Str Wizard Bracelet 6 85 3 3 o=o o=o o=o o=o normal +20 Mag Ziedrich 100 98 15 18 none none +20 Mg St Under 'location' if only a town is listed, that means you can buy it there. For 'slots' s = separated c = connected. Notes will contain any elemental strength and any stat boost. ------------------------------------------------------------------------------- Armor Name: Bronze Bangle Defense: 8 MDefense: 0 Defense %: 0 MDefese %: 0 Growth: none Slots: none Location: Cloud, Tifa, Aeris and Barrets Initial Armor Cost: can't buy Other: none ------------------------------------------------------------------------------- Armor Name: Iron Bangle Defense: 10 MDefense: 2 Defense %: 0 MDefese %: 0 Growth: Normal Slots: 1 Location: Sector Seven Weapon Shop Cost: 160 Other: none ------------------------------------------------------------------------------- Armor Name: Titan Bangle Defense: 14 MDefense: 4 Defense %: 2 MDefese %: 0 Growth: Normal Slots: 2s Location: Wall Market, Win from Air buster Cost: 280 Other: none ------------------------------------------------------------------------------- Armor Name: Mythril Armlet Defense: 18 MDefense: 8 Defense %: 3 MDefese %: 0 Growth: Normal Slots: 2c Location: Wall Market, Junon, Kalm. Win from Heli gunner Cost: 350 Other: none ------------------------------------------------------------------------------- Armor Name: Four Slots Defense: 12 MDefense: 10 Defense %: 0 MDefese %: 0 Growth: Normal Slots: 4s Location: Costa Del Sol, Shinra Building, 63rd floor prize Cost: 1300 Other: none ------------------------------------------------------------------------------- Armor Name: Platinum Bangle Defense: 20 MDefense: 12 Defense %: 0 MDefese %: 0 Growth: Double Slots: 2s Location: Costa Del Sol, Steal from Death Claw Cost: 1800 Other: first double growth armor ------------------------------------------------------------------------------- Armor Name: Carbon Bangle Defense: 27 MDefense: 14 Defense %: 3 MDefese %: 0 Growth: Normal Slots: 2c 1s Location: Steal from Moth Slasher [Shinra Building], Costa Del Sol, North Corel Cost: 800 Other: a very strong armor which can be gotten by stealing well before you'll be able to purchase it. Yuffie comes with it at low levels. ------------------------------------------------------------------------------- Armor Name: Shinra Beta Defense: 30 MDefense: 0 Defense %: 0 MDefese %: 0 Growth: Normal Slots: 2c 2s Location: Steal from Shinra Marines [Shinra Boat] Cost: can't buy Other: none ------------------------------------------------------------------------------- Armor Name: Silver Armlet Defense: 34 MDefense: 22 Defense %: 4 MDefese %: 0 Growth: Normal Slots: 2c 2s Location: Win From Dyne, Cait Sith and Vincent come equipped with them, Cosmo Canyon Cost: 1300 Other: none ------------------------------------------------------------------------------- Armor Name: Gold Armlet Defense: 46 MDefense: 28 Defense %: 4 MDefese %: 0 Growth: Normal Slots: 4c Location: Rocket town. Steal from Dragon. Cid comes with it. Cost: 2000 Other: none ------------------------------------------------------------------------------- Armor Name: Adaman Bangle Defense: 93 MDefense: 23 Defense %: 0 MDefese %: 0 Growth: normal Slots: 2c Location: Steal from Adamantaimai Cost: can't buy Other: none ------------------------------------------------------------------------------- Armor Name: Fourth Bracelet Defense: 74 MDefense: 100 Defense %: 3 MDefese %: 3 Growth: Normal Slots: 4c 1s Location: Rocket Town Cost: Can't buy Other: Magic +20 ------------------------------------------------------------------------------- Armor Name: Edincoat Defense: 50 MDefense: 33 Defense %: 0 MDefese %: 0 Growth: normal Slots: 7s Location: Win from Palmer. Rocket town [disc 2] Cost: 8000 Other: Magic +5 ------------------------------------------------------------------------------- Armor Name: Dragon Armlet Defense: 58 MDefense: 47 Defense %: 3 MDefese %: 2 Growth: Normal Slots: 6c Location: Win from Red Dragon, Win from Blue Dragon, Steal from Dark Dragon Cost: can't buy Other: halves Fire, Ice, and Lightning attacks ------------------------------------------------------------------------------- Armor Name: Gigas Armlet Defense: 59 MDefense: 0 Defense %: 0 MDefese %: 0 Growth: None Slots: 4c 1s Location: Win from Demon's Gate Cost: can't buy Other: Strength +30! ------------------------------------------------------------------------------- Armor Name: Rune Armlet Defense: 43 MDefense: 24 Defense %: 5 MDefese %: 0 Growth: Double Slots: 4s Location: Bone Village Cost: 3700 Other: Best Double Growth Armor ------------------------------------------------------------------------------- Armor Name: Wizard Bracelet Defense: 6 MDefense: 85 Defense %: 3 MDefese %: 3 Growth: Normal Slots: 8c Location: Win from Jenova Life, Steal from Epiolnis, Mideel Cost: 12000 Other: Magic +20 ------------------------------------------------------------------------------- Armor Name: Diamond Bangle Defense: 57 MDefense: 37 Defense %: 6 MDefese %: 0 Growth: 4c 1s Slots: Normal Location: Bone Village Cost: 3200 Other: none ------------------------------------------------------------------------------- Armor Name: Fire Armlet Defense: 72 MDefense: 52 Defense %: 8 MDefese %: 3 Growth: Normal Slots: 4c Location: Gaea's Cliff in the middle area near the icicles. Steal from Unknown Cost: can't buy Other: Absorbs Fire Attacks ------------------------------------------------------------------------------- Armor Name: Aurora [Ice] Armlet Defense: 76 MDefense: 54 Defense %: 8 MDefese %: 3 Growth: Normal Slots: 4c Location: Forgotten Capital key room, Steal from Unknown2 Cost: Can't Buy Other: Absorbs Ice attacks ------------------------------------------------------------------------------- Armor Name: Bolt Armlet Defense: 74 MDefense: 55 Defense %: 8 MDefese %: 3 Growth: normal Slots: 4c Location: Chest in Corral Valley Mines, Steal from Unknown3 Cost: Can't buy Other: Absorbs lightning attacks ------------------------------------------------------------------------------- Armor Name: Crystal Bangle Defense: 70 MDefense: 45 Defense %: 8 MDefese %: 1 Growth: Normal Slots: 6c Location: Mideel Cost: 4800 Other: none ------------------------------------------------------------------------------- Armor Name: Precious Watch Defense: 0 MDefense: 0 Defense %: 0 MDefese %: 0 Growth: Normal Slots: 8s Location: Chocobo Racing Prize Cost: can't buy Other: none ------------------------------------------------------------------------------- Armor Name: Chocobo bracelet Defense: 35 MDefense: 38 Defense %: 10 MDefese %: 10 Growth: Normal Slots: 4s Location: Chocobo Racing Prize Cost: can't buy Other: Dexterity +30 ------------------------------------------------------------------------------- Armor Name: Warrior Bangle Defense: 96 MDefense: 21 Defense %: 0 MDefese %: 0 Growth: None Slots: 4c Location: Stolen from Eagle Gun [one time item] Cost: can't buy Other: Strength +20 ------------------------------------------------------------------------------- Armor Name: Shinra Alpha Defense: 77 MDefense: 34 Defense %: 0 MDefese %: 0 Growth: Normal Slots: 6c Location: Stolen from Underwater MPs, Stolen From Shinra: 1st Cost: can't buy Other: none ------------------------------------------------------------------------------- Armor Name: Ziedrich Defense: 100 MDefense: 98 Defense %: 15 MDefese %: 18 Growth: None Slots: None Location: Steal from Rude at any time on disc 2 Cost: can't buy Other: 1/2 damage from all elemental attacks. Strength and Magic +20 ------------------------------------------------------------------------------- Armor Name: Escort Guard Defense: 62 MDefense: 55 Defense %: 5 MDefense %: 0 Growth: Normal Slots: 6c Location: Gelnika Cargo Room, may also morph Iron Man into one. Cost: can't buy Other: Only worn by men. Nullifies Earth, Lightning, Poison and Water attacks. ------------------------------------------------------------------------------- Armor Name: Aegis Armlet Defense: 55 MDefense: 86 Defense %: 15 MDefense %: 50 Growth: Normal Slots: 4c Location: Midgar Raid Sector 8 Cost: can't buy Other: none ------------------------------------------------------------------------------- Armor Name: Minerva Band Defense: 60 MDefense: 57 Defense %: 8 MDefense %: 0 Growth: Normal Slots: 6c Location: Ancient Forest, Steal from Elena Cost: can't buy Other: Nullifies Fire, Gravity, Holy, Ice - only worn by women [thay have a larger chest in case you can not tell] ------------------------------------------------------------------------------- Armor Name: Imperial Guard Defense: 82 MDefense: 74 Defense %: 0 MDefense %: 0 Growth: Normal Slots: 6c Location: Won from Grand Horn in the final battle at Fort Condor. Crater in a chest. Cost: can't buy Other: none ------------------------------------------------------------------------------- Armor Name: Mystile Defense: 65 MDefense: 70 Defense %: 50 MDefense %: 60 Growth: Normal Slots: 6c Location: Midgar just before Hojo, Crater right path Cost: can't buy Other: ------------------------------------------------------------------------------- ******************************************************************************* vii) Weapons ******************************************************************************* Weapons are sorted by character in the order you get that character. They are again sorted by their order on the menu when sorted by type. ------------------------------------------------------------------------------- Cloud ------------------------------------------------------------------------------- Weapon Name: Buster Sword Attack: 18 Attack %: 96 Growth: Normal Slots: 2c Location: Cloud starts with this Cost: can't buy Other: Magic +2, can not sell ------------------------------------------------------------------------------- Weapon Name: Mythril Saber Attack: 23 Attack %: 98 Growth: Normal Slots: 2c 1s Location: Bough in Kalm Cost: 1000 Other: Magic +4 ------------------------------------------------------------------------------- Weapon Name: Hardedge Attack: 32 Attack %: 98 Growth: Normal Slots: 2c 2s Location: Steal from Soldier:3rd, Bought at Junon, Bought at Gongaga Cost: 1500 Other: Magic +6 ------------------------------------------------------------------------------- Weapon Name: Butterfly Edge Attack: 39 Attack %: 100 Growth: Normal Slots: 4c Location: Bought at Cosmo Canyon Cost: 2800 Other: Magic +8 ------------------------------------------------------------------------------- Weapon Name: Enhance Sword Attack: 43 Attack %: 107 Growth: Normal Slots: 8c Location: Gaea's Cliff, Bought in Junon on Disc 2 Cost: 12000 Other: Magic +16 ------------------------------------------------------------------------------- Weapon Name: Organics Attack: 62 Attack %: 103 Growth: Normal Slots: 4c 2s Location: Bought at icicle Cost: 12000 Other: Magic +15 ------------------------------------------------------------------------------- Weapon Name: Crystal Sword Attack: 76 Attack %: 105 Growth: Normal Slots: 6c Location: Bought at Mideel Cost: 18000 Other: Magic +19 ------------------------------------------------------------------------------- Weapon Name: Force Stealer Attack: 36 Attack %: 100 Growth: Double Slots: 3s Location: Win at the Rufus Dance, Bought at North Corel Cost: 2200 Other: Magic +7 ------------------------------------------------------------------------------- Weapon Name: Rune Blade Attack: 40 Attack %: 108 Growth: Double Slots: 4s Location: Mt. Nibel. Bought at Junon on Disc2 Cost: 3800 Other: Magic +9 ------------------------------------------------------------------------------- Weapon Name: Murasame Attack: 51 Attack %: 100 Growth: Normal Slots: 4c 1s Location: Bought in Wutai Cost: 6500 Other: Magic +12 ------------------------------------------------------------------------------- Weapon Name: Nail Bat Attack: 70 Attack %: 100 Growth: None Slots: None Location: Temple of the Ancients, Bought in Junon, Disc 2 Cost: 2800 Other: ------------------------------------------------------------------------------- Weapon Name: Yoshiyuki Attack: 56 Attack %: 100 Growth: Normal Slots: 2s Location: Talk to the old man in rocket town and look at the rocket with him Cost: can't buy Other: Magic +9, Powers up when allies are KO'd ------------------------------------------------------------------------------- Weapon Name: Apocalypse Attack: 88 Attack %: 110 Growth: TRIPLE!!!!!! Slots: 3s Location: Ancient Forest Cost: Can't buy Other: Magic +43, Spirit +16 ------------------------------------------------------------------------------- Weapon Name: Heaven's Cloud Attack: 93 Attack %: 100 Growth: Normal Slots: 6s Location: Gelnika Cost: Can't Buy Other: Magic +31 ------------------------------------------------------------------------------- Weapon Name: Ragnarok Attack: 97 Attack %: 105 Growth: Normal Slots: 6c Location: Won from Proud Clod Cost: can't buy Other: Magic + 43, Spirit +35 ------------------------------------------------------------------------------- Weapon Name: Ultima Weapon Attack: 100 Attack %: 110 Growth: None Slots: 8c Location: Won from Ultimate Weapon Cost: can't buy Other: Magic +51, Spirit +35, does more damage as your HP is higher. Changes color too ^_^ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Barret ------------------------------------------------------------------------------- Weapon Name: Gatling Gun Attack: 14 Attack %: 97 Growth: Normal Slots: 1s Location: Barret starts with this Cost: can't buy Other: Long Range Weapon, can not sell ------------------------------------------------------------------------------- Weapon Name: Assault Gun Attack: 17 Attack %: 98 Growth: Normal Slots: 2c Location: Won from Guard Scorpion, Bought from Wall Market Cost: 350 Other: Long Range Weapon, Magic +1 ------------------------------------------------------------------------------- Weapon Name: Cannon Ball Attack: 23 Attack %: 98 Growth: Normal Slots: 2c 1s Location: Bought in Kalm Cost: 950 Other: Magic +2 ------------------------------------------------------------------------------- Weapon Name: Atomic Scissors Attack: 32 Attack %: 99 Growth: Normal Slots: 2c 2s Location: Steal from Custom Sweeper, Bought in Junon Cost: 1400 Other: Magic +4 ------------------------------------------------------------------------------- Weapon Name: Heavy Vulcan Attack: 39 Attack %: 100 Growth: Normal Slots: 2c 2s Location: Bought at Cosmo Canyon Cost: 2700 Other: Long Range Weapon, Magic +8 ------------------------------------------------------------------------------- Weapon Name: Chainsaw Attack: 52 Attack %: 100 Growth: Normal Slots: 4c 1s Location: Bought at Wutai Cost: 6300 Other: Magic +10 ------------------------------------------------------------------------------- Weapon Name: Micro laser Attack: 63 Attack %: 101 Growth: Normal Slots: 4c 2s Location: Bought in Icicle Cost: 12000 Other: Long Range Weapon, Magic +13 ------------------------------------------------------------------------------- Weapon Name: AM Cannon Attack: 77 Attack %: 103 Growth: Normal Slots: 6c Location: Bought at Mideel Cost: 18000 Other: Long Range Weapon, Magic +16 ------------------------------------------------------------------------------- Weapon Name: W-Machine Gun Attack: 30 Attack %: 100 Growth: Double Slots: 3s Location: Mount Corel Tracks, Bought in Junon on Disc 2 Cost: 2000 Other: Long Range Weapon, Magic +3 ------------------------------------------------------------------------------- Weapon Name: Drill Arm Attack: 37 Attack %: 97 Growth: Double Slots: 4s Location: Cids home, bought in Junon on Disc2 Cost: 3300 Other: ------------------------------------------------------------------------------- Weapon Name: Solid Bazooka Attack: 61 Attack %: 100 Growth: Normal Slots: 8c Location: Bought at Costa Del Sol Cost: 16000 Other: Long Range Weapon, Magic +15 ------------------------------------------------------------------------------- Weapon Name: Rocket Punch Attack: 62 Attack %: 110 Growth: None Slots: None Location: Temple of the Ancients, bough in Junon on disc2 Cost: 3200 Other: ------------------------------------------------------------------------------- Weapon Name: Enemy Launcher Attack: 35 Attack %: 100 Growth: Normal Slots: 2c 3s Location: Shinra Mansion, 2nd floor far left, Bought in Junon on Disc2 Cost: 3300 Other: Long Range Weapon, Magic +7 ------------------------------------------------------------------------------- Weapon Name: Pile Banger Attack: 80 Attack %: 90 Growth: None Slots: 6c Location: Shinra HQ 'item shop' Cost: can't buy Other: ------------------------------------------------------------------------------- Weapon Name: Max Ray Attack: 97 Attack %: 98 Growth: Normal Slots: 6c Location: Sector 8 underground disc 2 Cost: can't buy Other: Long Range Weapon, magic +30 ------------------------------------------------------------------------------- Weapon Name: Missing Score Attack: 98 Attack %: 108 Growth: None Slots: 8c Location: Midgar, steps between Proud Clod and Hojo, Barret MUST be in your party to get this Cost: can't buy Other: Long Range Weapon, Magic +49, Powers up with more AP on the materia on the weapon ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Tifa ------------------------------------------------------------------------------- Weapon Name: Leather Glove Attack: 13 Attack %: 99 Growth: Normal Slots: 1s Location: Tifa Starts with this Cost: can't buy Other: ------------------------------------------------------------------------------- Weapon Name: Metal Knuckle Attack: 18 Attack %: 102 Growth: Normal Slots: 2c Location: Bought in Wall Market Cost: 320 Other: Magic +1 ------------------------------------------------------------------------------- Weapon Name: Mythril Claw Attack: 24 Attack %: 106 Growth: Normal Slots: 2c 1s Location: Bought in Kalm Cost: 750 Other: Magic +3 ------------------------------------------------------------------------------- Weapon Name: Grand Glove Attack: 31 Attack %: 110 Growth: Normal Slots: 2c 2s Location: Steal from Madouge, Bought in Junon or Gongaga Cost: 1200 Other: Magic +6 ------------------------------------------------------------------------------- Weapon Name: Tiger Fang Attack: 38 Attack %: 110 Growth: Normal Slots: 4c Location: Bought in Cosmo Canyon Cost: 2500 Other: Magic +8 ------------------------------------------------------------------------------- Weapon Name: Diamond Knuckle Attack: 51 Attack %: 112 Growth: Normal Slots: 4c 1s Location: Bought in Wutai Cost: 5800 Other: Magic +10 ------------------------------------------------------------------------------- Weapon Name: Dragon Claw Attack: 62 Attack %: 114 Growth: Normal Slots: 4c 2s Location: Bought in Icicle Cost: 10000 Other: Magic +11[?] ------------------------------------------------------------------------------- Weapon Name: Crystal Glove Attack: 75 Attack %: 115 Growth: Normal Slots: 6c Location: Bought in Mideel Cost: 16000 Other: Magic +16 ------------------------------------------------------------------------------- Weapon Name: Motor Drive Attack: 27 Attack %: 106 Growth: Double Slots: 3s Location: Costa Del Sol Villa Basement Cost: can't buy Other: Magic +6 ------------------------------------------------------------------------------- Weapon Name: Platinum Fist Attack: 30 Attack %: 108 Growth: Double Slots: 4s Location: Tifa's Home held by a black caped man, Bought in Junon on Disc2 Cost: 2700 Other: Magic +7 ------------------------------------------------------------------------------- Weapon Name: Kaiser Knuckle Attack: 44 Attack %: 110 Growth: Normal Slots: 2c 6s Location: Whirlwind Maze, Bought in Costa Del Sol on Disc2 Cost: 15000 Other: Magic +13 ------------------------------------------------------------------------------- Weapon Name: Work Glove Attack: 68 Attack %: 114 Growth: None Slots: None Location: Temple of the Ancients Cave room Cost: 2200 Other: ------------------------------------------------------------------------------- Weapon Name: Powersoul Attack: 28 Attack %: 106 Growth: Double Slots: 4s Location: Mt. Nibel, Bought in Junon on Disc2 Cost: 4200 Other: Magic +7, powers up as Tifas life goes down ------------------------------------------------------------------------------- Weapon Name: Masterfist Attack: 38 Attack %: 108 Growth: Normal Slots: 6s Location: Shinra Building Disc 2 Cost: can't buy Other: powers up as Tifas status change ------------------------------------------------------------------------------- Weapon Name: God's Hand Attack: 86 Attack %: 255 Growth: Normal Slots: 4c Location: Won from Carry Armor Cost: can't buy Other: Magic +34 ------------------------------------------------------------------------------- Weapon Name: Premium Heart Attack: 99 Attack %: 112 Growth: None Slots: 8c Location: The shop labeled 'item' in the wall market Disc2 & 3 only!!! Cost: Can't buy Other: Magic +32, This weapon powers up when Tifa's limit bar gets closer to full. Also, having the set limit level of 3 and a half full bar will do more damage than having a set limit level of 1 and a half full bar. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Aeris ------------------------------------------------------------------------------- Weapon Name: Guard Stick Attack: 12 Attack %: 99 Growth: normal Slots: 1s Location: Aeris Starts with this Cost: can't buy Other: Vit +1, Spirit +4, Magic +2 ------------------------------------------------------------------------------- Weapon Name: Mythril Rod Attack: 16 Attack %: 100 Growth: normal Slots: 2c Location: Buy at Wall Market Cost: 370 Other: Magic +3 ------------------------------------------------------------------------------- Weapon Name: Full Metal Staff Attack: 22 Attack %: 100 Growth: Normal Slots: 2c 1s Location: Buy in Kalm Cost: 800 Other: Magic +4 ------------------------------------------------------------------------------- Weapon Name: Striking Staff Attack: 32 Attack %: 100 Growth: Normal Slots: 2c 2s Location: Steal from Eligor, Buy in Junon and Gongaga Cost: 1300 Other: Magic +7 ------------------------------------------------------------------------------- Weapon Name: Prism Staff Attack: 40 Attack %: 105 Growth: Normal Slots: 4c Location: Bought in Cosmo Canyon Cost: 2600 Other: Magic +9 ------------------------------------------------------------------------------- Weapon Name: Wizard Staff Attack: 28 Attack %: 100 Growth: Double Slots: 3s Location: Fall through the tracks on Mount Corel, Bought at Junon Disc2 Cost: 1800 Other: Magic +6 ------------------------------------------------------------------------------- Weapon Name: Fairy Tale Attack: 37 Attack %: 103 Growth: Normal Slots: 7s Location: Won from the Turks in Gongaga Cost: can't buy Other: Magic +8 ------------------------------------------------------------------------------- Weapon Name: Wizer Staff Attack: 33 Attack %: 100 Growth: Double Slots: 4s Location: Won from Gi Nattak Cost: can't buy Other: Magic +7 ------------------------------------------------------------------------------- Weapon Name: Aurora Rod Attack: 51 Attack %: 110 Growth: Normal Slots: 4c 1s Location: Bought in Wutai Cost: 5800 Other: Magic +13 ------------------------------------------------------------------------------- Weapon Name: Umbrella Attack: 58 Attack %: 118 Growth: None Slots: None Location: Win from the speed square getting a score of 5000 points or better Cost: can't buy Other: Magic +10, Vitality +20 ------------------------------------------------------------------------------- Weapon Name: Princess Guard Attack: 52 Attack %: 111 Growth: Normal Slots: 6c 1s Location: Temple of the Ancients clock room, IV Cost: can't buy Other: Magic +22, Spirit +20, Vitality +12 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Red XIII ------------------------------------------------------------------------------- Weapon Name: Mythril Clip Attack: 24 Attack %: 100 Growth: Normal Slots: 2c 1s Location: Red Starts the game with this, Bought in Junon Cost: 800 Other: Magic +6 ------------------------------------------------------------------------------- Weapon Name: Diamond Pin Attack: 33 Attack %: 102 Growth: Normal Slots: 2c 2s Location: Stolen from Bagnaranada, Bought in Gongaga Cost: 1300 Other: Magic +8 ------------------------------------------------------------------------------- Weapon Name: Silver Barrette Attack: 40 Attack %: 110 Growth: Normal Slots: 4c Location: Bought in Cosmo Canyon Cost: 2500 Other: Magic +10 ------------------------------------------------------------------------------- Weapon Name: Gold Barrette Attack: 50 Attack %: 104 Growth: Normal Slots: 4c 1s Location: Bought in Wutai Cost: 6000 Other: Magic +13 ------------------------------------------------------------------------------- Weapon Name: Adaman Clip Attack: 60 Attack %: 106 Growth: Normal Slots: 4c 2s Location: Bought in Icicle Cost: 11000 Other: Long Range Weapon, Magic +15 ------------------------------------------------------------------------------- Weapon Name: Crystal Comb Attack: 76 Attack %: 108 Growth: Normal Slots: 6c Location: Bought From Mideel Cost: 17000 Other: Magic +20[?] ------------------------------------------------------------------------------- Weapon Name: Magic Comb Attack: 37 Attack %: 100 Growth: Double Slots: 3s Location: Won from the Fort Condor battles, bought in Junon on Disc2 Cost: 2000 Other: Magic +4 ------------------------------------------------------------------------------- Weapon Name: Plus Barrette Attack: 39 Attack %: 104 Growth: Double Slots: 4s Location: Mt. Nibel, Bought in Junon on Disc2 Cost: 3500 Other: Magic +12 ------------------------------------------------------------------------------- Weapon Name: Centclip Attack: 58 Attack %: 108 Growth: Normal Slots: 8s Location: Bought in Costa Del Sol on Disc2 Cost: 14000 Other: Magic +22 ------------------------------------------------------------------------------- Weapon Name: Hairpin Attack: 57 Attack %: 120 Growth: None Slots: None Location: Godo's House in Wutai, buy in Junon on Disc2 Cost: 6000 Other: Magic +15 ------------------------------------------------------------------------------- Weapon Name: Seraph Comb Attack: 68 Attack %: 110 Growth: Normal Slots: 4s Location: Received after the events with Seto Cost: can't buy Other: Memento of Seto, Can not sell ------------------------------------------------------------------------------- Weapon Name: Behemoth Horn Attack: 91 Attack %: 75 Growth: Normal Slots: 6s Location: Shinra Building back stairs disc 2 only Cost: can't buy Other: Magic +26, Vitality +35, Spirit +18 ------------------------------------------------------------------------------- Weapon Name: Spring Gun Clip Attack: 87 Attack %: 100 Growth: Normal Slots: 6c Location: Ancient Forest Cost: can't buy Other: Magic +55 ------------------------------------------------------------------------------- Weapon Name: Limited Moon Attack: 93 Attack %: 114 Growth: None Slots: 8c Location: Bugenhagen disc3 only Cost: can't buy Other: Magic +31, Does more damage when you have more MP ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Yuffie ------------------------------------------------------------------------------- Weapon Name: 4-Point Shuriken Attack: 23 Attack %: 100 Growth: Normal Slots: 2c 1s Location: Yuffie Starts with this Cost: can't buy Other: Long Range Weapon, Magic +6 ------------------------------------------------------------------------------- Weapon Name: Boomerang Attack: 30 Attack %: 101 Growth: Normal Slots: 2c 2s Location: Steal from Formula, Bought in Junon and Gongaga Cost: 1400 Other: Long Range Weapon, Magic +7 ------------------------------------------------------------------------------- Weapon Name: Pinwheel Attack: 37 Attack %: 104 Growth: Normal Slots: 4c Location: Bought in Cosmo Canyon Cost: 2600 Other: Long Range Weapon, Magic +9 ------------------------------------------------------------------------------- Weapon Name: Razor Wing Attack: 49 Attack %: 105 Growth: Normal Slots: 4c 1s Location: Bought in Wutai Cost: 6000 Other: Long Range Weapon, Magic +12 ------------------------------------------------------------------------------- Weapon Name: Hawkeye Attack: 61 Attack %: 107 Growth: Normal Slots: 4c 2s Location: Bought in Icicle Cost: 12000 Other: Long Range Weapon, Magic +14 ------------------------------------------------------------------------------- Weapon Name: Crystal Cross Attack: 74 Attack %: 110 Growth: Normal Slots: 6c Location: Bought in Mideel Cost: 18000 Other: Long Range Weapon, Magic +18 ------------------------------------------------------------------------------- Weapon Name: Wind Slash Attack: 30 Attack %: 103 Growth: Double Slots: 3s Location: Shinra Boat, Bought in Junon on disc2 Cost: 2000 Other: Long Range Weapon, Magic +7 ------------------------------------------------------------------------------- Weapon Name: Twin Viper Attack: 36 Attack %: 108 Growth: Double Slots: 4s Location: Shinra Mansion, Bought in Junon on disc2 Cost: 3200 Other: Long Range Weapon, Magic +8 ------------------------------------------------------------------------------- Weapon Name: Spiral Shuriken Attack: 68 Attack %: 110 Growth: Normal Slots: 2c 6s Location: Bought in Costa Del Sol on Disc2 Cost: 14000 Other: Long Range Weapon, Magic +18 ------------------------------------------------------------------------------- Weapon Name: Superball Attack: 68 Attack %: 120 Growth: None Slots: None Location: Win from Fort Condor Battles, Bought in Junon on Disc2 Cost: 3000 Other: Long Range Weapon, Magic +10 ------------------------------------------------------------------------------- Weapon Name: Magic Shuriken Attack: 64 Attack %: 113 Growth: Normal Slots: 3s Location: Bought from Junon on Disc 2 Cost: 6000 Other: Long Range Weapon, Dex +10 ------------------------------------------------------------------------------- Weapon Name: Rising Sun Attack: 68 Attack %: 108 Growth: Double Slots: 4c Location: Steal from Diamond Weapon Cost: can't buy Other: Long Range Weapon, Magic +[???] ------------------------------------------------------------------------------- Weapon Name: Oritsuru Attack: 90 Attack %: 116 Growth: Normal Slots: 4c 4s Location: Statues in Wutai, beyond the fire areas Cost: Can't buy Other: Long Range Weapon, Magic +38 ------------------------------------------------------------------------------- Weapon Name: Conformer Attack: 96 Attack %: 112 Growth: None Slots: 8c Location: Gelnika Cargo Room Cost: can't buy Other: Long Range Weapon, Magic +42, Powers up with enemy level. This weapon is grossly overpowered. It does not suffer a morph penalty making Yuffie an ideal morpher. Also, when attacking an ally, it will deal no damage to that ally since allies do not have an enemy level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Cait Sith ------------------------------------------------------------------------------- Weapon Name: Yellow M-Phone Attack: 36 Attack %: 100 Growth: Normal Slots: 2c 1s Location: Cait Sith Starts with this, Bought in Junon on disc2 Cost: 500 Other: Magic +8 ------------------------------------------------------------------------------- Weapon Name: Green M-Phone Attack: 41 Attack %: 100 Growth: Normal Slots: 4c Location: Bought at Cosmo Canyon Cost: 2400 Other: Magic +9 ------------------------------------------------------------------------------- Weapon Name: Blue M-Phone Attack: 48 Attack %: 100 Growth: Normal Slots: 4c 1s Location: Bought in Wutai Cost: 5500 Other: Magic +10 ------------------------------------------------------------------------------- Weapon Name: Red M-Phone Attack: 60 Attack %: 100 Growth: Normal Slots: 4c 2s Location: Bought at Icicle Cost: 11000 Other: Magic +15 ------------------------------------------------------------------------------- Weapon Name: Crystal M-Phone Attack: 74 Attack %: 100 Growth: Normal Slots: 6c Location: Bought at Mideel Cost: 18000 Other: Magic +20 ------------------------------------------------------------------------------- Weapon Name: White M-Phone Attack: 35 Attack %: 102 Growth: Double Slots: 3s Location: Found in Gongaga, Bought at Junon on Disc 2 Cost: 2300 Other: Magic +8 ------------------------------------------------------------------------------- Weapon Name: Black M-Phone Attack: 31 Attack %: 104 Growth: Double Slots: 4s Location: Cave of Gi, Bought at Junon on Disc 2 Cost: 2800 Other: Magic +10 ------------------------------------------------------------------------------- Weapon Name: Silver M-Phone Attack: 28 Attack %: 106 Growth: Normal Slots: 8s Location: Shinra Mansion, Bought at Junon on Disc 2 Cost: 3300 Other: Magic +14 ------------------------------------------------------------------------------- Weapon Name: Trumpet Shell Attack: 68 Attack %: 118 Growth: None Slots: None Location: Temple of the Ancients, Bought in Junon on disc 2 Cost: 3000 Other: Magic +2 ------------------------------------------------------------------------------- Weapon Name: Gold M-Phone Attack: 58 Attack %: 103 Growth: Normal Slots: 8c Location: Bought at Costa Del Sol on Disc 2 Cost: 15000 Other: Magic +28 ------------------------------------------------------------------------------- Weapon Name: Battle Trumpet Attack: 95 Attack %: 95 Growth: None Slots: 6c Location: Junon Reactor Cost: can't buy Other: ------------------------------------------------------------------------------- Weapon Name: Starlight Phone Attack: 88 Attack %: 102 Growth: Normal Slots: 8c Location: Sector 8 underground Midgar Disc 2 Cost: can't buy Other: Magic +31, Vitality +30 ------------------------------------------------------------------------------- Weapon Name: HP Shout Attack: 95 Attack %: 110 Growth: None Slots: 8c Location: 64th floor of the Shinra Building, Disc 2 only Cost: can't buy Other: Magic +44, the higher your HP, the more damage you do. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Vincent ------------------------------------------------------------------------------- Weapon Name: Quicksilver Attack: 38 Attack %: 110 Growth: Normal Slots: 2c 2s Location: Vincent Starts with this, Bought in Junon on disc2 Cost: 1000 Other: Long Range Weapon, Magic +10 ------------------------------------------------------------------------------- Weapon Name: Shotgun Attack: 48 Attack %: 112 Growth: Normal Slots: 4c Location: Bought in Rocket Town Cost: 3100 Other: Long Range Weapon, Magic +12 ------------------------------------------------------------------------------- Weapon Name: Shortbarrel Attack: 51 Attack %: 118 Growth: Normal Slots: 4c 1s Location: Bought in Wutai Cost: 6400 Other: Long Range Weapon, Magic +14 ------------------------------------------------------------------------------- Weapon Name: Lariat Attack: 64 Attack %: 120 Growth: Normal Slots: 4c 2s Location: Bought in Icicle Cost: 12000 Other: Long Range Weapon, Magic +16 ------------------------------------------------------------------------------- Weapon Name: Winchester Attack: 73 Attack %: 120 Growth: Normal Slots: 6c Location: Bought In Mideel Cost: 18000 Other: Long Range Weapon, Magic +18 ------------------------------------------------------------------------------- Weapon Name: Peacemaker Attack: 38 Attack %: 118 Growth: Double Slots: 3s Location: Chest in Kalm, Bought in Junon on Disc2 Cost: 3500 Other: Long Range Weapon, Magic +8 ------------------------------------------------------------------------------- Weapon Name: Buntline Attack: 48 Attack %: 124 Growth: Double Slots: 4c Location: Bought at Junon on Disc2 Cost: 6800 Other: Long Range Weapon, Magic +18 ------------------------------------------------------------------------------- Weapon Name: Long Barrel R Attack: 66 Attack %: 255 Growth: Normal Slots: 8c Location: Bought in Costa Del Sol on Disc 2 Cost: 13000 Other: Long Range Weapon, Magic +14 ------------------------------------------------------------------------------- Weapon Name: Silver Rifle Attack: 62 Attack %: 120 Growth: None Slots: None Location: Temple of the Ancients, Bought in Junon on Disc2 Cost: 3000 Other: this is a damn water gun! Long Range Weapon ------------------------------------------------------------------------------- Weapon Name: Sniper CR Attack: 42 Attack %: 255 Growth: Normal Slots: 4c Location: Mt. Nibel Caves, Bought in Junon on Disc2 Cost: 3300 Other: Long Range Weapon, Magic +7 ------------------------------------------------------------------------------- Weapon Name: Supershot ST Attack: 97 Attack %: 120 Growth: None Slots: 6c Location: Ancient Forest Cost: can't buy Other: Long Range Weapon, Magic +54! ------------------------------------------------------------------------------- Weapon Name: Outsider Attack: 80 Attack %: 120 Growth: Normal Slots: 4c 4s Location: Gelnika Cost: can't buy Other: Long Range Weapon, Magic +48 ------------------------------------------------------------------------------- Weapon Name: Death Penalty Attack: 99 Attack %: 255 Growth: None Slots: 8c Location: Get from Lucrecia, Visit her on Disc2 fight ten battles and then return Cost: can't buy Other: Long Range Weapon, Magic +35, Powers up as Vincent kills more enemies. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Cid ------------------------------------------------------------------------------- Weapon Name: Spear Attack: 44 Attack %: 97 Growth: Normal Slots: 2c 2s Location: Cid Starts with this, buy from Junon on disc 2 Cost: 1200 Other: Magic +8 ------------------------------------------------------------------------------- Weapon Name: Slash Lancer Attack: 56 Attack %: 98 Growth: Normal Slots: 4c 1s Location: Wutai Cost: 6500 Other: Magic +10 ------------------------------------------------------------------------------- Weapon Name: Trident Attack: 60 Attack %: 105 Growth: Normal Slots: 6s Location: Temple of the Ancients, Bought at Junon on disc2 Cost: 7500 Other: Magic +12 ------------------------------------------------------------------------------- Weapon Name: Mast Ax Attack: 64 Attack %: 99 Growth: Normal Slots: 4c 2s Location: Bought at Icicle Cost: 13000 Other: Magic +15 ------------------------------------------------------------------------------- Weapon Name: Partisan Attack: 78 Attack %: 100 Growth: Normal Slots: 6c Location: Bought at Mideel Cost: 19000 Other: Magic +17 ------------------------------------------------------------------------------- Weapon Name: Viper Halberd Attack: 58 Attack %: 102 Growth: Double Slots: 4s Location: Corral Valley, bought at Junon on Disc2 Cost: 7000 Other: Magic +13 ------------------------------------------------------------------------------- Weapon Name: Javelin Attack: 62 Attack %: 104 Growth: Double Slots: 4c 1s Location: Gaea's Cliff Cost: Can't buy Other: Magic +12 ------------------------------------------------------------------------------- Weapon Name: Grow Lance Attack: 78 Attack %: 102 Growth: Normal Slots: 6c Location: Shinra Building, disc 2 only Cost: can't buy Other: Magic +31 ------------------------------------------------------------------------------- Weapon Name: Mop Attack: 68 Attack %: 118 Growth: None Slots: None Location: bought at Junon on disc2, may be dug in the bone village. Cost: 3200 Other: Magic +3 ------------------------------------------------------------------------------- Weapon Name: Dragoon Lance Attack: 66 Attack %: 100 Growth: Normal Slots: 8s Location: Mountains in Wutai, bought in Junon on disc2 Cost: 6200 Other: Magic +7 ------------------------------------------------------------------------------- Weapon Name: Scimitar Attack: 86 Attack %: 102 Growth: Triple Slots: 2c Location: Junon Reactor Cost: can't buy Other: Magic +20 ------------------------------------------------------------------------------- Weapon Name: Spirit Lance Attack: 92 Attack %: 112 Growth: Normal Slots: 4c Location: Gelnika Cost: can't buy Other: Magic +43 ------------------------------------------------------------------------------- Weapon Name: Flayer Attack: 100 Attack %: 100 Growth: Normal Slots: 6c Location: Speed Square Cost: can't buy Other: Magic +20 ------------------------------------------------------------------------------- Weapon Name: Venus Gospel Attack: 97 Attack %: 103 Growth: None Slots: 8c Location: Talk to the old man in rocket town after the disc2 space events Cost: can't buy Other: Magic +42, more damage when you have more MP ------------------------------------------------------------------------------- ******************************************************************************* viii) Materia & Magic ******************************************************************************* Just because I'm too lazy to sort these in any for of order, I've decided alphabetical will suffice. Spells will be listed separately from Materia after the materia list. Enemy Skills are at the end of everything. They will be from my enemy skill walkthrough. If you need more specific details on Enemy Skills, see my Enemy Skill FAQ at www.gamefaqs.com ------------------------------------------------------------------------------- Name: Added Cut Type: Support [Blue] Levels: 2 Levels at [in AP]: 200,000 Effect: When a spell from the paired materia is cast, you will also attack that target in the same turn. This is NOT a good plan curative magic. Found: In the great glacier. It is in the middle of a path. Refer to the great glacier section of the walkthrough for exact directions ------------------------------------------------------------------------------- Name: Added Effect Type: Support [Blue] Levels: 2 Levels at [in AP]: 100,000 Effect: Will grant various offensive statuses when paired with materia in a weapon. Will grant various defensive statuses when paired with materia in an armor. Works with: All status casting Magic [Green[ materia, Contain, Hades, and Choco/Mog Found: Cave of Gi ------------------------------------------------------------------------------- Name: Alexander Type: Summon [Red] Levels: 5 Levels at [in AP]: 25,000, 65,000, 100,000, 150,000 Effect: Casts Judgment 1x per level, infinite when mastered. MP: 120 Stat Effects: Magic +1, MagDef +1, MaxHP -5%, MaxMP +5% Found: Great Glacier. Touch the Hot Springs and then talk to and battle the boss 'Snow' ------------------------------------------------------------------------------- Name: All Type: Support [Blue] Levels: 5 Levels at [in AP]: 1,500, 6,000, 18,000, 35,000 Effect: Allows you to cast a spell on all enemies or all allies. 1x per level Pairs with: All one target Magic [Green] Materia except for: Contain, Fullcure, Shield, and Comet Found: Sector 7 Slums, 63rd Floor Shinra, Red XIII has one, Shinra Boat, Mt. Nibel, Great Glacier, can be bought from Fort Condor on Disc 2. ------------------------------------------------------------------------------- Name: Bahamut Type: Summon [Red] Levels: 5 Levels at [in AP]: 20,000, 50,000, 80,000, 120,000 Effect: Casts Mega Flare 1x per level, infinite when mastered MP: 100 Stat Effects: Magic +1, MagDef +1, MaxHP -5%, MaxMP +5% Found: The Temple of the Ancients after defeating the Red Dragon ------------------------------------------------------------------------------- Name: Bahamut Zero Type: Summon [Red] Levels: 5 Levels at [in AP]: 35,000, 120,000, 150,000, 250,000 Effect: Casts Terra Flare 1x per level, infinite when mastered MP: 180 Stat Effects: +4, MagDef +4, MaxHP -10%, MaxMP +15% Found: Made from a materia blend at Cosmo Canyon on disc 2 or later. You will need: Bahamut, Neo Bahamut, and the BLUE Huge Materia to do this. ------------------------------------------------------------------------------- Name: Barrier Type: Magic [Green] Levels: 5 Levels at [in AP]: 5000, 15,000, 30,000, 45,000 Effect: Casts Barrier, Mbarrier, Reflect, or Wall MP: 16, 24, 30, 58 Stat Effects: Str +2, Vit -1, Magic +2, MagDef +1, MaxHP -5%, MaxMP +5% Found: Bought in Rocket Town ------------------------------------------------------------------------------- Name: Chocobo Lure Type: Independent [Purple] Levels: 4 Levels at [in AP]: 3,000, 10,000, 30,000 Effect: Encounter Chocobos More often Stat Effects: Luck +1 Found: Buy from Chocobo Billy on disc 1. Find in front of the fences at the chocobo farm on disc 2. ------------------------------------------------------------------------------- Name: Choco/Mog Type: Summon [Red] Levels: 5 Levels at [in AP]: 2,000, 14,000, 25,000, 35,000 Effect: Casts Deathblow! or Fat Chocobo 1x per level, infinite when mastered MP: 14 Stat Effects: Magic +1, MaxHP -2%, MaxMP +2% Found: Chocobo farm. Talk to the Chocobo at the left side of the fence and reply with 'Wark', it will do a dance and spit out the materia. Note: The summon says in game that it is a 'wind' attack. This is NOT, true. Choco/Mog is a Non-Elemental attack. ------------------------------------------------------------------------------- Name: Comet Type: Magic [Green] Levels: 3 Levels at [in AP]: 12,000, 60,000 Effect: Casts Comet or Comet2 MP: 70 and 110 Stat Effects: Str +2, Magic +2, Vit -1, MagDef +1, MaxHP -5%, MaxMP +5% Found: Forgotten Capital, top of the 'building which you would go down to fight Jenova Life. ------------------------------------------------------------------------------- Name: Contain Type: Magic [Green] Levels: 5 Levels at [in AP]: 5,000, 10,000, 15,000, 60,000 Effect: Casts Freeze, Break, Tornado or Flare MP: 82, 86, 90, 100 Stat Effects: Str -4, Vit -2, Magic +4, MagDef +2, MaxHP -10%, MaxMP +10% Found: A white chocobo in Mideel. Feed it a Mimett [Samoloen] green and when asked, scratch him behind his ears. This can be done before OR after the Mideel destruction. ------------------------------------------------------------------------------- Name: Counter Type: Support [Blue] Levels: 5 Levels at [in AP]: 20,000, 40,000, 60,000, 100,000 Effect: Counter an attack with a paired Command [Yellow] Materia. The chance to counter increases with level of this materia. Pairs with: All yellow materia except for enemy skill. Found: Crater, if you take the left path, and then the upper path, Counter is in the third screen of this area near a large ball of light at the center of the screen. ------------------------------------------------------------------------------- Name: Counter Attack Type: Independent [Purple] Levels: 5 Levels at [in AP]: 10,000, 20,000, 50,000, 100,000 Effect: Counter attack with a physical attack. Found: Defeat the Materia Keeper [Mount Nibel] You can also win this at the Chocobo Square in the Gold Saucer [Shows up as Counter on the prize screen] ------------------------------------------------------------------------------- Name: Cover Type: Independent [Purple] Levels: 5 Levels at [in AP]: 2,000, 10,000, 25,000, 40,000 Effect: The character with cover on him/her will step in front of an ally whom is attacked with a one target physical attack. Chance to do so increases by 20% each level. Stat Effects: Vit +1 Found: Aeris's Garden, bought at the Wall Market ------------------------------------------------------------------------------- Name: Destruct Type: Magic [Green] Levels: 4 Levels at [in AP]: 6,000, 10,000, 45,000 Effect: Casts Debarrier, Despell, or Death MP: 12, 20, 30 Stat Effects: Str +2, Vit -1, Magic +2, MagDef +1, MaxHP -5%, MaxMP +5% Found: Sephiroth Throws this at you in the Shinra Mansion. It can also be bough from Fort Condor on Disc 2. ------------------------------------------------------------------------------- Name: Deathblow Type: Command [Yellow] Levels: 2 Levels at [in AP]: 40,000 Effect: Attempts to do a critical blow on an enemy. Stat Effects: Luck +1 Found: Gongaga. Can be bought in Rocket Town on Disc 2. ------------------------------------------------------------------------------- Name: Double Cut Type: Command [Yellow] Levels: 3 Levels at [in AP]: 100,000, 150,000 Effect: 2x cut or 4x cut Stat Effects: Dex +2 Found: Gelnika ------------------------------------------------------------------------------- Name: Earth Type: Magic [Green] Levels: 4 Levels at [in AP]: 6,000, 22,000, 40,000 Effect: Casts Quake, Quake2, Quake3 MP: 6, 28, 68 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Bought in Kalm, Costa Del Sol, and Junon ------------------------------------------------------------------------------- Name: Elemental Type: Support [Blue] Levels at [in AP]: 10,000, 40,000, 80,000 Effect: Adds elemental Damage when paired in a weapon. Adds elemental defenses when paired in an armor. Defensively, you get a half to the paired elements at level 1, a nullify at level 2, and an absorb at level 3 and 4. Pairs with: All Elemental Green Materia. All elemental Summon materia. Also Pairs with Non-elemental summon materia [Bahamuts]. Found: Prize from Mayor Domino [Shinra Building], Mount Nibel, Tifa's Piano. ------------------------------------------------------------------------------- Name: Enemy Away Type: Independent [Purple] Levels: 3 Levels at [in AP]: 8,000, 50,000 Effect: Less encounters Stat Effects: Luck +1 Found: Racing prize from the Chocobo Square in the Gold Saucer ------------------------------------------------------------------------------- Name: Enemy Lure Type: Independent [Purple] Levels: 3 Levels at [in AP]: 8,000, 50,000 Effect: More Encounters Stat Effects: Luck -1 [booooo] Found: Won at the Battle Square in the Gold Saucer ------------------------------------------------------------------------------- Name: Enemy Skill Type: Command [Yellow] Found: 67th floor of the Shinra Building, Junon Intermediate Training Hall, Forgotten Capital [Ancient City] and Chocobo Sages' House [From the Chocobo] For Spell effects, see the spell section below, for a VERY detailed report of enemy skills, see my enemy skill faq at www.gamefaqs.com ------------------------------------------------------------------------------- Name: Exp. Plus Type: Independent [Purple] Levels: 3 Levels at [in AP]: 60,000, 150,000 Effect: gain 1.5x or 2x exp per battle! Stat Effects: Luck +1 Found: Bought for 2000 GP at the Wonder Square in the Gold Saucer. ------------------------------------------------------------------------------- Name: Exit Type: Magic [Green] Levels: 3 Levels at [in AP]: 10,000, 30,000 Effect: Casts Exit or Remove MP: 16, 99 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Bought in Rocket Town ------------------------------------------------------------------------------- Name: Final Attack Type: Support [Blue] Levels: 5 Levels at [in AP]: 20,000, 40,000, 80,000, 160,000 Effect: When you die, the highest level of the paired materia will be cast 1x per level of final attack. Pairs with: All Green, Red, and most Yellow materia. Found: Won from the special battle in the Battle Arena in the Gold Saucer. Disc 3 only!!! ------------------------------------------------------------------------------- Name: Fire Type: Magic [Green] Levels: 4 Levels at [in AP]: 2,000, 18,000, 35,000 Effect: Casts Fire, Fire2, or Fire3 MP: 4, 22, 55 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Bought in most any materia shop in the first half of the game. Red XIII comes equipped with one. ------------------------------------------------------------------------------- Name: Fullcure Type: Magic [Green] Levels: 3 Levels at [in AP]: 3,000, 100,000 Effect: Full Cure [level 2] MP: 99 Stat Effects: Str -4, Vit -2, Magic +4, MagDef +2, MaxHP -10%, MaxMP +10% Found: Cosmo Canyon Item shop, late disc 2. Sneak around where the rope used to be and grab it in the back room. ------------------------------------------------------------------------------- Name: Gil Plus Type: Independent [Purple] Levels: 3 Levels at [in AP]: 80,000, 150,000 Effect: 1.5x Gil, 2x gil Stat Effects: Luck +1 Found: Wonder Square of the Gold Saucer, Costs 1000 GP ------------------------------------------------------------------------------- Name: Gravity Type: Magic [Green] Levels: 4 Levels at [in AP]: 10,000, 20,000, 40,000 Effect: Casts Demi, Demi2, or Demi3 MP: 14, 33, 48 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Cave of Gi after beating Gi Nattak. Can also be bought in Mideel before it is destroyed. ------------------------------------------------------------------------------- Name: Hades Type: Summon [Red] Levels: 5 Levels at [in AP]: 35,000, 120,000, 150,000, 250,000 Effect: Casts Cauldron 1x per level, infinite when mastered MP: 150 Stat Effects: Magic +4, MagDef +4, MaxHP -10%, MaxMP +15% Found: Gelnika in the cargo room with the helicopter. ------------------------------------------------------------------------------- Name: Heal Type: Magic [Green] Levels: 4 Levels at [in AP]: 12,000, 52,000, 60,000 Effect: Casts Poisona, Esuna, or Resist MP: 3, 15, 120 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Buy in Kalm and most any other town on the world map. ------------------------------------------------------------------------------- Name: HP Absorb Type: Support [Blue] Levels: 2 Levels at [in AP]: 100,000 Effect: 1/10th of damage done from paired materia is added to your current HP. Pairs with: Any damage dealing Magic or Summon Materia and some Command materia Found: Yuffies House, Above the Cat room, North Crater ------------------------------------------------------------------------------- Name: HP Plus Type: Independent [Purple] Levels: 5 Levels at [in AP]: 10,000, 20,000, 30,000, 50,000 Effect: Max HP up 10%, 20%, 30%, 40% and 50% Found: Prize from the Rufus Dance, bought in Cosmo Canyon or Mideel before it is destroyed. ------------------------------------------------------------------------------- Name: HP <==> MP Type: Independent [Purple] Levels: 2 Levels at [in AP]: 80,000 Effect: Swaps your Max HP with your Max MP Found: Special materia cave near Corel, you will need a Black or Gold chocobo to reach it. ------------------------------------------------------------------------------- Name: Ice Type: Magic [Green] Levels: 4 Levels at [in AP]: 2,000, 18,000, 35,000 Effect: Casts Ice, Ice2, or Ice3 MP: 4, 22, 55 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Cloud starts the game with one. You can buy them in most towns in the first half of the game. ------------------------------------------------------------------------------- Name: Ifrit Type: Summon [Red] Levels: 5 Levels at [in AP]: 5,000, 20,000, 35,000, 60,000 Effect: Casts Hellfire 1x times per level, infinite when mastered MP: 34 Stat Effects: Magic +1, MaxHP -2%, MaxMP +2% Found: Gotten after beating Jenova Birth [Shinra Boat] ------------------------------------------------------------------------------- Name: Kjata Type: Summon [Red] Levels: 5 Levels at [in AP]: 22,000, 60,000, 90,000, 140,000 Effect: Casts Tetra Disaster 1x per level, infinite when mastered MP: 110 Stat Effects: Magic +1, MagDef +1, MaxHP -5%, MaxMP +5% Found: Sleeping Forest. On the first screen you will see a red dot move from time to time along the sides, grab it and Kjata is yours ------------------------------------------------------------------------------- Name: Knight of the Round Type: Summon [Red] Levels: 5 Levels at [in AP]: 50,000, 200,000, 300,000, 500,000 Effect: Casts Ultimate End 1x per level, infinite if mastered MP: 250 Stat Effects: Magic +8, MagDef +8, MaxHP -10%, MaxMP +20% Found: Materia Cave on Round Island, you will need a Gold Chocobo to Reach it ------------------------------------------------------------------------------- Name: Leviathan Type: Summon [Red] Levels: 5 Levels at [in AP]: 18,000, 35,000, 70,000, 100,000 Effect: Casts Tidal Wave 1x per level, infinite when mastered MP: 78 Stat Effects: Magic +1, MagDef +1, MaxHP -5%, MaxMP +5% Found: Complete the Pagoda side quest and you will get this as a prize. ------------------------------------------------------------------------------- Name: Lightning Type: Magic [Green] Levels: 4 Levels at [in AP]: 2,000, 18,000, 35,000 Effect: Cast Bolt, Bolt2, or Bolt3 MP: 4, 22, 55 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Cloud comes equipped with one, they can be bought in most any town in the first half of the game ------------------------------------------------------------------------------- Name: Long Range Type: Independent [Purple] Levels: 2 Levels at [in AP]: 80,000 Effect: You attacks will no be 'long range' which means you can do the same damage from the back row and hit targets you 'can't reach' Found: Right most room of the Mythril Mines. ------------------------------------------------------------------------------- Name: Luck Plus Type: Independent [Purple] Levels: 5 Levels at [in AP]: 15,000, 30,000, 60,000, 100,000 Effect: Increases luck by 10%, 20%, 30%, 40% and 50% Found: Temple of the Ancients. ------------------------------------------------------------------------------- Name: Magic Counter Type: Support [Blue] Levels: 5 Levels at [in AP]: 20,000, 40,000, 80,000, 300,000 Effect: Counter with paired magic Pairs with: Any Summon or Magic Materia Found: Crater, left path, down path. On the second screen, this materia will be on the walk way. It is almost impossible to see, but it is there. ------------------------------------------------------------------------------- Name: Magic Plus Type: Independent [Purple] Levels: 5 Levels at [in AP]: 10,000, 20,000, 30,000, 50,000 Effect: Increases Magic by 10%, 20%, 30%, 40% and 50% Found: Corral Valley ------------------------------------------------------------------------------- Name: Manipulate Type: Command [Yellow] Levels: 2 Levels at [in AP]: 40,000 Effect: Control an enemy to use its attacks Found: Cait Sith comes with one, can also be bought from Rocket Town on Disc 2. ------------------------------------------------------------------------------- Name: Mega All Type: Independent [Purple] Levels: 5 Levels at [in AP]: 20,000, 50,000, 80,000, 160,000 Effect: Any action that can target all targets, now does, 1x per battle per action per level of this materia. 10 for spells and summons once mastered. Pairs with: All Commands, Summons, and Magic spells excluding, Comet, Comet2, Shield, and Fullcure Found: Crater, left path, down path, on the third screen you will see it suspended in a 'mako fall'. Jump across the fall while pressing the confirm button [circle by default]. It may take a few tries but you'll get it. ------------------------------------------------------------------------------- Name: Mime Type: Command [Yellow] Levels: 2 Levels at [in AP]: 100,000 Effect: Copy the previous action taken by your party Found: Special Materia Cave on the western most continent. You will need a Green, Black, or Gold chocobo to get it. ------------------------------------------------------------------------------- Name: Morph Type: Command [Yellow] Levels: 2 Levels at [in AP]: 100,000 Effect: If morph deals lethal damage, it will turn an enemy into an item [if possible] Found: The Temple of the Ancients. I'm sure you can buy it in late disc 2 as well, but I forgot where :( ------------------------------------------------------------------------------- Name: MP Absorb Type: Support [Blue] Levels: 2 Levels at [in AP]: 100,000 Effect: Gain MP back from damage done by a paired spell. Pairs with: Most any Command, Summon, or Magic materia which does damage. Found: Wutai Item Shop during the Wutai Sub quest [disc 1 or 2 ONLY] ------------------------------------------------------------------------------- Name: MP Plus Type: Independent [Purple] Levels: 5 Levels at [in AP]: 10,000, 20,000, 30,000, 50,000 Effect: Increases Max MP by 10%, 20%, 30%, 40% and 50% Found: Bought in Cosmo Canyon or Mideel before it is destroyed. ------------------------------------------------------------------------------- Name: MP Turbo Type: Support [Blue] Levels: 5 Levels at [in AP]: 10,000, 30,000, 60,000, 120,000 Effect: Increases linked spell costs and damage by 10%, 20%, 30%, 40% and 50% Pairs with: Most any Summon or Magic materia Found: Whirlwind Maze, just after fighting Jenova Death. ------------------------------------------------------------------------------- Name: Mystify Type: Magic [Green] Levels: 3 Levels at [in AP]: 12,000, 25,000 Effect: Casts Confu or Berserk MP: 18, 28 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Bought in Gongaga or Cosmo Canyon ------------------------------------------------------------------------------- Name: Neo Bahamut Type: Summon [Red] Levels: 5 Levels at [in AP]: 30,000, 80,000, 140,000, 200,000 Effect: Casts Giga Flare 1x per level, infinite when mastered. MP: 140 Stat Effects: Magic +1, MagDef +1, MaxHP -5%, MaxMP +5% Found: Whirlwind Maze just before the first save point in this area. ------------------------------------------------------------------------------- Name: Odin Type: Summon [Red] Levels: 5 Levels at [in AP]: 16,000, 32,000, 65,000, 80,000 Effect: Casts Steel Bladed Sword OR Grunge Lance 1x per level, infinite when mastered MP: 80 Stat Effects: Magic +1, MagDef +1, MaxHP -5%, MaxMP +5% Found: Safe inside of the Shinra Mansion ------------------------------------------------------------------------------- Name: Phoenix Type: Summon [Red] Levels: 5 Levels at [in AP]: 28,000, 70,000, 120,000, 200,000 Effect: Casts Phoenix Flame 1x per level, infinite if mastered MP: 180 Stat Effects: Magic +1, MagDef +1, MaxHP -5%, MaxMP +5% Found: Gotten from the Fort Condor Huge Materia quest. You MUST win the battle there or defeat the boss or else you won't get this. ------------------------------------------------------------------------------- Name: Poison Type: Magic [Green] Levels: 4 Levels at [in AP]: 5,000, 20,000, 38,000 Effect: Casts Bio, Bio2, or Bio3 MP: 8, 36, 50 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Found on the 66th Floor of the Shinra Building. Can also be bought in Kalm and other towns on the world map. ------------------------------------------------------------------------------- Name: Pre-Emptive Type: Independent [Purple] Levels: 5 Levels at [in AP]: 8,000, 20,000, 40,000, 80,000 Effect: Increases Chance of getting an 'attack from behind' Found: Prize in the Battle Square of the Gold Saucer. ------------------------------------------------------------------------------- Name: Quadra Magic Type: Support [Blue] Levels: 5 Levels at [in AP]: 40,000, 80,000, 120,000, 200,000 Effect: Cast paired spells 4x times at 1/2 power each time. Once per level. Pairs with: All Magic Materia and All Summon Materia EXCEPT FOR Knights of the Round Found: Special Materia Cave near Mideel. You'll need a Blue, Black, or Gold Chocobo to get there. You can also get here using the Highwind Trick ------------------------------------------------------------------------------- Name: Ramuh Type: Summon [Red] Levels: 4 Levels at [in AP]: 10,000, 25,000, 50,000, 70,000 Effect: Judgment Bolt MP: 40 Stat Effects: Magic +1, MaxHP -2%, MaxMP +2% Found: Chocobo Jockey Room just after Corel Prison Sequence ------------------------------------------------------------------------------- Name: Restore Type: Magic [Green] Levels: 5 Levels at [in AP]: 2,500, 17,000, 24,000, 40,000 Effect: Casts Cure, Cure2, Regen, and Cure3 MP: 5, 24, 30, 64 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Found in the Sector 8 reactor, also sold in most every materia shop in the first half of the game. ------------------------------------------------------------------------------- Name: Revive Type: Magic [Green] Levels: 3 Levels at [in AP]: 45,000, 55,000 Effect: Casts Life or Life2 MP: 34, 100 Stat Effects: Str +2, Vit -1, Magic +2, MagDef +1, MaxHP -5%, MaxMP +5% Found: Bought in Junon, Costa Del Sol, and Gongaga ------------------------------------------------------------------------------- Name: Seal Type: Magic [Green] Levels: 3 Levels at [in AP]: 10,000, 24,000 Effect: Casts Sleepel or Silence MP: 8, 24 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Bought in Junon or Costa Del Sol ------------------------------------------------------------------------------- Name: Sense Type: Command [Yellow] Levels: 2 Levels at [in AP]: 40,000 Effect: View enemies stats Found: Playground in Midgar Sector 6, Red XIII comes with one ------------------------------------------------------------------------------- Name: Shiva Type: Summon [Red] Levels: 5 Levels at [in AP]: 4,000, 15,000, 30,000, 50,000 Effect: Casts Diamond Dust 1x per level, infinite when mastered MP: 32 Stat Effects: Magic +1, MaxHP -2%, MaxMP +2% Found: Priscilla gives this too you in Junon ------------------------------------------------------------------------------- Name: Slash-All Type: Command [Yellow] Levels: 3 Levels at [in AP]: 130,000, 150,000 Effect: Slash-All / Flash Found: Ancient Forest ------------------------------------------------------------------------------- Name: Shield Type: Magic [Green] Levels: 3 Levels at [in AP]: 10,000, 100,000 Effect: Shield [Level 2] MP: 180 Stat Effects: Str -4, Vit -2, Magic +4, MagDef +2, MaxHP -10%, MaxMP +10% Found: Crater, Left Path, Upper Path, Second screen near the back left. ------------------------------------------------------------------------------- Name: Sneak Attack Type: Support [Blue] Levels: 5 Levels at [in AP]: 20,000, 60,000, 100,000, 150,000 Effect: Paired materia automatically happens at the beginning of battle. The % chance of it happening increases with each level. Pairs with: Most Magic, Summon, and Command Materia Found: Chocobo Racing Prize, Gold Saucer ------------------------------------------------------------------------------- Name: Speed Plus Type: Independent [Purple] Levels: 5 Levels at [in AP]: 15,000, 30,000, 60,000, 100,000 Effect: Dexterity increased by 10%, 20%, 30%, 40% and 50% Found: Battle Square Prize , Gold Saucer ------------------------------------------------------------------------------- Name: Steal Type: Command [Yellow] Levels: 3 Levels at [in AP]: 40,000, 50,000 Effect: Steal, Mug Stat Effects: Dex +2 Found: Sewers in Midgar, can be bought in Kalm ------------------------------------------------------------------------------- Name: Steal as Well Type: Support [Blue] Levels: 2 Levels at [in AP]: 200,000 Effect: Attempt to steal when paired materia is used Pairs with: Any Command, Magic or Summon Materia Found: Wutai, In the Statue area which is covered by flames, you will need the Leviathan Scales to get this ------------------------------------------------------------------------------- Name: Time Type: Magic [Green] Levels: 4 Levels at [in AP]: 8,000, 20,000, 42,000 Effect: Haste, Slow, Stop MP: 18, 20, 34 Stat Effects: Str +2, Vit -1, Magic +2, MagDef +1, MaxHP -5%, MaxMP +5% Found: Bought in Gongaga or Rocket Town ------------------------------------------------------------------------------- Name: Throw Type: Command [Yellow] Levels: 3 Levels at [in AP]: 45,000, 60,000 Effect: Throw, Coin Stat Effects: Vit +1 Found: Yuffie Comes equipped with one. You can buy it in Rocket Town on Disc 2 ------------------------------------------------------------------------------- Name: Titan Type: Summon [Red] Levels: 5 Levels at [in AP]: 15,000, 30,000, 60,000, 80,000 Effect: Casts Anger of the Land 1x per level, infinite if mastered MP: 46 Stat Effects: Magic +1, MaxHP -2%, MaxMP +2% Found: Found inside the Ruined Gongaga Reactor ------------------------------------------------------------------------------- Name: Transform Type: Magic [Green] Levels: 3 Levels at [in AP]: 8,000, 24,000 Effect: Mini, Toad MP: 10, 14 Stat Effects: Str -1, Magic +1, MaxHP -2%, MaxMP +2% Found: Mt. Corel, Cait Sith Comes with one. Bought at many locations on the world map as well ------------------------------------------------------------------------------- Name: Typoon Type: Summon [Red] Levels: 5 Levels at [in AP]: 35,000, 120,000, 150,000, 250,000 Effect: Casts Disintegration 1x per level, infinite if mastered MP: 160 Stat Effects: Magic +4, MagDef +4, MaxHP -10%, MaxMP +15% Found: Ancient Forest ------------------------------------------------------------------------------- Name: Ultima Type: Magic [Green] Levels: 3 Levels at [in AP]: 5,000, 100,000 Effect: Casts Ultima [Level 2] MP: 130 Stat Effects: Str -4, Magic +4, MagDef +2, Vit -2, MaxHP -10%, MaxMP+10% Found: North Corel, you will be given this for stopping the train. If you fail to stop the train you can still buy this from the little kid in town for 50,000 gil. ------------------------------------------------------------------------------- Name: Underwater Type: Independent [Purple] Levels: 1 Levels at [in AP]: 0 [It will gain AP but the game reads this as 'zero'] Effect: You can breathe underwater! No Timer when fighting Emerald Weapon Found: Morph the Ghost Ship in the Junon Reactor into a Guidebook. Trade it to the traveler in Kalm for the Underwater Materia ------------------------------------------------------------------------------- Name: W-Item Type: Command [Yellow] Levels: 2 Levels at [in AP]: 250,000 Effect: Use two Items at a time Found: Midgar Raid [Disc 2] You'll need to head down several screens to get this. Oh, and you may have heard of the W-item duplication trick. Here's how it works if you care. First, it may only be used on items which you can use in battle and you must have at least one of those in your inventory. Due to confusion with my approach to explaining this, we will use Defcon999s: Move your cursor to the W-ITEM command. Press confirm. Move your cursor to an item. Press confirm. Now press it again. You will now be back in the item menu. Now go to any other battle-usable item and press confirm. Now the hand will be out to select a target. Press cancel. Now press confirm. Now cancel again. Just continue doing this repeatedly until you get 99 of the item you are duplicating. The glitch will cause the first item to be duplicated. Contrary to popular belief, it is not necessary to have two of the item in order to duplicate it. ------------------------------------------------------------------------------- Name: W-Magic Type: Command [Yellow] Levels: 2 Levels at [in AP]: 250,000 Effect: Cast two spells at a time Found: Crater, Left path, upper path. In the third room of this area it is hidden up by the green leaves at the top of the screen. ------------------------------------------------------------------------------- Name: W-Summon Type: Command [Yellow] Levels: 2 Levels at [in AP]: 250,000 Effect: Summon two Summons at a time. Found: Battle Arena Prize, late disc2 onward, 64,000 BP ------------------------------------------------------------------------------- =============================================================================== Spell List =============================================================================== Spell Name: Barrier Cost: 16 Materia: Barrier Level: 1 Does: reduces all physical damage to target by 50% ------------------------------------------------------------------------------- Spell Name: Berserk Cost: 28 Materia: Mystify Level: 2 Does: Target can only attack, 150% power, less accuracy ------------------------------------------------------------------------------- Spell Name: Bio Cost: 8 Materia: Poison Level: 1 Does: Poison Damage, can inflict the status of Poison as well ------------------------------------------------------------------------------- Spell Name: Bio2 Cost: 36 Materia: Poison Level: 2 Does: Poison Damage, can inflict the status of Poison as well ------------------------------------------------------------------------------- Spell Name: Bio3 Cost: 50 Materia: Poison Level: 3 Does: Poison Damage, can inflict the status of Poison as well ------------------------------------------------------------------------------- Spell Name: Bolt Cost: 4 Materia: Lightning Level: 1 Does: Small lightning damage ------------------------------------------------------------------------------- Spell Name: Bolt2 Cost: 22 Materia: Lightning Level: 2 Does: moderate lightning damage ------------------------------------------------------------------------------- Spell Name: Bolt3 Cost: 55 Materia: Lightning Level: 3 Does: heavy lightning damage ------------------------------------------------------------------------------- Spell Name: Break Cost: 86 Materia: Contain Level: 3 Does: Extreme Earth Damage [1 target only] can sometimes Petrify an enemy ------------------------------------------------------------------------------- Spell Name: Comet Cost: 70 Materia: Comet Level: 1 Does: Heavy Non-Elemental damage to one target ------------------------------------------------------------------------------- Spell Name: Comet2 Cost: 110 Materia: Comet Level: 2 Does: 4 hits of moderate non-elemental damage to multiple targets ------------------------------------------------------------------------------- Spell Name: Confu Cost: 18 Materia: Mystify Level: 1 Does: Causes confusion to a target ------------------------------------------------------------------------------- Spell Name: Cure Cost: 5 Materia: Restore Level: 1 Does: Light HP recovery ------------------------------------------------------------------------------- Spell Name: Cure2 Cost: 24 Materia: Restore Level: 2 Does: Moderate HP recovery ------------------------------------------------------------------------------- Spell Name: Cure3 Cost: 64 Materia: Restore Level: 4 Does: Heavy HP recovery ------------------------------------------------------------------------------- Spell Name: Debarrier Cost: 12 Materia: Destruct Level: 1 Does: Removes Barrier, Mbarrier, Wall and Reflect status from target ------------------------------------------------------------------------------- Spell Name: Despell Cost: 20 Materia: Destruct Level: 2 Does: removes most positive statuses from a target ------------------------------------------------------------------------------- Spell Name: Death Cost: 30 Materia: Destruct Level: 3 Does: Causes Death Status to a target ------------------------------------------------------------------------------- Spell Name: Demi Cost: 14 Materia: Gravity Level: 1 Does: Removes 1/4 of targets current HP ------------------------------------------------------------------------------- Spell Name: Demi2 Cost: 33 Materia: Gravity Level: 2 Does: Removes 1/2 of targets current HP ------------------------------------------------------------------------------- Spell Name: Demi3 Cost: 48 Materia: Gravity Level: 3 Does: Removes 3/4 of targets current HP ------------------------------------------------------------------------------- Spell Name: Escape Cost: 16 Materia: Exit Level: 1 Does: Escapes from most battles ------------------------------------------------------------------------------- Spell Name: Esuna Cost: 15 Materia: Heal Level: 2 Does: removes most negative statuses from a target ------------------------------------------------------------------------------- Spell Name: Fire Cost: 4 Materia: Fire Level: 1 Does: Light Fire Damage ------------------------------------------------------------------------------- Spell Name: Fire2 Cost: 22 Materia: Fire Level: 2 Does: Moderate Fire damage ------------------------------------------------------------------------------- Spell Name: Fire3 Cost: 55 Materia: Fire Level: 3 Does: Heavy Fire Damage ------------------------------------------------------------------------------- Spell Name: Flare Cost: 100 Materia: Contain Level: 4 Does: Extreme [possibly insane] Fire damage to one target ------------------------------------------------------------------------------- Spell Name: Freeze Cost: 82 Materia: Contain Level: 1 Does: Extreme Ice damage to one target, sometimes causes paralyze. ------------------------------------------------------------------------------- Spell Name: Fullcure Cost: 99 Materia: Fullcure Level: 2 Does: Raises Current HP to Max HP ------------------------------------------------------------------------------- Spell Name: Haste Cost: 18 Materia: Time Level: 1 Does: ATB gauge fills at double the rate ------------------------------------------------------------------------------- Spell Name: Ice Cost: 4 Materia: Ice Level: 1 Does: Light Ice damage ------------------------------------------------------------------------------- Spell Name: Ice2 Cost: 22 Materia: Ice Level: 2 Does: Moderate Ice Damage ------------------------------------------------------------------------------- Spell Name: Ice3 Cost: 55 Materia: Ice Level: 3 Does: Heavy Ice Damage ------------------------------------------------------------------------------- Spell Name: Life Cost: 34 Materia: Revive Level: 1 Does: Revives one ally with 1/4 of max HP ------------------------------------------------------------------------------- Spell Name: Life2 Cost: 100 Materia: Revive Level: 2 Does: Revives one ally with full HP ------------------------------------------------------------------------------- Spell Name: Mbarrier Cost: 24 Materia: Barrier Level: 2 Does: All incoming magical attacks reduced by 50% ------------------------------------------------------------------------------- Spell Name: Mini Cost: 10 Materia: Transform Level: 1 Does: Causes small status on one character ------------------------------------------------------------------------------- Spell Name: Poisona Cost: 3 Materia: Heal Level: 1 Does: Removes poison status from a target ------------------------------------------------------------------------------- Spell Name: Quake Cost: 6 Materia: Earth Level: 1 Does: Light Earth damage ------------------------------------------------------------------------------- Spell Name: Quake2 Cost: 28 Materia: Earth Level: 2 Does: Moderate Earth damage ------------------------------------------------------------------------------- Spell Name: Quake3 Cost: 68 Materia: Earth Level: 3 Does: Heavy Earth Damage ------------------------------------------------------------------------------- Spell Name: Reflect Cost: 30 Materia: Barrier Level: 3 Does: Causes certain spells to re-target back at the caster ------------------------------------------------------------------------------- Spell Name: Regen Cost: 30 Materia: Restore Level: 3 Does: Gain 1/32 Max HP every unit of battle time. ------------------------------------------------------------------------------- Spell Name: Remove Cost: 99 Materia: Exit Level: 2 Does: Attempts to remove all enemies from the screen ------------------------------------------------------------------------------- Spell Name: Resist Cost: 120 Materia: Heal Level: 3 Does: prevents ALL status changes ------------------------------------------------------------------------------- Spell Name: Shield Cost: 180 Materia: Shield Level: 2 Does: heavy protection spell. All elemental attack are absorbed, many physical attacks are nullified. ------------------------------------------------------------------------------- Spell Name: Silence Cost: 24 Materia: Seal Level: 2 Does: Target can not use magic ------------------------------------------------------------------------------- Spell Name: Sleepel Cost: 8 Materia: Seal Level: 1 Does: Target takes a nap ------------------------------------------------------------------------------- Spell Name: Slow Cost: 20 Materia: Time Level: 2 Does: ATB gauge fills at 1/2 the normal rate ------------------------------------------------------------------------------- Spell Name: Stop Cost: 34 Materia: Time Level: 3 Does: ATB Gauge stops for several game units ------------------------------------------------------------------------------- Spell Name: Tornado Cost: 90 Materia: Contain Level: 3 Does: Extreme Wind damage to one target, often causes confusion status ------------------------------------------------------------------------------- Spell Name: Toad Cost: 14 Materia: Transform Level: 2 Does: Target turns into a frog! Physical attacks lowered, can only cast frog spells ------------------------------------------------------------------------------- Spell Name: Wall Cost: 58 Materia: Barrier Level: 4 Does: A Barrier and MBarrier built into one. All non special damage is reduced by 50% ------------------------------------------------------------------------------- Spell Name: Ultima Cost: 130 Materia: Ultima Level: 2 Does: Extreme Non-elemental damage to all enemies ------------------------------------------------------------------------------- =============================================================================== Enemy Skill List =============================================================================== ------------------------------------------------------------------------------- Frog Song: Effect - Turns a single target into a frog and puts them too sleep. Pros - Frogs do minimal damage and may not cast any spell other than toad. Sleeping enemies are sitting ducks. May also be used to remove toad status from party members. Cons - Only hits one target. Does not work fully on many enemies. Mp Cost - 5mp Can learn from - Touch me [Gongaga area], Toxic frog [Temple of the Ancients], and Christopher [Crater] ------------------------------------------------------------------------------- L4 Suicide: Effect - Causes critical damage to enemies with level divisible by four. May also cause 'mini' status as well. Pros - Critical damage is a HUGE amount of current hp. Hits all enemy targets. Cons - Many enemies do not have levels divisible by four. This skill can NOT kill an enemy either. Mp Cost - 10mp Can learn from - Mu [Chocobo farm area], Trickplay [Icicle area] Note: Critical damage is defined as [HP * 31 / 32] damage. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times. Very effective against bosses. ------------------------------------------------------------------------------- Magic Hammer: Effect - Takes up to 100mp from an opponent and gives it to the caster. Pros - Good way to replenish 97mp per casting. Can drain enemies of MP completely so they have do not have any to cast with. Cons - This skill can be reflected thus you drain mana from yourself causing a net loss of 3mp. Somewhat timely if being used to remove enemy MPs. Mp Cost - 3mp Can learn from - Razor Weed [Wutai Area] Note: If the enemy has less than 100mp remaining, you will still knock that enemy down 100mp however, you will only gain as much mp as it actually had. ------------------------------------------------------------------------------- White Wind: Effect - Heals all allies (or enemies) by the amount of current hp the caster has. Also cures the following status changes: sleep, poison, confusion, silence, slow, stop, frog, mini, slow-numb, petrify, berserk, paralyzed, and darkness, death force and Shield. If shield status is removed, no other status will be removed in that casting. Pros - This is a healing spell with the built in property of 'all' saving you a materia slot. If you have a lot of life, you can heal your party far cheaper this way than with the standard cure spells, besides, it changes a large amount of status changes. Cons - When you first get White Wind, you may not have enough HP to make it worth casting. Also changes a lot of unlisted good status such as temporary death immune [death force] back to normal. Mp Cost - 34mp Can learn from - Zemzelett [Junon area] ------------------------------------------------------------------------------- Big Guard: Effect - Casts Barrier, Magic Barrier and Haste on all allies (or enemies) Pros - Is a big mana saver from casting them all individually. Also has a built in 'all' saving you many materia slots as well. You will take half damage from physical and magical attacks while getting more turns. Cons - The Barrier and Magic Barrier drain faster than they would if you were not in Haste mode* *A bug exists. If you are immune to Slow and Stop, you will also be made immune to haste, thus the barriers will not drain at double speed Mp Cost - 56mp Can learn from - Beach plug [Costa del sol beaches] ------------------------------------------------------------------------------- Angel Whisper: Effect - Fully revives one dead ally, heals an injured ally to full. Angel whisper also cures the following status changes: KO, Sleep, poison, confusion, silence, slow, stop, frog, mini, petrify, berserk, darkness and paralyzed. Pros - This is life2/full cure/semi-Esuna on the same spell, and fairly cheap to cast too. Cons - Only hits one target Mp Cost - 50mp Can learn from - Pollensalta [Crater] ------------------------------------------------------------------------------- Dragon Force: Effect - Raises Defense and Magic Defense* Pros - You take less damage Cons - Somewhat expensive, targets only one target and seems to be ineffective. Mp Cost - 19mp Can learn from - Dark Dragon [Crater] *Final Fantasy VII has a Magic defense bug. Your magic defense will NOT in fact increase in the game because of the bug. In fact, no magic defense works. The only way to increase your resistance to magic is by raising the 'spirit' stat. Dragon Force will still increase the base spirit stat but the MDef armor stat will not be included, though its multiplier will be. ------------------------------------------------------------------------------- Death Force: Effect - Target becomes immune to death Pros - Protects against sudden death. Will not remove a countdown, but if still active when the timer hits zero, will protect from the dying. Cons - Only hits on target, very limited use. Easily removed by many friendly spells. Mp Cost - 3mp Can learn from - Adamantaimai [Wutai Area] ------------------------------------------------------------------------------- Flame Thrower: Effect - Projects a stream of flame at one target Pros - A source of fire damage which hits one target. Cons - very weak damage, possibly the most useless of all enemy skills. It is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting. Mp Cost - 10mp Can learn from - Arc Dragon [Mithril Mines], Dragon [Mount Nibel] ------------------------------------------------------------------------------- Laser: Effect - A gravity based attack which takes one half of a single targets current hp away. Pros - Cheaper than demi2 and has the same effect. Cons - Only hits one target, most bosses are immune to gravity attacks. Laser is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting. Mp Cost - 16 Can learn from - Death Claw [Desert Prison], Dark Dragon [Crater] ------------------------------------------------------------------------------- Matra Magic: Effect - Light non-elemental damage to all enemies Pros - Possibly the best early game spell. Very cheap, hits all enemies and does decent damage. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times. Cons - Quickly becomes obsolete because of it's low damage. Mp Cost - 8mp Can learn from - Custom Sweeper [Midgar area], Bullmotor [Desert Prison], and Death Machine [Desert Prison] ------------------------------------------------------------------------------- Bad Breath: Effect - Casts confusion, frog, mini, poison silence, and sleepel on all enemies. Pros - A very large amount of status changes which render many enemies defenseless. Cons - Does not work on most bosses, somewhat expensive Mp Cost - 58mp Can learn from - Malboro [Gaea's Cliff, Crater] ------------------------------------------------------------------------------- Beta: Effect - Extreme fire damage to all opponents Pros - Massive fire damage spell which can be obtained very early. Hits all targets. Cons - None, unless you cast it on fire absorbing opponents Mp Cost - 35mp Can learn from - Midgar Zolom [Chocobo farm area] ------------------------------------------------------------------------------- Aqualung: Effect - Extreme water damage to all opponents Pros - Can be obtained very early. Not many enemies are well defended against water. Excellent spell against bosses. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times. Very effective against bosses. Cons - None, unless you cast it on the very rare water absorbing opponents. Mp Cost - 34mp Can learn from - Harpy [Corel area], Jenova Life [City of the Ancients], and Serpent [Gelnika Airplane] ------------------------------------------------------------------------------- Trine*: Effect - Strong lightning damage to all opponents Pros - Very cheap, hits all targets, good damage Cons - Not as strong as Beta or Aqualung, bad choice against lightning absorbing opponents. Mp Cost - 20mp Can learn from - Materia Keeper [Mount Nibel], Godo [Wutai], and Stilva [Gaea's cliff] *Note: Trine is ONLY taught by these three enemies and they are all one time only. The Materia Keeper you MUST fight before getting the second and third copies of Enemy skill materia. Stilva's MUST be fought before getting the fourth copy of Enemy skill materia. This means Godo is your ONLY source of Trine after you get the Highwind and the fourth enemy skill materia. If you kill him before this you do so AT YOUR OWN LOSS. ------------------------------------------------------------------------------- Magic Breath: Effect - Extreme fire/lightning/ice damage to all opponents Pros - Possibly the most powerful all enemy hitting elemental attack in the entire game. Cons - If an enemy is able to absorb any one of the elements, that enemy will absorb all of the damage. If any one element is nullified the damage to the enemy will be zero. Mp Cost - 75mp Can learn from - Stilva [Gaea's Cliff], Parasite [Crater] ------------------------------------------------------------------------------- ????: Effect - Does non elemental damage. Casters [max hp - current hp] = damage Pros - Good damage if you frequently have 1/9999 hp Cons - not enough damage if you don't have high max hp and Mp Cost - 3mp Can learn from - Jersey [Shinra Mansion], Behemoth [Midgar] ------------------------------------------------------------------------------- Goblin Punch: Effect - Physical damage to one target based on magical attack. The damage is greater as your level is nearer to an enemy level. Pros - If you don't want to waste a limit break, this is a good way to do decent damage for no cost. Cons - Is weak against enemies, especially in the late game as few monsters are above level fifty. Mp Cost - 0mp Can learn from - Goblin [Goblin Island] ------------------------------------------------------------------------------- Chocobuckle: Effect - Non-elemental damage to a single target. Damage is equal too the number of battles you have run from. Pros - In theory you can do 9,999 damage with this skill. However, better uses are getting it to 1,111 or 2,222 damage to inflict easy Lucky 7's on your party. Cons - Takes a VERY long time to power up, somewhat of a pain to learn too. Mp Cost - 3mp Can learn from - Chocobos [Chocobo Tracks] ------------------------------------------------------------------------------- L5 Death: Effect - Casts instant death on any target with a level divisible by 5. Pros - Targets all enemies, quickly kills them if able Cons - Does not effect most enemies, does not effect enemies immune to death. Mp Cost - 22mp Can learn from - Parasite [Crater] ------------------------------------------------------------------------------- Death Sentence: Effect - Creates a sixty second timer above one targets head. When the timer reaches zero Instant death will be cast. Pros - None Cons - 60 seconds if forever in this game. Even if it reaches zero, some enemies will still be immune to the death effect. Mp Cost - 10mp Can learn from - Gi Spector [Cave of Gi] , Sneaky Step [Cave of Gi], and Boundfat [Bone village area] ------------------------------------------------------------------------------- Roulette: Effect - Selects a random target from ALL targets on the battle screen and casts death on that target Pros - It is somewhat amusing to watch, though it's pretty useless. Cons - You can kill yourself! Mp Cost - 6mp Can learn from - Death Dealer [Crater] ------------------------------------------------------------------------------- Shadow Flare: Effect - Extreme non-elemental damage to a single target Pros - The damage is huge, more powerful than flare. Cons - Hits only one target, quite expensive to cast. Shadow flare is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting. Mp Cost - 100mp Can learn from - Dragon Zombie [Crater], Ultimate Weapon [Cosmo Canyon] ------------------------------------------------------------------------------- Pandora's Box: Effect - Heavy magical damage to all enemies. This attack is piercing, meaning it ignores defense. Pros - Hits all targets, does large damage. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times. Very effective against bosses. Cons - Very expensive. Mp Cost - 120mp Can learn from - Dragon Zombie [Crater] ------------------------------------------------------------------------------- ******************************************************************************* ix) Enemies ******************************************************************************* In this format, about 98% of the enemies have been included thus far. They are listed in the following format Name: Level: HP: MP: EXP: AP: Gil: Steal: Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Enemies not yet included are: Grangalan Jr. and Grangalan Jr. Jr., as I am just lazy Haven't had encounters with: Bagrisk Chuse Tank Edgehead Grimguard Laser Canon Machine Gun Q. Machinegun Tonberry Warning Board ------------------------------------------------------------------------------- Name: 1st Ray Level: HP: ~30 MP: EXP: 12 AP: 1 Gil: 5 Steal: Morph: Win: Weak: Lightning Half: Nullify: Absorbs: Manipulate: Location: Reactor 1 ------------------------------------------------------------------------------- Name: 2-Faced Level: 18 HP: 330 MP: 80 EXP: 100 AP: 10 Gil: 156 Steal: Phoenix Down Morph: Win: Hi-Potion Weak: Half: Nullify: Absorbs: Manipulate: No Location: Desert Prison Other: Sometimes will heal your, or cast self destruct on you! ------------------------------------------------------------------------------- Name: 8-Eye Level: 30 HP: 500 MP: 220 EXP: 1000 AP: 100 Gil: 720 Steal: Nothing Morph: Magic Source Win: Nothing Weak: Poison [instant death] Half: Nullify: Absorbs: Manipulate: No Location: Temple of the Ancients Other: Has a very potent attack which will remove 1200 life from you! ------------------------------------------------------------------------------- Name: Acrophies Level: 35 HP: 2400 MP: 220 EXP: 800 AP: 90 Gil: 1200 Steal: Water Ring Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Corral Valley ------------------------------------------------------------------------------- Name: Adamantaimai Level: 30 HP: 1600 MP: 240 EXP: 720 AP: 100 Gil: 2000 Steal: Adaman Bangle Morph: Nothing Win: Weak: Half: Nullify: Gravity Absorbs: Manipulate: Yes Location: Wutai Beaches ------------------------------------------------------------------------------- Name: Aero Combatant Level: HP: ~180 MP: EXP: 40 AP: 4 Gil: 110 Steal: Potion Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Plate Support ------------------------------------------------------------------------------- Name: Allemagne Level: 48 HP: 8000 MP: 200 EXP: 1300 AP: 100 Gil: 1350 Steal: Eye Drop Morph: Nothing Win: Eye Drop Weak: Wind Half: Nullify: Earth Absorbs: Manipulate: Yes Location: Crater - left Other: Be VERY wary of L3 Flare ------------------------------------------------------------------------------- Name: Ancient Dragon Level: 34 HP: 2400 MP: 450 EXP: 800 AP: 80 Gil: 800 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Temple of the Ancients ------------------------------------------------------------------------------- Name: Ark Dragon Level: 18 HP: 280 MP: 124 EXP: 84 AP: 10 Gil: 180 Steal: Nothing Morph: Phoenix Down Win: Weak: Wind Half: Nullify: Absorbs: Manipulate: Yes Location: Mythril Mines ------------------------------------------------------------------------------- Name: Armored Golem Level: 41 HP: 10000 MP: 200 EXP: 2500 AP: 100 Gil: 2680 Steal: Turbo Ether Morph: Guard Source Win: Weak: Half: Nullify: Poison Absorbs: Manipulate: No Location: Crater - left - down ------------------------------------------------------------------------------- Name: Attack Squad Level: 34 HP: 1300 MP: 100 EXP: 300 AP: 10 Gil: 420 Steal: 8-Inch Cannon Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Mt. Corel Train Heist ------------------------------------------------------------------------------- Name: Bad Rap Level: 38 HP: 9000 MP: 120 EXP: 1100 AP: 70 Gil: 2500 Steal: Ink Morph: Luck Source Win: Dazers Weak: Half: Nullify: Poison Absorbs: Manipulate: No Location: Gelnika ------------------------------------------------------------------------------- Name: Bahba Velamyu Level: 23 HP: 640 MP: 40 EXP: 285 AP: 20 Gil: 280 Steal: Nothing Morph: Mute Mask Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Rocket Launch Pad Area Forests ------------------------------------------------------------------------------- Name: Bagnadrana Level: 16 HP: 450 MP: 60 EXP: 110 AP: 9 Gil: 120 Steal: Diamond Pin Morph: Guard Source Win: Weak: Cold Half: Nullify: Absorbs: Manipulate: No Location: Mt. Corel ------------------------------------------------------------------------------- Name: Bandersnatch Level: 30 HP: 800 MP: 100 EXP: 510 AP: 40 Gil: 600 Steal: Nothing Morph: Ice Crystal Win: Hi-Potion Weak: Fire Half: Cold Nullify: Absorbs: Manipulate: Yes Location: Icicle Area, Great Glacier ------------------------------------------------------------------------------- Name: Bandit Level: 17 HP: 360 MP: 0 EXP: 99 AP: 10 Gil: 220 Steal: X-Potion Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Desert Prison Other: Watch your pockets, these guys like to steal. If an item is taken you need to kill them before they escape to get it back ------------------------------------------------------------------------------- Name: Battery Cap Level: 24 HP: 640 MP: 58 EXP: 270 AP: 32 Gil: 386 Steal: Dazers Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Rocket Launch Pad Area Forests ------------------------------------------------------------------------------- Name: Beach Plug Level: 16 HP: 200 MP: 100 EXP: 95 AP: 10 Gil: 155 Steal: Nothing Morph: Turbo Ether Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gongaga Beaches, Corel Area Beaches ------------------------------------------------------------------------------- Name: Behemoth Level: 45 HP: 7000 MP: 400 EXP: 1500 AP: 100 Gil: 2200 Steal: Phoenix Down, War Gong Morph: Nothing Win: Nothing Weak: Half: Nullify: Absorbs: Manipulate: Location: Sector 8 Underground Other: Counters most magic with 'Flare' which is very bad for your HPs ------------------------------------------------------------------------------- Name: Bizarre Bug Level: 28 HP: 975 MP: 0 EXP: 420 AP: 40 Gil: 340 Steal: Nothing Morph: Nothing Win: X-Potion Weak: Half: Nullify: Absorbs: Manipulate: No Location: Wutai Area, Da-Chao ------------------------------------------------------------------------------- Name: Black Bat Level: 25 HP: 550 MP: 0 EXP: 270 AP: 24 Gil: 80 Steal: Nothing Morph: Vampire Fang Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Shinra Mansion Basement ------------------------------------------------------------------------------- Name: Bloatfloat Level: 18 HP: 240 MP: 0 EXP: 80 AP: 9 Gil: 125 Steal: Soft Morph: Hi-Potion Win: Hi-Potion Weak: Wind Half: Nullify: Absorbs: Manipulate: Yes Location: Mt. Corel ------------------------------------------------------------------------------- Name: Blood Taste Level: HP: ~60 MP: EXP: 24 AP: 2 Gil: 32 Steal: Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Reactor 5 ------------------------------------------------------------------------------- Name: Blue Dragon Level: 41 HP: 8800 MP: 500 EXP: 1200 AP: 200 Gil: 1000 Steal: Nothing Morph: Nothing Win: Dragon Armlet Weak: Half: Nullify: Gravity Absorbs: Cold Manipulate: No Location: Gaea's Cliff ------------------------------------------------------------------------------- Name: Blugu Level: 4 HP: 120 MP: 0 EXP: 18 AP: 2 Gil: 35 Steal: Nothing Morph: Nothing Win: Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Lower Sector 4 Plate ------------------------------------------------------------------------------- Name: Bomb Level: 18 HP: 600 MP: 30 EXP: 150 AP: 20 Gil: 192 Steal: Right Arm Morph: Shrapnel Win: Shrapnel Weak: Half: Nullify: Absorbs: Manipulate: No Location: Mt. Corel Other: After a few hits it will blow up if not defeated ------------------------------------------------------------------------------- Name: Boundfat Level: 27 HP: 500 MP: 80 EXP: 420 AP: 40 Gil: 350 Steal: Dazers Morph: Dazers Win: Dazers Weak: Half: Nullify: Absorbs: Cold Manipulate: Yes Location: Corral Valley ------------------------------------------------------------------------------- Name: Brain Pod Level: 15 HP: 240 MP: 46 EXP: 52 AP: 6 Gil: 95 Steal: Tranquilizer Morph: Win: Phoenix Down Weak: Holy, Curative Half: Nullify: Absorbs: Manipulate: Location: Shinra Building, 67th, 68th, 69th Floors ------------------------------------------------------------------------------- Name: Bull Motor Level: 19 HP: 420 MP: 96 EXP: 92 AP: 9 Gil: 140 Steal: X-Potion Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Desert Prison ------------------------------------------------------------------------------- Name: Cactuar Level: 20 HP: 200 MP: 20 EXP: 1 AP: 1 Gil: 10000 Steal: Nothing Morph: Win: Weak: Half: Nullify: Poison, Earth, Lightning, Cold, Fire Absorbs: Manipulate: No Location: Desert Prison ------------------------------------------------------------------------------- Name: Cactuer Level: 40 HP: 6000 MP: 120 EXP: 1000 AP: 100 Gil: 1000 Steal: Nothing Morph: Tetra Elemental Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: North Corel Area [Sand], Cactuer Island, not to be confused with Cactuar ------------------------------------------------------------------------------- Name: Capparwire Level: 15 HP: 210 MP: 20 EXP: 60 AP: 6 Gil: 103 Steal: Ether Morph: Nothing Win: Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Junon Area ------------------------------------------------------------------------------- Name: Captain Level: 34 HP: 2000 MP: 90 EXP: 850 AP: 84 Gil: 1050 Steal: Shinra Alpha Morph: Nothing Win: Nothing Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Submarine ------------------------------------------------------------------------------- Name: Castanets Level: 15 HP: 190 MP: 0 EXP: 65 AP: 7 Gil: 113 Steal: Nothing Morph: Nothing Win: Weak: Fire Half: Nullify: Absorbs: Manipulate: Yes Location: Mythril Mines ------------------------------------------------------------------------------- Name: Ceasar Level: HP: ~120 MP: EXP: 23 AP: 2 Gil: 55 Steal: Tranquilizer Morph: Win: Weak: Cold Half: Nullify: Absorbs: Manipulate: Location: Sewer ------------------------------------------------------------------------------- Name: Christopher Level: 34 HP: 6000 MP: 200 EXP: 1300 AP: 80 Gil: 800 Steal: Earth Drum Morph: Nothing Win: Phoenix Down Weak: Half: Nullify: Absorbs: Manipulate: No Location: Crater - left - up Other: Always appears with Gighee ------------------------------------------------------------------------------- Name: Cokatolis Level: 17 HP: 420 MP: 0 EXP: 97 AP: 10 Gil: 168 Steal: Soft Morph: Soft Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Mt. Corel ------------------------------------------------------------------------------- Name: CMD. Grand Horn [Early Disc 1 Fights] Level: 19 HP: 2000 MP: 100 EXP: 200 AP: 20 Gil: 2400 Win: Vagyrisk Claw Location: Fort Condor ------------------------------------------------------------------------------- Name: CMD. Grand Horn [Mid Disc 1 through #17 FC battle] Level: 25 HP: 4000 MP: 200 EXP: 400 AP: 40 Gil: 4800 Win: Nothing Location: Fort Condor ------------------------------------------------------------------------------- Name: CMD. Grand Horn [Manditory battle only] Level: 37 HP: 8000 MP: 300 EXP: 800 AP: 80 Gil: 9600 Win: Imperial Guard Location: Fort Condor ------------------------------------------------------------------------------- Name: Corneo's Lackey Level: HP: ~45 MP: EXP: 8 AP: 0 Gil: 10 Steal: Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Corneo Hall, Floor 2 ------------------------------------------------------------------------------- Name: Corvette Level: 36 HP: 3200 MP: 260 EXP: 1050 AP: 60 Gil: 2200 Steal: Hyper Morph: Light Curtain Win: Loco Weed Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Underwater Reactor ------------------------------------------------------------------------------- Name: Crawler Level: 15 HP: 140 MP: 48 EXP: 56 AP: 6 Gil: 65 Steal: Nothing Morph: Nothing Win: Hi-Potion Weak: Earth Half: Cold Nullify: Absorbs: Manipulate: Yes Location: Mythril Mines ------------------------------------------------------------------------------- Name: Crazy Saw Level: 44 HP: 3900 MP: 340 EXP: 800 AP: 80 Gil: 1300 Steal: Mute Mask Morph: Turbo Ether Win: Phoenix Down, Ether Weak: Lightning Half: Nullify: Absorbs: Manipulate: Location: Sector 8 Underground ------------------------------------------------------------------------------- Name: Cripshay Level: HP: ~100 MP: EXP: 26 AP: 3 Gil: 53 Steal: Potion Morph: Win: Potion Weak: Half: Nullify: Absorbs: Manipulate: Location: Train Graveyard ------------------------------------------------------------------------------- Name: Cromwell Level: 42 HP: 3500 MP: 120 EXP: 800 AP: 80 Gil: 1500 Steal: Nothing Morph: Nothing Win: 8-Inch Cannon Weak: Lightning Half: Nullify: Absorbs: Manipulate: Location: Sector 8 Underground ------------------------------------------------------------------------------- Name: Crown Lance Level: 20 HP: 440 MP: 70 EXP: 225 AP: 23 Gil: 400 Steal: Nothing Morph: Dream Powder Win: Hi-Potion Weak: Fire Half: Nullify: Absorbs: Manipulate: No Location: Cosmo Area Beaches, Rocket Town Area Beaches, Nibel Area Beaches ------------------------------------------------------------------------------- Name: Cuahl Level: 33 HP: 1300 MP: 60 EXP: 720 AP: 70 Gil: 800 Steal: Tranquilizer Morph: Tranquilizer Win: Hi-Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gaea's Cliff ------------------------------------------------------------------------------- Name: Custom Sweeper Level: 15 HP: 300 MP: 100 EXP: 63 AP: 7 Gil: 120 Steal: Atomic Scissors Morph: X-Potion Win: Weak: Lightning Half: Nullify: Absorbs: Manipulate: Yes Location: Midgar Area ------------------------------------------------------------------------------- Name: Crysales Level: 37 HP: 1500 MP: 100 EXP: 800 AP: 80 Gil: 600 Steal: Nothing Morph: Dream Powder Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Mideel Area Forests ------------------------------------------------------------------------------- Name: Dark Dragon Level: 57 HP: 14000 MP: 600 EXP: 5000 AP: 350 Gil: 2500 Steal: Dragon Armlet Morph: Vaccine Win: Elixir Weak: Half: Nullify: Lightning Absorbs: Manipulate: Yes Location: Crater - top ------------------------------------------------------------------------------- Name: Death Claw Level: 19 HP: 400 MP: 120 EXP: 96 AP: 10 Gil: 168 Steal: Platinum Bangle Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Desert Prison ------------------------------------------------------------------------------- Name: Death Dealer Level: 48 HP: 7000 MP: 400 EXP: 1800 AP: 200 Gil: 2000 Steal: Turbo Ether Morph: Nothing Win: Stardust Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Crater - right ------------------------------------------------------------------------------- Name: Death Machine Level: 35 HP: 2500 MP: 150 EXP: 900 AP: 80 Gil: 1200 Steal: W-Machine Gun Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Junon alarm, Junon path ------------------------------------------------------------------------------- Name: Deenglow Level: HP: ~130 MP: EXP: 35 AP: 4 Gil: 70 Steal: Ether Morph: Win: Graviball Weak: Half: Lightning Nullify: Absorbs: Cold Manipulate: Location: Train Graveyard ------------------------------------------------------------------------------- Name: Desert Sandgun Level: 20 HP: 580 MP: 0 EXP: 240 AP: 21 Gil: 300 Steal: Potion Morph: Fire Veil Win: Weak: Cold Half: Fire Nullify: Absorbs: Manipulate: Yes Location: Cosmo Area ------------------------------------------------------------------------------- Name: Devil Ride Level: 13 HP: 240 MP: 0 EXP: 60 AP: 6 Gil: 100 Steal: Hi-Potion Morph: Hi-Potion Win: Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Midgar Area ------------------------------------------------------------------------------- Name: Diablo Level: 41 HP: 4000 MP: 200 EXP: 1100 AP: 70 Gil: 1100 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Fire, Cold Absorbs: Manipulate: Yes Location: Ancient Forest ------------------------------------------------------------------------------- Name: Diver Nest Level: 38 HP: 2800 MP: 100 EXP: 1340 AP: 60 Gil: 1250 Steal: Nothing Morph: Nothing Win: X-Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Underwater Reactor ------------------------------------------------------------------------------- Name: Door Bull Level: 35 HP: 2800 MP: 160 EXP: 760 AP: 50 Gil: 680 Steal: Hi-Potion Morph: Nothing Win: Weak: Half: Nullify: Gravity Absorbs: Fire Manipulate: No Location: Temple of the Ancients ------------------------------------------------------------------------------- Name: Dorky Face Level: 23 HP: 520 MP: 80 EXP: 300 AP: 35 Gil: 202 Steal: Echo Screen Morph: Mute Mask Win: Phoenix Down Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Shinra Mansion ------------------------------------------------------------------------------- Name: Dragon Level: 32 HP: 3500 MP: 250 EXP: 900 AP: 110 Gil: 1400 Steal: Gold Armlet Morph: Nothing Win: Fire Fang Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Mount Nibel [Indoor areas] ------------------------------------------------------------------------------- Name: Dragon Zombie Level: 54 HP: 13000 MP: 400 EXP: 4000 AP: 300 Gil: 2800 Steal: Cauldron Morph: Vaccine Win: Weak: Holy, Curative Half: Nullify: Absorbs: Death [this is not an element but is treated as an elixir] Manipulate: No Location: Crater - right ------------------------------------------------------------------------------- Name: Dual Horn Level: 30 HP: 2500 MP: 0 EXP: 550 AP: 45 Gil: 500 Steal: Pepio Nut Morph: Nothing Win: Pepio Nut Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Woodlands Area ------------------------------------------------------------------------------- Name: Eagle Gun Level: 46 HP: 17000 MP: 50 EXP: 2000 AP: 90 Gil: 3800 Steal: Warrior Bangle Morph: Nothing Win: Nothing Weak: Lightning Half: Nullify: Absorbs: Manipulate: No Location: Mt. Corel Train Heist Other: One time only encounter ------------------------------------------------------------------------------- Name: Elfadunk Level: 14 HP: 220 MP: 34 EXP: 64 AP: 7 Gil: 140 Steal: Hi-Potion Morph: Nothing Win: Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Grasslands ------------------------------------------------------------------------------- Name: Eligor Level: HP: ~300 MP: EXP: 26 AP: 3 Gil: 53 Steal: Striking Staff Morph: Win: Weak: Half: Nullify: Gravity Absorbs: Manipulate: Location: Train Graveyard ------------------------------------------------------------------------------- Name: Epiolnis Level: 36 HP: 1800 MP: 90 EXP: 950 AP: 70 Gil: 1500 Steal: Wizard Bracelet Morph: Nothing Win: Nothing Weak: Half: Nullify: Poison Absorbs: Manipulate: Yes Location: Ancient Forest ------------------------------------------------------------------------------- Name: Evil Head Level: 28 HP: 740 MP: 45 EXP: 650 AP: 50 Gil: 400 Steal: Nothing Morph: Holy Torch Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gaea's Cliff ------------------------------------------------------------------------------- Name: Flap Beat Level: 18 HP: 330 MP: 60 EXP: 140 AP: 15 Gil: 186 Steal: T/S Bomb Morph: T/S Bomb Win: Weak: Wind Half: Nullify: Absorbs: Manipulate: Yes Location: Gold Saucer Area ------------------------------------------------------------------------------- Name: Flower Prong Level: 19 HP: 550 MP: 68 EXP: 240 AP: 24 Gil: 400 Steal: Nothing Morph: Noting Win: Earth Drum Weak: Half: Nullify: Absorbs: Manipulate: Location: Gongaga Area ------------------------------------------------------------------------------- Name: Formula Level: 16 HP: 240 MP: 100 EXP: 65 AP: 7 Gil: 120 Steal: Boomerang Morph: Speed Drink Win: Weak: Wind Half: Nullify: Absorbs: Manipulate: No Location: Junon Area ------------------------------------------------------------------------------- Name: Foulander Level: 27 HP: 800 MP: 100 EXP: 440 AP: 34 Gil: 460 Steal: Nothing Morph: Nothing Win: Lunar Curtain Weak: Half: Nullify: Absorbs: Fire Manipulate: Yes Location: Da Chao ------------------------------------------------------------------------------- Name: Frozen Nail Level: 28 HP: 1300 MP: 100 EXP: 520 AP: 50 Gil: 800 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Great Glacier ------------------------------------------------------------------------------- Name: Gaginghandi Level: 19 HP: 480 MP: 55 EXP: 173 AP: 18 Gil: 220 Steal: Soft Morph: Remedy Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gongaga Area ------------------------------------------------------------------------------- Name: Gargoyle Level: 43 HP: 2000 MP: 200 EXP: 800 AP: 80 Gil: 2500 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Crater - top Other: Invincible until it spreads its wings. Often Casts L4 Death as a final attack. ------------------------------------------------------------------------------- Name: Garuda Level: 29 HP: 1400 MP: 200 EXP: 520 AP: 30 Gil: 520 Steal: Nothing Morph: Nothing Win: Ice Crystal, Lunar Curtain Weak: Wind Half: Nullify: Earth Absorbs: Cold, Lightning Manipulate: Yes Location: Da Chao ------------------------------------------------------------------------------- Name: Gas Ducter Level: 42 HP: 3000 MP: 200 EXP: 900 AP: 75 Gil: 1100 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Mt. Corel Train Heist ------------------------------------------------------------------------------- Name: Ghirofelgo Level: 26 HP: 1600 MP: 0 EXP: 380 AP: 44 Gil: 300 Steal: Nothing Morph: Nothing Win: Nothing Weak: Gravity Half: Nullify: Absorbs: Manipulate: No Location: Shinra Mansion ------------------------------------------------------------------------------- Name: Ghost Level: HP: ~120 MP: EXP: 30 AP: 3 Gil: 22 Steal: Ghost Hand Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Train Graveyard ------------------------------------------------------------------------------- Name: Ghost Ship Level: 44 HP: 6600 MP: 100 EXP: 1600 AP: 60 Gil: 2000 Steal: Phoenix Down Morph: Guide Book Win: Weak: Holy, Curative Half: Nullify: Absorbs: Manipulate: No Location: Underwater Reactor Other: able to kick characters off of the screen, if all active members are kicked off and any one is dead, it's game over. ------------------------------------------------------------------------------- Name: Gi Spector Level: 23 HP: 450 MP: 88 EXP: 260 AP: 20 Gil: 150 Steal: Nothing Morph: Win: Weak: Fire, Holy, Curative Half: Nullify: Absorbs: Manipulate: Yes Location: Cave of Gi ------------------------------------------------------------------------------- Name: Gigas Level: 40 HP: 3500 MP: 100 EXP: 840 AP: 84 Gil: 560 Steal: Gigas Armlet Morph: Win: Earth Mallet Weak: Half: Nullify: Gravity Absorbs: Manipulate: No Location: Whirlwind Maze - slopes Other: ONLY SOURCE OF THE EARTH MALLET, ONLY FOUGHT HERE! ------------------------------------------------------------------------------- Name: Gighee Level: 34 HP: 5500 MP: 100 EXP: 700 AP: 60 Gil: 600 Steal: Elixir Morph: Nothing Win: Ether Weak: Half: Nullify: Absorbs: Manipulate: No Location: Crater - left - up Other: Always appears with Christopher, can kick characters off of the screen. ------------------------------------------------------------------------------- Name: Goblin Level: 40 HP: 2000 MP: 80 EXP: 20 AP: 20 Gil: 20 Steal: Zeio Nut Morph: Nothing Win: Zeio Nut Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Goblin Island ------------------------------------------------------------------------------- Name: Golem Level: 24 HP: 1000 MP: 0 EXP: 300 AP: 22 Gil: 500 Steal: Turbo Ether Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Cosmo Area ------------------------------------------------------------------------------- Name: Grand Horn Level: 19 HP: 400 MP: 23 EXP: 180 AP: 15 Gil: 240 Steal: Nothing Morph: Hi-Potion Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Cosmo Area, Gongaga Area ------------------------------------------------------------------------------- Name: Grangalan Level: 16 HP: 550 MP: 60 EXP: 88 AP: 10 Gil: 220 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Corel Area Other: Releases Grangalan Jr and they release Grangalan Jr. Jr., these give extra EXP/AP/GIL ------------------------------------------------------------------------------- Name: Grashtrike Level: HP: ~45 MP: EXP: 20 AP: 2 Gil: 20 Steal: Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Winding Tunnel ------------------------------------------------------------------------------- Name: Gremlin Level: 36 HP: 1500 MP: 100 EXP: 750 AP: 60 Gil: 750 Steal: Tent Morph: X-Potion Win: Shrivel Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Whirlwind Maze ------------------------------------------------------------------------------- Name: Grenade Level: 32 HP: 2000 MP: 0 EXP: 900 AP: 100 Gil: 400 Steal: Right Arm Morph: Right Arm Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Whirlwind Maze - Slope Other: After a couple of hits it will blow up! ------------------------------------------------------------------------------- Name: Grenade Combatant Level: 10 HP: 130 MP: 0 EXP: 42 AP: 4 Gil: 72 Steal: Grenade Morph: Grenade Win: Tranquilizer Weak: Half: Nullify: Absorbs: Manipulate: Location: Shinra Building ------------------------------------------------------------------------------- Name: Griffin Level: 21 HP: 760 MP: 40 EXP: 260 AP: 25 Gil: 350 Steal: Phoenix Down Morph: Phoenix Down Win: Phoenix Down Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Cosmo Area ------------------------------------------------------------------------------- Name: Grosspanzer-Big Level: 46 HP: 4600 MP: 200 EXP: 800 AP: 80 Gil: 311 Steal: Nothing Morph: Nothing Win: Weak: Lightning Half: Nullify: Absorbs: Manipulate: Location: Sister Ray ------------------------------------------------------------------------------- Name: Grosspanzer-Mobile Level: 50 HP: 10000 MP: 0 EXP: 400 AP: 80 Gil: 1400 Steal: 8-Inch Cannon Morph: Nothing Win: Weak: Lightning Half: Nullify: Absorbs: Manipulate: Location: Sister Ray ------------------------------------------------------------------------------- Name: Grosspanzer-Small Level: 42 HP: 2900 MP: 160 EXP: 600 AP: 80 Gil: 700 Steal: Nothing Morph: Nothing Win: Nothing Weak: Lightning Half: Nullify: Absorbs: Manipulate: Location: Sister Ray ------------------------------------------------------------------------------- Name: Grunt Level: HP: ~40 MP: EXP: 22 AP: 2 Gil: 15 Steal: Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Reactor 1 ------------------------------------------------------------------------------- Name: Guard Hound Level: HP: ~40 MP: EXP: 20 AP: 2 Gil: 11 Steal: Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Sector 1 ------------------------------------------------------------------------------- Name: Guard System Level: 35 HP: 2200 MP: 200 EXP: 1100 AP: 80 Gil: 1200 Steal: Nothing Morph: Nothing Win: Molotov Weak: Half: Nullify: Absorbs: Manipulate: No Location: Junon Path ------------------------------------------------------------------------------- Name: Guardian Level: 40 HP: 4000 MP: 340 EXP: 940 AP: 60 Gil: 500 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Underwater Reactor ------------------------------------------------------------------------------- Name: Gun Carrier Level: 39 HP: 3400 MP: 240 EXP: 860 AP: 75 Gil: 1600 Steal: Nothing Morph: Nothing Win: Weak: Lightning Half: Nullify: Absorbs: Manipulate: Yes Location: Underwater Reactor ------------------------------------------------------------------------------- Name: Hammer Blaster Level: 12 HP: 210 MP: 0 EXP: 43 AP: 5 Gil: 80 Steal: Echo Screen Morph: Smoke Bomb Win: Loco Weed Weak: Half: Nullify: Absorbs: Manipulate: Location: Shinra Building ------------------------------------------------------------------------------- Name: Hard Attacker Level: 32 HP: 2500 MP: 150 EXP: 750 AP: 58 Gil: 600 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Underwater Reactor ------------------------------------------------------------------------------- Name: Harpy Level: 18 HP: 800 MP: 200 EXP: 148 AP: 14 Gil: 210 Steal: Striking Staff Morph: Elixir Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gold Saucer Area ------------------------------------------------------------------------------- Name: Head Bomber Level: 35 HP: 1600 MP: 200 EXP: 640 AP: 64 Gil: 460 Steal: Tranquilizer Morph: Tranquilizer Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gaea's Cliff ------------------------------------------------------------------------------- Name: Head Hunter Level: 30 HP: 2000 MP: 100 EXP: 650 AP: 80 Gil: 1000 Steal: Tranquilizer Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Mideel Area Other: Best source of exp/ap on the world map, able to encounter after getting Tiny Bronco! ------------------------------------------------------------------------------- Name: Heavy Tank Level: 21 HP: 1600 MP: 25 EXP: 340 AP: 45 Gil: 1300 Steal: Phoenix Down Morph: Power Source Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gongaga Reactor Area ------------------------------------------------------------------------------- Name: Hedgehog Pie Level: 6 HP: 40 MP: 52 EXP: 20 AP: 3 Gil: 25 Steal: Ether Morph: Ether Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Sector 5 Slums, Church ------------------------------------------------------------------------------- Name: Heg Level: 22 HP: 400 MP: 0 EXP: 250 AP: 20 Gil: 240 Steal: Nothing Morph: Win: Hi-Potion Weak: Cold Half: Nullify: Absorbs: Manipulate: Yes Location: Cave of Gi ------------------------------------------------------------------------------- Name: Hell House Level: 11 HP: 450 MP: 0 EXP: 44 AP: 6 Gil: 250 Steal: Nothing Morph: Potion Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Sector 6 ------------------------------------------------------------------------------- Name: Hell Rider VR2 Level: 18 HP: 350 MP: 50 EXP: 72 AP: 8 Gil: 165 Steal: Hi-Potion Morph: Hi-Potion Win: Potion Weak: Half: Nullify: Absorbs: Manipulate: Location: Junon Area ------------------------------------------------------------------------------- Name: Hippogriff Level: 37 HP: 3000 MP: 280 EXP: 800 AP: 80 Gil: 1300 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Mideel Area ------------------------------------------------------------------------------- Name: Ho-Chu Level: HP: 8000 MP: 290 EXP: N/A AP: N/A Gil: N/A Steal: Morph: Ribbon Win: N/A Weak: Water Half: Nullify: Gravity Absorbs: Manipulate: Location: Battle Square ------------------------------------------------------------------------------- Name: Hungry Level: 33 HP: 2000 MP: 100 EXP: 700 AP: 60 Gil: 600 Steal: Nothing Morph: Nothing Win: Ether Weak: Half: Nullify: Absorbs: Manipulate: No Location: Corral Valley ------------------------------------------------------------------------------- Name: Ice Golem Level: 40 HP: 4000 MP: 30 EXP: 1000 AP: 70 Gil: 1500 Steal: Hi-Potion Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Great Glacier ------------------------------------------------------------------------------- Name: Icicle Level: 30 HP: 3000 MP: 300 EXP: 500 AP: 0 Gil: 0 Steal: Nothing Morph: Nothing Win: Weak: Fire, Earth, Gravity Half: Nullify: Absorbs: Cold Manipulate: No Location: Gaea's Cliff Other: Demi2, Demi3, and Laser will kill him in one shot, any monster he appears with will also be defeated, though you will not get extra experience. ------------------------------------------------------------------------------- Name: Ironite Level: 30 HP: 2400 MP: 100 EXP: 900 AP: 48 Gil: 680 Steal: Phoenix Down Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Whirlwind Maze ------------------------------------------------------------------------------- Name: Iron Man Level: 46 HP: 20000 MP: 100 EXP: 10000 AP: 150 Gil: 600 Steal: Elixir Morph: Escort Guard Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Crater - point of no return Other: Very high Spirit ------------------------------------------------------------------------------- Name: Jayjujayme Level: 28 HP: 640 MP: 20 EXP: 410 AP: 35 Gil: 350 Steal: Nothing Morph: Nothing Win: Remedy Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Wutai, Da Chao ------------------------------------------------------------------------------- Name: Jemnezmy Level: 24 HP: 800 MP: 80 EXP: 510 AP: 50 Gil: 400 Steal: Nothing Morph: Nothing Win: Weak: Poison Half: Nullify: Absorbs: Manipulate: No Location: Temple of the Ancients ------------------------------------------------------------------------------- Name: Jersey Level: 25 HP: 500 MP: 100 EXP: 320 AP: 30 Gil: 384 Steal: Turbo Ether Morph: Nothing Win: Turbo Ether Weak: Half: Nullify: Absorbs: Manipulate: No Location: Shinra Mansion Other: Magic can't hurt it at the begining of the fight, when the scales tip, then physical attacks can't, but magic can ------------------------------------------------------------------------------- Name: Joker Level: 18 HP: 370 MP: 0 EXP: 150 AP: 30 Gil: 260 Steal: Nothing Morph: Nothing Win: Hi-Potion Weak: Wind Half: Nullify: Absorbs: Manipulate: Yes Location: Gold Saucer Area ------------------------------------------------------------------------------- Name: Jumping Level: 24 HP: 999 MP: 0 EXP: 400 AP: 30 Gil: 50 Steal: Nothing Morph: Antarctic Wind Win: Hi-Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Icicle Area, Great Glacier ------------------------------------------------------------------------------- Name: Kalm Fang Level: 10 HP: 160 MP: 0 EXP: 53 AP: 5 Gil: 92 Steal: Ether Morph: Hi-Potion Win: Potion Weak: Fire Half: Nullify: Absorbs: Manipulate: Yes Location: Midgar Area ------------------------------------------------------------------------------- Name: Kelzmelzer Level: 30 HP: 800 MP: 0 EXP: 410 AP: 35 Gil: 400 Steal: Antidote Morph: Antidote Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Woodlands Area ------------------------------------------------------------------------------- Name: Killbin Level: 30 HP: 3200 MP: 380 EXP: 700 AP: 150 Gil: 1000 Steal: Turbo Ether Morph: Mind Source Win: Ether Weak: Half: Nullify: Absorbs: Manipulate: No Location: Whirlwind Maze ------------------------------------------------------------------------------- Name: Kimara Bug Level: 19 HP: 700 MP: 25 EXP: 140 AP: 19 Gil: 278 Steal: Spider Web Morph: Hourglass Win: Hi-Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Gongaga Pathways ------------------------------------------------------------------------------- Name: King Behemoth Level: 60 HP: 18000 MP: 560 EXP: 2000 AP: 250 Gil: 950 Steal: Phoenix Down Morph: Nothing Win: Weak: Half: Gravity Nullify: Absorbs: Manipulate: No Location: Crater - left - down ------------------------------------------------------------------------------- Name: Kyuvildans Level: 24 HP: 800 MP: 0 EXP: 340 AP: 34 Gil: 368 Steal: Nothing Morph: Hi-Potion Win: Weak: Fire Half: Nullify: Absorbs: Manipulate: Yes Location: Mount Nibel ------------------------------------------------------------------------------- Name: Land Worm Level: 22 HP: 1500 MP: 80 EXP: 400 AP: 40 Gil: 256 Steal: Turbo Ether Morph: Win: Weak: Cold Half: Nullify: Absorbs: Earth, Wind Manipulate: Yes Location: Desert Prison ------------------------------------------------------------------------------- Name: Lessaloploth Level: 34 HP: 2000 MP: 400 EXP: 920 AP: 65 Gil: 1000 Steal: Phoenix Down Morph: Nothing Win: Phoenix Weak: Wind Half: Nullify: Gravity, Earth Absorbs: Manipulate: Yes Location: Great Glacier ------------------------------------------------------------------------------- Name: Levrikon Level: 14 HP: 200 MP: 0 EXP: 65 AP: 7 Gil: 128 Steal: Ether Morph: Hi-Potion Win: Hi-Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Grasslands ------------------------------------------------------------------------------- Name: Madouge Level: 16 HP: 220 MP: 0 EXP: 70 AP: 8 Gil: 150 Steal: Grand Glove Morph: Hi-Potion Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Mythril Mines ------------------------------------------------------------------------------- Name: Magic Pot Level: 41 HP: 4096 MP: 128 EXP: 8000 AP: 1000 Gil: 8500 Steal: Nothing Morph: Nothing Win: Turbo Ether Weak: Half: Nullify: Absorbs: Manipulate: No Location: Crater - left - up Other: You will need to feed it an elixir to damage it. ------------------------------------------------------------------------------- Name: Magnade Level: 35 HP: 1000 MP: 100 EXP: 980 AP: 50 Gil: 1200 Steal: Phoenix Down Morph: Nothing Win: X-Potion Weak: Fire Half: Nullify: Absorbs: Manipulate: No Location: Great Glacier Magnade: Very High Physical evasion ------------------------------------------------------------------------------- Name: Malboro Level: 44 HP: 4400 MP: 900 EXP: 1000 AP: 100 Gil: 100 Steal: M-Tentacles Morph: Nothing Win: M-Tentacles Weak: Water Half: Nullify: Gravity Absorbs: Poison Manipulate: No Location: Gaea's Cliff, Crater - right ------------------------------------------------------------------------------- Name: Malldancer Level: 32 HP: 600 MP: 100 EXP: 500 AP: 56 Gil: 700 Steal: Phoenix Down Morph: X-Potion Win: Hi-Potion Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Corral Valley ------------------------------------------------------------------------------- Name: Mandragona Level: 10 HP: 120 MP: 0 EXP: 55 AP: 6 Gil: 135 Steal: Lasan Nut Morph: Ether Win: Lasan Nut Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Grasslands ------------------------------------------------------------------------------- Name: Manhole Level: 35 HP: 2500 MP: 110 EXP: 900 AP: 80 Gil: 3000 Steal: Nothing Morph: Nothing Win: X-Potion Weak: Half: Nullify: Absorbs: Manipulate: Location: Sector 8 Underground ------------------------------------------------------------------------------- Name: Marine Level: 16 HP: 300 MP: 20 EXP: 75 AP: 8 Gil: 150 Steal: Shinra Beta Morph: Win: Eye Drop Weak: Half: Nullify: Absorbs: Manipulate: Location: Shinra Boat ------------------------------------------------------------------------------- Name: Master Tonberry Level: 45 HP: 44444 MP: EXP: 6000 AP: 200 Gil: 68000 Steal: Elixir Morph: Ribbon Win: Weak: Half: Nullify: Absorbs: Gravity Manipulate: No Location: Crater - left Other: Can't Be Sensed, Everyones Grudge does 10 damage for every kill the target has made throughout the course of the game ------------------------------------------------------------------------------- Name: Maximum Kimaira Level: 49 HP: 4000 MP: 350 EXP: 1200 AP: 90 Gil: 3800 Steal: Nothing Morph: Guard Source Win: Nothing Weak: Half: Nullify: Absorbs: Manipulate: Location: Sister Ray ------------------------------------------------------------------------------- Name: Midgar Zolom Level: 26 HP: 4000 MP: 348 EXP: 250 AP: 25 Gil: 400 Steal: Nothing Morph: Nothing Win: Nothing Weak: Half: Nullify: Absorbs: Manipulate: No Location: Grasslands - Swamps ------------------------------------------------------------------------------- Name: Mighty Grunt Level: 12 HP: 230 MP: 0 EXP: 50 AP: 5 Gil: 98 Steal: Grenade, Tranquilizer Morph: Nothing Win: Tranquilizer Weak: Half: Nullify: Absorbs: Manipulate: Location: Shinra Building ------------------------------------------------------------------------------- Name: Mirage Level: 24 HP: 570 MP: 0 EXP: 290 AP: 22 Gil: 280 Steal: Nothing Morph: Nothing Win: Mirror Weak: Half: Nullify: Absorbs: Manipulate: No Location: Shinra Mansion ------------------------------------------------------------------------------- Name: Mono Drive Level: HP: ~40 MP: EXP: 18 AP: 3 Gil: 8 Steal: Morph: Win: Weak: Half: Nullify: Absorbs: Manipulate: Location: Reactor 1 ------------------------------------------------------------------------------- Name: Moth Slasher Level: 13 HP: 260 MP: 0 EXP: 46 AP: 5 Gil: 75 Steal: Carbon Bangle Morph: Win: Weak: Lightning Half: Nullify: Absorbs: Manipulate: Location: Shinra Building, 67th and 68th Floors ------------------------------------------------------------------------------- Name: Mover Level: 59 HP: 3000 MP: 120 EXP: 0 AP: 800 Gil: 30000 Steal: Nothing Morph: Protect Ring Win: Weak: Half: Nullify: Poison Absorbs: Manipulate: No Location: Crater - left - up Other: Very Rare encounter, marshy rooms only ------------------------------------------------------------------------------- Name: MP Level: HP: ~35 MP: EXP: 16 AP: 2 Gil: 10 Steal: Morph: Win: Potion Weak: Half: Nullify: Absorbs: Manipulate: Location: Sector 1 ------------------------------------------------------------------------------- Name: Mu Level: 12 HP: 210 MP: 52 EXP: 54 AP: 6 Gil: 130 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: No Location: Grasslands ------------------------------------------------------------------------------- Mystery Ninja #1 Level: 17 HP: 600 MP: 117 EXP: 160 Gil: 400 AP: 20 Weak: Null: Absorb: Win: Steal: Morph: ------------------------------------------------------------------------------- Mystery Ninja #2 Level: 22 HP: 800 MP: 150 EXP: 240 Gil: 800 AP: 40 Weak: Null: Absorb: Win: Steal: Morph: ------------------------------------------------------------------------------- Mystery Ninja #3 Level: 27 HP: 1120 MP: 190 EXP: 320 Gil: 1200 AP: 60 Weak: Null: Absorb: Win: Steal: Morph: ------------------------------------------------------------------------------- Mystery Ninja #4 Level: 32 HP: 1500 MP: 234 EXP: 480 Gil: 1600 AP: 80 Weak: Null: Absorb: Win: Steal: Morph: ------------------------------------------------------------------------------- Mystery Ninja #5 Level: 37 HP: 1950 MP: 280 EXP: 640 Gil: 2000 AP: 100 Weak: Null: Absorb: Win: Steal: Morph: ------------------------------------------------------------------------------- Mystery Ninja #6 Level: 42 HP: 2400 MP: 325 EXP: 720 Gil: 2400 AP: 120 Weak: Null: Absorb: Win: Steal: Morph: ------------------------------------------------------------------------------- Name: Needle Kiss Level: 17 HP: 180 MP: 40 EXP: 75 AP: 8 Gil: 130 Steal: Soft Morph: Remedy Win: Bolt Plume Weak: Half: Nullify: Lightning Absorbs: Manipulate: Yes Location: Mt. Corel ------------------------------------------------------------------------------- Name: Nerosuferoth Level: 16 HP: 150 MP: 20 EXP: 53 AP: 5 Gil: 146 Steal: Nothing Morph: Nothing Win: Weak: Half: Nullify: Absorbs: Manipulate: Yes Location: Junon Area -----------------------------------------------------------